hauh_morningstar_medical_station
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| hauh_morningstar_medical_station [2026/02/23 16:31] – [5 | Triggers, Clues & Consequences] admin | hauh_morningstar_medical_station [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin | ||
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| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | **Recovery & Risk** | Heal wounds · remove conditions (like Crippled from the Honga) · gather data | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. | + | | **Heal wounds · remove conditions (like Crippled from the Honga) · gather data** | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. |
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| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| | 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] expires)** | If the PCs entered the Medical Station as their "1 Location Visit" before the town lockdown, their time runs out while standing in the waiting area. | __The Clock Expires:__ Guarding Troopers have tracked them here. Two Troopers step through the fabric curtain, blocking the exit. "Step away from the intake counter. Hands where we can see them." (See Phase 4 for resolution). | | | 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] expires)** | If the PCs entered the Medical Station as their "1 Location Visit" before the town lockdown, their time runs out while standing in the waiting area. | __The Clock Expires:__ Guarding Troopers have tracked them here. Two Troopers step through the fabric curtain, blocking the exit. "Step away from the intake counter. Hands where we can see them." (See Phase 4 for resolution). | | ||
| - | | 🚨 **PCs are wanted (or Disguised) and submit to the scan (The Ticking Clock starts here)** | The scanner flashes blue. The bot says, " | + | | 🚨 **PCs are wanted (or Disguised) and submit to the scan (The Ticking Clock starts here)** | The scanner flashes blue. The bot says, " |
| - | | 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/ | + | | 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/ |
| | 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. " | | 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. " | ||
| | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. | | | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. | | ||
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| === Phase 2 — Treatment & Prescriptions === | === Phase 2 — Treatment & Prescriptions === | ||
| - | Assuming PCs pass or bypass the intake scan. | + | //Assuming PCs pass or bypass the intake scan.// |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
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| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. " | | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. " | ||
| - | | ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. " | + | | ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. " |
| | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | ||
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| === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === | === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === | ||
| - | This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails. | + | //This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.// |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
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| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| - | * **The Ticking Clock Expires Here:** If the PCs arrived in Morningstar wanted and undisguised, | + | * **The [[Ticking Clock|Ticking Clock]] |
| * **The Station is a Trap for the Careless:** Do not warn Wanted or Disguised PCs about the biometric scanner. A physical disguise (hoods, fake beards) will not fool a DNA/Retinal scanner. If they put their thumb on the glass, lock the doors immediately. Morningstar' | * **The Station is a Trap for the Careless:** Do not warn Wanted or Disguised PCs about the biometric scanner. A physical disguise (hoods, fake beards) will not fool a DNA/Retinal scanner. If they put their thumb on the glass, lock the doors immediately. Morningstar' | ||
| * **The Bureaucratic Loop:** Healing happens inside. Medicine is dispensed outside. Make the PCs walk back out into the rain to get their pills. | * **The Bureaucratic Loop:** Healing happens inside. Medicine is dispensed outside. Make the PCs walk back out into the rain to get their pills. | ||
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| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| - | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors | + | | **[[django_s_diner|Django’s Diner]]** | Food · Pressure |
| | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | ||
| | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | ||
hauh_morningstar_medical_station.1771864265.txt.gz · Last modified: 2026/02/23 16:31 by admin