knock_and_walk
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| knock_and_walk [2025/01/03 05:56] – [Historical Background] admin | knock_and_walk [2025/01/06 06:21] (current) – [Related Pages and Further Information] admin | ||
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| * **Origins on the Last Frontier:** Knock and Walk originated among rebellious teenagers aboard the Last Frontier. The game was a life-threatening challenge, played in secret and relentlessly pursued by the Guardian Troopers as an illegal activity. Despite its danger, the sport cultivated a reputation for testing courage and endurance. | * **Origins on the Last Frontier:** Knock and Walk originated among rebellious teenagers aboard the Last Frontier. The game was a life-threatening challenge, played in secret and relentlessly pursued by the Guardian Troopers as an illegal activity. Despite its danger, the sport cultivated a reputation for testing courage and endurance. | ||
| - | * **Reemergence in the Gamma Age:** Thought forgotten during the [[beta_age|Beta Age]], Knock and Walk reemerged in Firetown after the [[great_war|Great War]], adapted into a professionalized, | + | * **Reemergence in the Gamma Age:** Thought forgotten during the [[beta_age|Beta Age]], Knock and Walk reemerged in Firetown after the [[great_war|Great War]], adapted into a professionalized, |
| ===== Rules ===== | ===== Rules ===== | ||
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| * **Lighting: | * **Lighting: | ||
| + | **Access Management and Security Measures** | ||
| + | |||
| + | __Entrance Process:__ | ||
| + | |||
| + | * Entry to the Knock and Walk area begins at the men’s restroom inside the Firetown Bowling Alley. Fighters and bettors must locate the far-right toilet cubicle. | ||
| + | * The cubicle functions as a soundproof sluice. Entry is granted only when a volcanic stone token is pushed through the slit under the locked door. | ||
| + | |||
| + | __Soundproof Sluice:__ | ||
| + | |||
| + | * Once inside, the door seals shut, isolating entrants from the outside world and preventing any noise leakage. | ||
| + | * The sluice leads directly to an anteroom, where the first interaction with the doorkeeper takes place. | ||
| + | |||
| + | __Doorkeeper__ | ||
| + | |||
| + | * The entrance is guarded by a doorkeeper (e.g. [[Udu|Udu]]) of the Jane Mendoza Gang, | ||
| + | * The doorkeeper ensures strict adherence to entry criteria. Only those intending to fight or bet are allowed inside. | ||
| + | * Fighters and bettors are separated immediately after stating their purpose, with fighters directed to one door and bettors to another. | ||
| + | * Bettors are required to wear plain white masks provided by the doorkeeper | ||
| ===== Illegal Betting and the Role of the Jane Mendoza Gang ===== | ===== Illegal Betting and the Role of the Jane Mendoza Gang ===== | ||
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| * **Gang Control:** The Jane Mendoza Gang uses Knock and Walk as a demonstration of their power and influence in Firetown, cementing their dominance in the Shadow District. | * **Gang Control:** The Jane Mendoza Gang uses Knock and Walk as a demonstration of their power and influence in Firetown, cementing their dominance in the Shadow District. | ||
| + | ===== Fighters ===== | ||
| + | |||
| + | Knock and Walk fighters come from a variety of backgrounds, | ||
| + | |||
| + | * **Amateurs: | ||
| + | * **Gladiators: | ||
| + | * **Semi-Professionals: | ||
| + | |||
| + | ==== Demographics ==== | ||
| + | |||
| + | 90% of fighters are male, reflecting the sport’s dangerous and physical nature. | ||
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
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| * [[kittens_from_space|Kittens from Space]] ([[beta_age|Beta Age]]) | * [[kittens_from_space|Kittens from Space]] ([[beta_age|Beta Age]]) | ||
| * [[jane_bold_gang|Jane Mendoza Gang]] | * [[jane_bold_gang|Jane Mendoza Gang]] | ||
| + | * [[udu|Udu]] (Hoa Foluvinta Zapor Udu) | ||
knock_and_walk.1735883805.txt.gz · Last modified: 2025/01/03 05:56 by admin