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hauh_scene_10_epilogue [2026/09/05 07:19] – [Final Read-Aloud B — What Outlives the Hunter] adminhauh_scene_10_epilogue [2026/09/05 07:29] (current) – [7 | How to Proceed] admin
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 ===== 7 | How to Proceed ===== ===== 7 | How to Proceed =====
  
-The PCs have completed **Hunting an Unknown Hunter** and fulfilled Ezrah’s live-capture mandate.+//The PCs have completed **Hunting an Unknown Hunter** and fulfilled Ezrah’s live-capture mandate. 
 +// 
 +==== Clearing the PCs’ Legal Status ==== 
 + 
 +If the PCs still have a **Wanted** or otherwise compromised Legal Status, Ezrah instructs them to remain inside the OfSO Headquarters. Leaving before she receives confirmation could expose them to arrest by Guarding Troopers who have not yet been informed about the resolved case. 
 + 
 +Ezrah contacts the people within the Guarding Troopers whom she trusts with the evidence. She explains the Office’s investigation, confirms that the PCs delivered the person responsible for the attack and provides the records necessary to distinguish them from ordinary fugitives. 
 + 
 +No probe is required. Clearing their status is part of the institutional reward for successfully completing the mission. 
 + 
 +**Read or paraphrase:** 
 + 
 +//“Until I tell you otherwise, stay inside,”// Ezrah says. //“The people who need to understand what happened are being informed. I would rather not have you arrested by someone who has only received half the story.”// 
 + 
 +**Once Ezrah receives confirmation, read or paraphrase:** 
 + 
 +The comm-system clicks softly. Ezrah listens to the voice on the other end, answers with a few quiet words and then lowers the receiver. 
 + 
 +//“It is done,”// she says. //“The right people know who solved this case. You can walk through New Kourou without looking over your shoulder.”// 
 + 
 +Remove any **Wanted Status** or active alert caused by the Nameless Man’s extraction, the attack on the Office or the events of this adventure. Record the PCs’ new Legal Status as **Cleared**. 
 + 
 +This clean slate does not automatically erase serious unrelated crimes the PCs deliberately committed outside the mission. The DM may preserve such consequences if they remain relevant to the campaign. 
 + 
 +==== Final Character Updates ====
  
 Allow the players to: Allow the players to:
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   * Record the Blues Disposition, Resistance and Exposure.   * Record the Blues Disposition, Resistance and Exposure.
   * Record J.W.’s final condition and legal status.   * Record J.W.’s final condition and legal status.
 +  * Record the PCs’ Legal Status as **Cleared**.
   * Decide how their characters understand what they accomplished.   * Decide how their characters understand what they accomplished.
  
 If the PCs continue working with the [[office_for_special_operations|Office for Special Operations]], Ezrah will remember that they completed an extraction most people would have considered impossible. If the PCs continue working with the [[office_for_special_operations|Office for Special Operations]], Ezrah will remember that they completed an extraction most people would have considered impossible.
 +
 +When the PCs finally leave the headquarters, they do so with their reward, their names cleared and no active mission-related warrant hanging over them.
  
 The hunt is over. Another story may begin with its consequences. The hunt is over. Another story may begin with its consequences.
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   * **Choose the Correct Opening:** Use Initial Read-Aloud A if J.W. remains alive. Use Initial Read-Aloud B if he killed himself after reaching the headquarters.   * **Choose the Correct Opening:** Use Initial Read-Aloud A if J.W. remains alive. Use Initial Read-Aloud B if he killed himself after reaching the headquarters.
-  * **The Mandate Was Fulfilled:** J.W. reached lawful custody alive. His later suicide does not normally remove the PCs’ reward. +  * **The Mandate Was Fulfilled:** J.W. reached the headquarters alive. His later suicide does not normally remove the PCs’ reward or invalidate their successful extraction. 
-  * **Keep the Mask Reveal Canonical:** J.W.’s mask is practical, partial and made from leather, fabric and metal brackets. His face is burned and distorted but recognizably human. +  * **Keep the Mask Reveal Canonical:** J.W.’s mask is a practical partial covering made from leather, stitched fabric and thin metal brackets. His face is severely burned and distorted but remains recognizably human. 
-  * **Do Not Portray Him as Inhuman:** The reveal concerns deliberate erasure of identity, not concealed monstrosity. +  * **Do Not Portray J.W. as Inhuman:** The unsettling revelation is that he deliberately destroyed his own face to erase his former identity. His pale bluish skin and enlarged pupils connect him physically to the Blues. 
-  * **Keep the PCs Active:** The players may participate in the unmasking, influence J.W.’s custody, discuss the reward, decide whether a funeral occurs and determine what Ezrah is asked to do with the truth about the Blues. +  * **Keep the PCs Active:** Let them decide who restrains J.W., who removes the mask, what evidence they preserve, what happens to the mask and who lights the final fire. 
-  * **Do Not Force the Funeral:** Use A Quiet Burial only if J.W. died, his body was released and the participants choose it. +  * **Keep the Ending at the Headquarters:** If J.W. survives, conclude the adventure in Ezrah’s Office or the second-floor interrogation room. If he kills himself, conclude it in the enclosed salvage yard. 
-  * **Give Fallen Companions Their Own Farewell:** Do not make Sagan’s or another companion’s death merely part of J.W.’s conclusion. +  * **Examine the Body Before Cremation:** If J.W. dies, allow the PCs and Ezrah to document his face, injuries, mask and possessions before anything is burned. 
-  * **Do Not Force Public Exposure:** Use the WBS broadcast only when Blues Exposure is **Exposed**. +  * **The Last Fire Takes Place in the Salvage Yard:** The PCs help clear a safe area and contain the pyre with salvaged hull plating. There is no need to carry J.W.’s body through New Kourou. 
-  * **Keep the Ending Emotional:** This scene rewards the successful completion of an extremely difficult live extraction. Give the players time to reflect before resolving advancement and long-term consequences.+  * **Give Fallen Companions Their Own Farewell:** Sagan or another companion must not be placed on J.W.’s pyre or reduced to part of his symbolism. 
 +  * **Do Not Force Public Exposure:** Use the WBS broadcast only when Blues Exposure is **Exposed**. If it is **Hidden** or **Limited**, preserve that outcome. 
 +  * **End on the Correct Emotional Image:** A living J.W. waits without his mask and without control. A dead J.W. is reduced to ash in the yard where his life ended. In either case, the consequences of his system survive the hunt.
  
 ==== DM Tutorial: How to Resolve the Final Debriefing ==== ==== DM Tutorial: How to Resolve the Final Debriefing ====
  
-{{ :dm_briefing_scene_9_new.mp3 |}}+{{ :dmbriefing_scene_10a_new.mp3 |}} 
 ---- ----
  
hauh_scene_10_epilogue.1788592767.txt.gz · Last modified: 2026/09/05 07:19 by admin

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