kweku_amari
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| ====== KWEKU AMARI ====== | ====== KWEKU AMARI ====== | ||
| + | {{ : | ||
| ===== Race and Faction ===== | ===== Race and Faction ===== | ||
| * **Species: | * **Species: | ||
| * **Born:** 2599, aboard the spaceship [[last_frontier|Last Frontier]] | * **Born:** 2599, aboard the spaceship [[last_frontier|Last Frontier]] | ||
| - | * **Affiliation: | + | * **Affiliation: |
| - | * **Official Occupation ([[beta_age|Beta Age]]): | + | * **Official Occupation ([[beta_age|Beta Age]]): |
| * **Place of Residence: | * **Place of Residence: | ||
| - | * **Family & Heritage:** West African roots (Akan lineage | + | * **Family & Heritage:** West African roots (Akan lineage |
| ===== Background ===== | ===== Background ===== | ||
| - | Kweku Amari was born on the [[last_frontier|Last Frontier]] | + | Kweku Amari was born aboard |
| - | After the founding of the [[free_state_of_settlers|Free State of Settlers]], Kweku settled | + | When the settlers founded |
| - | Kweku encountered | + | Yet his new position soon revealed its hollowness: all triage and treatment were handled by [[medical_bots|Medical Bots]], leaving him confined to authorizations |
| - | He speaks **Honga** with workable fluency (and an ear for local dialects), believes in cooperation with the Native Tribes, and carries | + | During this period of uncertainty, he met [[ezrah_scherkenstein|Ezrah Scherkenstein]], who was investigating |
| + | Since then, Kweku has served the [[office_for_special_operations|Office for Special Operations (OfSO)]] as an interrogator and investigator, | ||
| + | |||
| + | Alongside his investigative work, Kweku discreetly assists in off-record medical operations — treating wounded witnesses, informants, or agents whose injuries cannot appear in official logs. Within the freelancer circle, he is regarded as the moral center of the team: calm, reliable, and quietly decisive when others lose direction. | ||
| ===== Roles by Age ===== | ===== Roles by Age ===== | ||
| ==== Beta Age (2626–2631) ==== | ==== Beta Age (2626–2631) ==== | ||
| - | * **Triage Liaison | + | * **Chief Physician |
| - | * **OfSO | + | * **OfSO |
| ===== Personality ===== | ===== Personality ===== | ||
| - | * **Traits: | + | * **Traits: |
| - | * **Behavior: | + | * **Behavior: |
| - | * **Values: | + | * **Values: |
| ===== Physical Attributes ===== | ===== Physical Attributes ===== | ||
| - | * **Height:** 1.78 m | + | * **Height:** 1.78 m |
| - | * **Build: | + | * **Build: |
| - | * **Appearance: | + | * **Appearance: |
| - | * **Tells: | + | * **Tells: |
| ===== Combat Statistics ===== | ===== Combat Statistics ===== | ||
| - | * **Armor Class (AC):** 12 (padded field coat) | + | * **Armor Class (AC):** 12 (light med-coat, internal padding) |
| - | * **Hit Points (HP):** 24 | + | * **Hit Points (HP):** 24 |
| - | * **Speed:** 9 m | + | * **Speed:** 9 m |
| - | * **Proficiencies: | + | * **Proficiencies: |
| - | * **Languages: | + | * **Languages: |
| - | * **Weapons | + | * **Weapons: |
| ==== Actions ==== | ==== Actions ==== | ||
| - | * **Field Stabilize (Action, Touch):** Target regains | + | * **Field Stabilize (Action, Touch):** Target regains 1d6 HP and is stabilized; once per ally per encounter. |
| - | * **Restraint Baton (Melee, 1.5 m):** +4 to hit; **1d6 bludgeoning (non-lethal)**; on hit may apply **zip restraint** as a free interaction if target is prone or willing. | + | * **Restraint Baton (Melee, 1.5 m):** +4 to hit; 1d6 bludgeoning (non-lethal); |
| - | * **Pepper-Mist Ampule | + | * **Sedative Pen (Ranged |
| - | * **Calm | + | * **Calm |
| ===== Special Abilities ===== | ===== Special Abilities ===== | ||
| - | * **Triage Protocols:** Advantage on **Medicine** | + | * **Psychological Insight:** Advantage on Insight |
| - | * **Bedside Authority:** When Kweku speaks to defuse a conflict in a clinic, street, or refuge, allies | + | * **Empathic Anchor:** Allies within 3 m who can hear Kweku gain +1 on Wisdom saving throws against fear or confusion. |
| - | * **Do-No-Harm:** When using non-lethal weapons, Kweku may reroll one damage die and keep the lower result (he pulls his blows). | + | * **Non-Lethal Mastery:** When using non-lethal weapons, Kweku can reroll one damage die and keep the lower result (always |
| - | * **Clinic Network (Hope):** Once per mission, may call in a favor from the Seedway health corridor (loaner med kit, cold-chain pack, or a named orderly contact). | + | * **Natural Leader:** Once per scene, he may reroll |
| - | * **Flaws — Overtrust | + | * **Flaws — Depression |
| - | - **Overtrusting:** Believes most people can be reasoned with; first hostile round against him is at **–1 to his own initiative** (hesitates to escalate). | + | - **Depression:** Without daily medication, Kweku suffers |
| - | - **Won’t Leave a Patient:** If someone under his care can’t move, Kweku must pass a **DC 12 WIS save** to retreat; on failure he stays, taking **disadvantage on Dodge** attempts that round. | + | - **Serenica Neuro-Stabilizer:** Removes “Frightened” condition; grants advantage on Wisdom saves vs. fear for 8 h, but inflicts –2 Initiative while active. (Avg. Price 40 K; black-market fakes may cause hallucinations, DC 12 WIS save → Confusion 1 h.) |
| - | - **Day Zero Triggers:** The smell of **burning metal** forces a **DC 11 WIS save**; on failure, Kweku suffers | + | - **Substance Sensitivity:** Even small doses of alcohol or recreational drugs amplify Serenica’s effects, potentially causing loss of coordination or emotional instability (DM discretion). |
| + | - **Technological Distance:** Kweku rarely speaks to [[medical_bots|Medical Bots]] or other [[service_bots|Service Bots]], viewing them as tools rather than beings. When forced to cooperate with AI or robots, he suffers | ||
| ===== Motivations and Goals ===== | ===== Motivations and Goals ===== | ||
| - | Keep civilians alive, keep tempers cool, keep records honest. Long term, Kweku hopes to establish | + | To restore the human element in healing and justice. Kweku believes empathy is the only antidote |
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| - | Use Kweku to **soften** violent scenes | + | Kweku shines in negotiations, |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * [[office_for_special_operations|Office for Special Operations (OfSO)]] · [[ezrah_scherkenstein|Ezrah Scherkenstein]] | + | * [[office_for_special_operations|Office for Special Operations (OfSO)]] · [[ezrah_scherkenstein|Ezrah Scherkenstein]] |
| - | * [[medical_station_of_hope|Medical Station of Hope]] · [[pharmacy_of_hope|Pharmacy of Hope]] · [[hospital_of_new_kourou|Hospital of New Kourou]] | + | * [[medical_station_of_hope|Medical Station of Hope]] · [[pharmacy_of_hope|Pharmacy of Hope]] · [[hospital_of_new_kourou|Hospital of New Kourou]] |
| + | * [[exohuman_legal_drugs_and_medicine_in_the_beta_age|Serenica Neuro-Stabilizer]] | ||
| * [[hope|Hope]] · [[free_state_of_settlers|Free State of Settlers]] · [[day_zero|Day Zero]] · [[last_frontier|Last Frontier]] | * [[hope|Hope]] · [[free_state_of_settlers|Free State of Settlers]] · [[day_zero|Day Zero]] · [[last_frontier|Last Frontier]] | ||
| - | * [[the_honga|Honga Tribe]] · [[honga_language|Honga Language]] | + | * [[pen_and_paper_adventures|102 Pen and Paper Adventures]] · [[playable_beta_age_characters|Playable Beta Age Characters]] |
| + | |||
| + | **Known Freelancers of the Office for Special Operations: | ||
| + | |||
| + | * [[Lexa Rourke|Lexa Rourke]] | ||
| + | * [[Elias Kim|Elias Kim]] | ||
| + | * [[Rogan Sokolov|Rogan Sokolov]] | ||
| + | * [[Hana Lee|Hana Lee]] | ||
| + | * [[Kweku Amari|Kweku Amari]] | ||
kweku_amari.1759835693.txt.gz · Last modified: 2025/10/07 11:14 by admin