hauh_morningstar_medical_station
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hauh_morningstar_medical_station [2026/02/16 04:14] – [5 | Triggers, Clues & Consequences] admin | hauh_morningstar_medical_station [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin | ||
|---|---|---|---|
| Line 41: | Line 41: | ||
| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | **Recovery & Risk** | Heal wounds · remove conditions (like Crippled from the Honga) · gather data | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. | + | | **Heal wounds · remove conditions (like Crippled from the Honga) · gather data** | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. |
| ---- | ---- | ||
| Line 61: | Line 61: | ||
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| - | | 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. | + | | 🕵️ |
| - | | 🚨 **PCs are WANTED | + | | 🚨 **PCs are wanted (or Disguised) |
| - | | 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/ | + | | 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/ |
| + | | 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. " | ||
| | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. | | | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. | | ||
| Line 70: | Line 71: | ||
| === Phase 2 — Treatment & Prescriptions === | === Phase 2 — Treatment & Prescriptions === | ||
| - | *(Assuming PCs pass or bypass the intake scan)* | + | //Assuming PCs pass or bypass the intake scan.// |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| Line 82: | Line 83: | ||
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. " | | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. " | ||
| - | | ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. " | + | | ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. " |
| | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | ||
| - | ---- | + | --- |
| - | ===== 6 | DM Notes ===== | + | |
| - | * **The Station is a Trap for the Careless:** Do not warn Wanted PCs about the scanner. If they walk up and put their thumb on the glass, lock the doors. Morningstar' | + | === Phase 4 — Guarding Troopers Arrive (Procedural Resolution) === |
| - | * **Healing is transactional, | + | |
| + | //This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.// | ||
| - | ==== DM Tutorial: How to approach | + | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | |
| + | | 🚨 **Guarding Troopers attempt to arrest the PCs** | The Troopers block the exits and order the PCs to surrender. The Medical Bots power down to avoid damage. | The PCs must make an immediate choice: surrender peacefully or resist. | | ||
| + | | 🏳️ **PCs submit | ||
| + | | 💥 **PCs resist, attack, or flee** | The Troopers immediately draw weapons and call for backup. The station' | ||
| - | {{ :dm_briefing_hauh_medical_station.mp3 |}} | + | ---- |
| + | ===== 6 | DM Notes ===== | ||
| + | |||
| + | * **The [[Ticking Clock|Ticking Clock]] Expires Here:** If the PCs arrived in Morningstar wanted and undisguised, | ||
| + | * **The Station is a Trap for the Careless:** Do not warn Wanted or Disguised PCs about the biometric scanner. A physical disguise (hoods, fake beards) will not fool a DNA/Retinal scanner. If they put their thumb on the glass, lock the doors immediately. Morningstar' | ||
| + | * **The Bureaucratic Loop:** Healing happens inside. Medicine is dispensed outside. Make the PCs walk back out into the rain to get their pills. | ||
| + | * **No Human in the Loop:** Dr. Thorne stays upstairs. The PCs must interact exclusively with the cold logic of the Bots. | ||
| + | ==== DM Tutorial: How to approach the scene ==== | ||
| + | {{ : | ||
| ---- | ---- | ||
| Line 104: | Line 115: | ||
| * ☞ **Resolution: | * ☞ **Resolution: | ||
| * ← **Previous Scene:** [[hauh_arrival_in_morningstar|Scene 4 - Arrival in Morningstar]] | * ← **Previous Scene:** [[hauh_arrival_in_morningstar|Scene 4 - Arrival in Morningstar]] | ||
| - | * → **Next Scene: | + | * → **Next Scene: |
| ==== Morningstar Hub Overview (Playable Locations & Opportunities) ==== | ==== Morningstar Hub Overview (Playable Locations & Opportunities) ==== | ||
| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| - | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors | + | | **[[django_s_diner|Django’s Diner]]** | Food · Pressure |
| | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | ||
| | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | ||
hauh_morningstar_medical_station.1771215249.txt.gz · Last modified: 2026/02/16 04:14 by admin