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hauh_morningstar_medical_station [2026/04/02 10:13] – [5 | Triggers, Clues & Consequences] adminhauh_morningstar_medical_station [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin
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 | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | **Scene Type** | **Player Intents** | **DM Function / Story Link** |
-| **Recovery & Risk** | Heal wounds · remove conditions (like Crippled from the Honga) · gather data | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. Provides access to digital medical logs that reveal J.W.'s men frequently require trauma care and heavy painkillers, hinting at the violent, heavily guarded nature of his estate. |+| **Heal wounds · remove conditions (like Crippled from the Honga) · gather data** | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. | Reinforces Morningstar’s automated, unfeeling infrastructure and proves that safety always comes with a cost of exposure. |
  
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 === Phase 2 — Treatment & Prescriptions === === Phase 2 — Treatment & Prescriptions ===
  
-Assuming PCs pass or bypass the intake scan.+//Assuming PCs pass or bypass the intake scan.//
  
 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
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 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
 | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. "Prescription verified. Please pay 12 Kourou." | Upon payment, the bot slides the medication (e.g., NeuroCalm Nano-Vial) through the steel bars. | | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. "Prescription verified. Please pay 12 Kourou." | Upon payment, the bot slides the medication (e.g., NeuroCalm Nano-Vial) through the steel bars. |
-| ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. "Request denied. All pharmaceuticals require a authorization from the Medical Station." | The bot will not dispense anything, regardless of how much Kourou is offered. |+| ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. "Request denied. All pharmaceuticals require an authorization from the Medical Station." | The bot will not dispense anything, regardless of how much [[kourou|Kourou]] is offered. |
 | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | The Pharmacy holds no clues. It is a closed system. | | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | The Pharmacy holds no clues. It is a closed system. |
  
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 === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) ===
  
-This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.+//This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.//
  
 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
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 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
-| **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] |+| **[[django_s_diner|Django’s Diner]]** | Food · Pressure · Investigation | Prevent Sagan from harming a civilian · recover J.W.’s torn voucher · ask Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Volatile | → [[hauh_morningstar_djangos_diner|Scene 4a]] |
 | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] |
 | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] |
hauh_morningstar_medical_station.1775124813.txt.gz · Last modified: 2026/04/02 10:13 by admin

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