hauh_prisoner_in_realm_of_hunter
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| hauh_prisoner_in_realm_of_hunter [2026/09/02 08:21] – admin | hauh_prisoner_in_realm_of_hunter [2026/09/02 08:45] (current) – [SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER] admin | ||
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| ====== SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER ====== | ====== SCENE 6b — AS A PRISONER IN THE REALM OF THE HUNTER ====== | ||
| - | {{:102_pnp_jw_property.png?direct&400|}} | + | {{:102_pnp_holdingroom_jw.jpeg?400|}} |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
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| Then the outer hatch falls shut, and the remaining daylight disappears. | Then the outer hatch falls shut, and the remaining daylight disappears. | ||
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| Footsteps retreat above you. Whether the compound has fallen quiet or remains on alert, you cannot yet tell. | Footsteps retreat above you. Whether the compound has fallen quiet or remains on alert, you cannot yet tell. | ||
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| | **Trigger / Cue** | **Immediate Reaction** | **Consequence / Mechanic** | | | **Trigger / Cue** | **Immediate Reaction** | **Consequence / Mechanic** | | ||
| | **The Hands escort the PCs to the main house** | Two armed Hands march the restrained PCs through the mist. Pale workers withdraw from the path but do not participate in the escort. The Hands take the PCs through the front entrance and up the wooden staircase to J.W.'s Second-Floor Room. | __Consequence: | | **The Hands escort the PCs to the main house** | Two armed Hands march the restrained PCs through the mist. Pale workers withdraw from the path but do not participate in the escort. The Hands take the PCs through the front entrance and up the wooden staircase to J.W.'s Second-Floor Room. | __Consequence: | ||
| + | | **PCs attempt to address nearby Blues during the escort** | Pale workers pause beside the paths or watch from the doorways of their huts. The armed Hands immediately order the prisoners to remain silent and continue moving. | __Mechanic: | ||
| | **PCs attempt to escape during the march** | The Hands immediately try to drive the prisoners to the ground and call for assistance. | __Mechanic: | | **PCs attempt to escape during the march** | The Hands immediately try to drive the prisoners to the ground and call for assistance. | __Mechanic: | ||
| | **J.W. questions the PCs** | J.W. asks why they entered his territory and what they know about his operation. He listens more carefully than he speaks. | __Consequence: | | **J.W. questions the PCs** | J.W. asks why they entered his territory and what they know about his operation. He listens more carefully than he speaks. | __Consequence: | ||
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| * **Failure Should Create Pressure Before Finality:** Give the PCs several clear opportunities: | * **Failure Should Create Pressure Before Finality:** Give the PCs several clear opportunities: | ||
| * **Blues Assistance Remains Limited:** A Sympathetic Blue may provide one discreet advantage, but cannot simply open the cell, return every weapon or escort the PCs safely through the compound. Open defiance would endanger the worker and attract the Hands. Carry the resulting Blues Disposition into Scene 6a or the following escape scene. | * **Blues Assistance Remains Limited:** A Sympathetic Blue may provide one discreet advantage, but cannot simply open the cell, return every weapon or escort the PCs safely through the compound. Open defiance would endanger the worker and attract the Hands. Carry the resulting Blues Disposition into Scene 6a or the following escape scene. | ||
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| + | ==== DM Tutorial: How to approach the scene ==== | ||
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hauh_prisoner_in_realm_of_hunter.1788337318.txt.gz · Last modified: 2026/09/02 08:21 by admin