hauh_morningstar_medical_station
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| hauh_morningstar_medical_station [2026/04/02 10:15] – [5 | Triggers, Clues & Consequences] admin | hauh_morningstar_medical_station [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin | ||
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| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | **Recovery & Risk** | Heal wounds · remove conditions (like Crippled from the Honga) · gather data | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. | + | | **Heal wounds · remove conditions (like Crippled from the Honga) · gather data** | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. |
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| === Phase 2 — Treatment & Prescriptions === | === Phase 2 — Treatment & Prescriptions === | ||
| - | Assuming PCs pass or bypass the intake scan. | + | //Assuming PCs pass or bypass the intake scan.// |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
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| === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === | === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === | ||
| - | This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails. | + | //This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.// |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
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| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| - | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors | + | | **[[django_s_diner|Django’s Diner]]** | Food · Pressure |
| | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | ||
| | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | ||
hauh_morningstar_medical_station.1775124925.txt.gz · Last modified: 2026/04/02 10:15 by admin