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kweku_amari [2025/11/01 06:41] – [Motivations and Goals] adminkweku_amari [2026/05/07 03:21] (current) – [Tactical Advice for Dungeon Masters] admin
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 ==== Actions ==== ==== Actions ====
   * **Field Stabilize (Action, Touch):** Target regains 1d6 HP and is stabilized; once per ally per encounter.     * **Field Stabilize (Action, Touch):** Target regains 1d6 HP and is stabilized; once per ally per encounter.  
-  * **Restraint Baton (Melee, 1.5 m):** +4 to hit; 1d6 bludgeoning (non-lethal); on hit, Kweku may apply **zip restraint** as free interaction if target is prone or willing.  +  * **Restraint Baton (Melee, 1.5 m):** +4 to hit; 1d6 bludgeoning (non-lethal); on hit, Kweku may apply zip restraint as free interaction if target is prone or willing.  
   * **Sedative Pen (Ranged 3 m):** +3 to hit; DC 12 CON save or target gains disadvantage on attacks until end of next turn (non-lethal).     * **Sedative Pen (Ranged 3 m):** +3 to hit; DC 12 CON save or target gains disadvantage on attacks until end of next turn (non-lethal).  
-  * **Calm Directive (Bonus):** Choose one creature that can hear Kweku; DC 13 WIS save or creature cannot take **reactions** until end of next turn.  +  * **Calm Directive (Bonus):** Choose one creature that can hear Kweku; DC 13 WIS save or creature cannot take reactions until end of next turn.  
  
 ===== Special Abilities ===== ===== Special Abilities =====
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 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
-Kweku shines in negotiations, interrogations, and crisis scenes. Use him to stabilize injured NPCs, extract emotional truths, or mediate between clashing factions. His leadership aura helps parties resist panic or moral collapse; his flawreliance on Serenicaadds tension in long operations or moral dilemmas involving substance control.+Kweku shines in negotiations, interrogations, and crisis scenes. Use him to stabilize injured NPCs, extract emotional truths, or mediate between clashing factions. His leadership aura helps parties resist panic or moral collapse; his flaw (reliance on Serenicaadds tension in long operations or moral dilemmas involving substance control.
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
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   * [[exohuman_legal_drugs_and_medicine_in_the_beta_age|Serenica Neuro-Stabilizer]]     * [[exohuman_legal_drugs_and_medicine_in_the_beta_age|Serenica Neuro-Stabilizer]]  
   * [[hope|Hope]] · [[free_state_of_settlers|Free State of Settlers]] · [[day_zero|Day Zero]] · [[last_frontier|Last Frontier]]   * [[hope|Hope]] · [[free_state_of_settlers|Free State of Settlers]] · [[day_zero|Day Zero]] · [[last_frontier|Last Frontier]]
 +  * [[pen_and_paper_adventures|102 Pen and Paper Adventures]] · [[playable_beta_age_characters|Playable Beta Age Characters]]
  
 **Known Freelancers of the Office for Special Operations:**  **Known Freelancers of the Office for Special Operations:** 
kweku_amari.1761979293.txt.gz · Last modified: 2025/11/01 06:41 by admin

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