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local_guarding_troopers_station_of_arla_town [2025/06/23 10:55] – [Security Measures] adminlocal_guarding_troopers_station_of_arla_town [2025/10/27 12:41] (current) – [Public Access, Operating Hours & Rhythm] admin
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   * **Location:** Civic Core, [[arla_town|Arla Town]]   * **Location:** Civic Core, [[arla_town|Arla Town]]
-  * **Address:** Intersection of Poseidon Street & Ring Road 1 +  * **Address:** Poseidon Street 2 
-  * **Surroundings:** Adjacent to [[Building of the Community Council of Arla Town|Building of the Community Council of Arla Town]]+  * **Surroundings:** Opposite of the [[Local Community Center of Arla Town|Local Community Center of Arla Town]]
  
 The Arla Town station was the sole outpost of the [[guarding_troopers|Guarding Troopers]] in the fledgling fishing settlement of roughly 500 inhabitants. Established in late 2626, it maintained [[the_human_legal_and_governmental_system_in_the_beta_age|frontier law and order]] during Arla Town’s brief [[beta_age|Beta Age]] existence, staffed by six troopers and two [[guarding_bots|Guarding Bots]]. The station fell into disuse after the [[great_war|Great War]] raid by the [[the_trando|Trando Tribe]], and today its charred timbers lie abandoned among the overgrown ruins. The Arla Town station was the sole outpost of the [[guarding_troopers|Guarding Troopers]] in the fledgling fishing settlement of roughly 500 inhabitants. Established in late 2626, it maintained [[the_human_legal_and_governmental_system_in_the_beta_age|frontier law and order]] during Arla Town’s brief [[beta_age|Beta Age]] existence, staffed by six troopers and two [[guarding_bots|Guarding Bots]]. The station fell into disuse after the [[great_war|Great War]] raid by the [[the_trando|Trando Tribe]], and today its charred timbers lie abandoned among the overgrown ruins.
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   * **Construction Material:** Prefab wooden panels and local softwood beams, set on shallow stone footings   * **Construction Material:** Prefab wooden panels and local softwood beams, set on shallow stone footings
 +  * **Roof & Roofline:** Short-Wave Antenna (retractable mast for connection to the [[shortwave_radio_network_of_the_exohumans|Exohuman Shortwave Radio Network]])
   * **Floors:** Single level, low-slung gabled roof   * **Floors:** Single level, low-slung gabled roof
 +  * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Batteries]]
 +  * **Air Vents:** The Cell Block`s air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
   * **Design Purpose:** Rapid deployable frontier outpost — simple, utilitarian, and easily repaired   * **Design Purpose:** Rapid deployable frontier outpost — simple, utilitarian, and easily repaired
  
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   * **Reception Nook:** A small counter with a sliding hatch where settlers reported incidents   * **Reception Nook:** A small counter with a sliding hatch where settlers reported incidents
   * **Guard Room:** Bench seating and racks for troopers   * **Guard Room:** Bench seating and racks for troopers
-  * **Armory Locker:** Holds 4 [[laser_gun|Laser Guns]] and 2 [[guarding_troopers_stun_gun|Stun Guns]], secured by a mechanical lock+  * **Armory Locker:** Holds 6 [[laser_gun|Laser Guns]]. 8 [[guarding_troopers_stun_gun|Stun Guns]], 6 [[guarding_troopers_combat_knife|Combat Knives]] and 2 [[combat_drones|Combat Drones]].
   * **Restrooms (2):** Two unisex stalls equipped with the [[aurorasan_system|AuroraSan]] System   * **Restrooms (2):** Two unisex stalls equipped with the [[aurorasan_system|AuroraSan]] System
  
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   * **Records Chest:** A waterproof chest storing incident logs and duties roster   * **Records Chest:** A waterproof chest storing incident logs and duties roster
-  * **Holding Cells (2):** Two narrow cells for detained criminals awaiting transport to New Kourou (each with a small barred viewport)+  * **Holding Cells (2):** Short-term lockups — minimal comfort, no natural light, and reinforced steel doors fitted with narrow viewing slits.Each cell contains a small cot, a bolted-down stool, and an AuroraSan toilet. Ventilation is provided through a narrow conduit connected to the station’s centralized air system. 
 +  * **Interrogation Room:** Equipped for confessions, initial questioning, and psychological pressure tactics.
  
 **Exterior Grounds** **Exterior Grounds**
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   * **Silent Alarm Network:** A hardwired alarm system connected all key stations within the building. Triggering it initiated a coordinated lockdown and immediate bot deployment.   * **Silent Alarm Network:** A hardwired alarm system connected all key stations within the building. Triggering it initiated a coordinated lockdown and immediate bot deployment.
-  * **Armory Access:** The Armory Locker was monitored by a Guarding Bot and could only be accessed through authentication.+  * **Armory Access:** The Armory Locker was was secured (locked with iron straps) and could only be accessed upon authentication by a Guarding Bot.
   * **A Prison Cell Guarding Bot** monitored the Detention Cells in the attic 24/7. It was armed with a Guarding Troopers Laser Gun and authorized to use lethal force in the event of an escape attempt.   * **A Prison Cell Guarding Bot** monitored the Detention Cells in the attic 24/7. It was armed with a Guarding Troopers Laser Gun and authorized to use lethal force in the event of an escape attempt.
  
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 === Legal interactions: === === Legal interactions: ===
  
-File a report of fishery sabotage or missing cargo +  * Report a missing person or stolen property. 
- +  * Request assistance with enforcing a local curfew violation. 
-Request a trooper escort through Trando-adjacent woodlands +  * Submit a general complaint or suggestion through the reception slit. 
- +  * Check the status of outstanding fines or permits. 
-Retrieve seized contraband under a signed warrant+  * Retrieve items from the station’s lost-and-found via a signed form. 
 +  * Visit a detained criminal in the Interrogation Alcove for 30 minutes – based on an appointment. 
 +  * Defend a falsely accused NPC and help gather evidence
  
 === Illegal interactions: === === Illegal interactions: ===
  
-Attempt to bribe a trooper for entry into the fish processing zone+  * Attempt to free a detained criminal from the holding cells. 
 +  * Bribe a Guarding Trooper or Bot for illicit favors or to overlook a violation. 
 +  * Forge station documents or clearance papers to evade fines or gain unauthorized access. 
 +  * Smuggle contraband – drugs or weapons – into the holding cells for a detained criminal.
  
-Smuggle forbidden artifacts from the ruins past the fence+===== Public Access, Operating Hours & Rhythm =====
  
-Sabotage the station’s communications horn to delay reinforcements+  * **Reception Hours:** 06:00–20:00 local time, daily; after-hours requests handled via secured drop-chute. 
 +  * **Shift Rotations:** Three trooper squads rotate through 8-hour shifts to ensure 24/7 coverage 
 +  * **Bot Maintenance Window:** Automated diagnostics and firmware updates occur every day from 02:00–03:00, during which human troopers increase patrol frequency. 
 +  * **Monthly Drills:** Arla Town station conducts a full lockdown and evacuation drill on the first day of each month to test protocols and community readiness.
  
-===== Public Access, Operating Hours & Rhythm =====+==== Operational Rhythm of the Detention Cells in the Attic Loft ====
  
-Reception Hours: 06:00–18:00, daily; after-hours messages left in a drop-box+The Detention Cells followed a rigid daily cycle designed to maintain discipline with minimal staff oversight..
  
-Shift Rotation: Two-trooper shifts (06:00–18:00, 18:00–06:00); Guarding Bots run continuous diagnostics+**Daily Schedule:**
  
 +  * **06:00 – Wake-Up and Early Meal:** Prisoners receive morning rations (hot broth and nutrient paste) through the hatch slots in their doors. 
 +  * **07:00 – Sanitation:** Each prisoner receives a cloth moistened with warm water, a towel, and a toothbrush with edible toothpaste.They will be collected again 30 minutes later.
 +  * **08:00 – Inspection and Report:** A trooper checks each cell through the viewing slit, and signs off the inspection sheet pinned outside the Detention Extension’s main door.
 +  * **10:00 – Interrogations and Transfers:** The Interrogation Alcove is used for questioning or documentation. Prisoners moved to other facilities  are escorted out under armed supervision.
 +  * **13:00 – Midday Lockdown:** Lights dim to half intensity; Guarding Bots perform localized diagnostics and recharge via the wall sockets.
 +  * **17:00 – Circle Walk:** Inmates are escorted in small groups of two or three to the Circle Yard for a ten-minute “exercise walk.” The supervising Guarding Bot scans constantly from its raised perch.
 +  * **19:00 – Late Meal:** Hot stew is distributed cell by cell. The corridor heating system activates for two hours, creating a low metallic hum that masks other sounds.
 +  * **22:00 – Late Cycle:** Guarding Bots continue passive patrol. Doors remain locked until the next 06:00 cycle.
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-Dockside Mystery – Settlers report fish crates vanishing at night. PCs must stake out the docks, question troopers and dockhands, and uncover whether Trando scouts skirmishing nearby or a shadowy smuggler gang is behind the thefts. +  * **Shadows Behind Bars** – During a routine lockdown drill, the lights in the Detention Cells flicker out, and one of the cells is found empty — its inhabitant nowhere in sight. With the security slits sealed and Guarding Bots on alert, the PCs must investigate inside the station: question troopers, inspect the interrogation niche for clues, and determine if the escape was aided by a saboteur within the ranks or something more supernatural lurking in the stone walls …
- +
-Last Stand of Arla – During the Trando raid, the station’s troopers made their final stand here. PCs exploring the ruins might discover a hidden journal revealing a traitor among the guards—knowledge that could reshape relations with the Trando during a present-day expedition.+
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
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   * [[Local Guarding Troopers Station of Morningstar|Local Guarding Troopers Station of Morningstar]]   * [[Local Guarding Troopers Station of Morningstar|Local Guarding Troopers Station of Morningstar]]
   * [[Local Guarding Troopers Station of Arla Town|Local Guarding Troopers Station of Arla Town]]   * [[Local Guarding Troopers Station of Arla Town|Local Guarding Troopers Station of Arla Town]]
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local_guarding_troopers_station_of_arla_town.1750676132.txt.gz · Last modified: 2025/06/23 10:55 by admin

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