hauh_prisoner_in_realm_of_hunter
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| hauh_prisoner_in_realm_of_hunter [2026/09/02 08:22] – admin | hauh_prisoner_in_realm_of_hunter [2026/09/02 08:45] (current) – [SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER] admin | ||
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| ====== SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER ====== | ====== SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER ====== | ||
| - | {{:102_pnp_jw_property.png?direct&400|}} | + | {{:102_pnp_holdingroom_jw.jpeg?400|}} |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
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| Then the outer hatch falls shut, and the remaining daylight disappears. | Then the outer hatch falls shut, and the remaining daylight disappears. | ||
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| Footsteps retreat above you. Whether the compound has fallen quiet or remains on alert, you cannot yet tell. | Footsteps retreat above you. Whether the compound has fallen quiet or remains on alert, you cannot yet tell. | ||
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| * **Failure Should Create Pressure Before Finality:** Give the PCs several clear opportunities: | * **Failure Should Create Pressure Before Finality:** Give the PCs several clear opportunities: | ||
| * **Blues Assistance Remains Limited:** A Sympathetic Blue may provide one discreet advantage, but cannot simply open the cell, return every weapon or escort the PCs safely through the compound. Open defiance would endanger the worker and attract the Hands. Carry the resulting Blues Disposition into Scene 6a or the following escape scene. | * **Blues Assistance Remains Limited:** A Sympathetic Blue may provide one discreet advantage, but cannot simply open the cell, return every weapon or escort the PCs safely through the compound. Open defiance would endanger the worker and attract the Hands. Carry the resulting Blues Disposition into Scene 6a or the following escape scene. | ||
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| + | ==== DM Tutorial: How to approach the scene ==== | ||
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hauh_prisoner_in_realm_of_hunter.1788337371.txt.gz · Last modified: 2026/09/02 08:22 by admin