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hauh_morningstar_medical_station [2026/02/16 04:14] – [5 | Triggers, Clues & Consequences] adminhauh_morningstar_medical_station [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin
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 | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | **Scene Type** | **Player Intents** | **DM Function / Story Link** |
-| **Recovery & Risk** | Heal wounds · remove conditions (like Crippled from the Honga) · gather data | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. Provides access to digital medical logs that reveal J.W.'s men frequently require trauma care and heavy painkillers, hinting at the violent, heavily guarded nature of his estate. |+| **Heal wounds · remove conditions (like Crippled from the Honga) · gather data** | Forces a choice on Wanted PCs: risk arrest for healing, or suffer penalties. | Reinforces Morningstar’s automated, unfeeling infrastructure and proves that safety always comes with a cost of exposure. |
  
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 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
-| 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. "Identity confirmed. State your medical need." | PCs gain access to the treatment menu. | +| 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] expires)** | If the PCs entered the Medical Station as their "1 Location Visit" before the town lockdown, their time runs out while standing in the waiting area. | __The Clock Expires:__ Guarding Troopers have tracked them here. Two Troopers step through the fabric curtain, blocking the exit. "Step away from the intake counter. Hands where we can see them." (See Phase 4 for resolution). | 
-| 🚨 **PCs are WANTED and submit to the scan** | The scanner flashes blue. The bot says, "Identity confirmed. Please wait for a triage assessment." A heavy magnetic lock engages on the front door with a loud clack. | The Trap: The bot has silently notified the Guarding Troopers. PCs have roughly 3 minutes (or 3 combat rounds) to hack the door, break a window, or find a back exit before a patrol arrives to arrest them. | +| 🚨 **PCs are wanted (or Disguised) and submit to the scan (The Ticking Clock starts here)** | The scanner flashes blue. The bot says, "Identity confirmed. Please wait for a triage assessment." A heavy magnetic lock engages on the front door with a loud clack. | __The Trap:__ The disguise fails against biometric scanning. The bot has silently notified the Guarding Troopers. PCs have exactly 1d4 rounds (a few tense seconds) to hack the door. (See Phase 4 for resolution). | 
-| 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/Hacking) probe (DC 15). Success: The system accepts a fake alias. Failure: The system locks out, denying treatment. Critical Failure: The system flags a security breach and calls the Guarding Troopers. |+| 💻 **PCs attempt to hack the scanner or spoof an ID** | The bot waits patiently while the PC interfaces with the terminal. | Requires an INT (Tech/Hacking) probe (DC 15). __Success:__ The system accepts a fake alias, granting access. __Failure:__ The system locks out, denying treatment. __Critical Failure:__ The system flags a security breach and calls the Guarding Troopers. | 
 +| 🆔 **PCs are NOT Wanted and submit to the scan** | The Butler Bot pings green. "Identity confirmed. State your medical need." | PCs gain access to the treatment menu and inner bays. |
 | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. | | 🗣️ **PCs demand to speak to a human doctor** | The Butler Bot refuses the request. "The Chief Physician is currently managing automated surgical protocols. All intake is processed here." | Thorne will not come down. The PCs must deal with the bot. |
  
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 === Phase 2 — Treatment & Prescriptions === === Phase 2 — Treatment & Prescriptions ===
  
-*(Assuming PCs pass or bypass the intake scan)*+//Assuming PCs pass or bypass the intake scan.//
  
 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
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 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
 | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. "Prescription verified. Please pay 12 Kourou." | Upon payment, the bot slides the medication (e.g., NeuroCalm Nano-Vial) through the steel bars. | | 💊 **PCs approach the window to fill a prescription** | The Pharmacy Butler Bot scans their faces to match the prescription forwarded by the Medical Station. "Prescription verified. Please pay 12 Kourou." | Upon payment, the bot slides the medication (e.g., NeuroCalm Nano-Vial) through the steel bars. |
-| ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. "Request denied. All pharmaceuticals require a authorization from the Medical Station." | The bot will not dispense anything, regardless of how much Kourou is offered. |+| ❌ **PCs attempt to buy medicine without a prescription** | The Pharmacy Butler Bot declines. "Request denied. All pharmaceuticals require an authorization from the Medical Station." | The bot will not dispense anything, regardless of how much [[kourou|Kourou]] is offered. |
 | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | The Pharmacy holds no clues. It is a closed system. | | 🗣️ **PCs ask the bot about other customers, J.W., or bulk purchases** | The bot ignores the inquiry. "This facility dispenses medication to authorized patients only. Please state a valid transaction or clear the window." | The Pharmacy holds no clues. It is a closed system. |
  
----- +---
-===== 6 | DM Notes =====+
  
-  * **The Station is a Trap for the Careless:** Do not warn Wanted PCs about the scanner. If they walk up and put their thumb on the glass, lock the doors. Morningstar's systems are designed to catch outlaws. +=== Phase 4 — Guarding Troopers Arrive (Procedural Resolution) ===
-  * **Healing is transactional, not magical:** The bots do not care about the PCs. They care about Kourou.+
  
 +//This phase triggers if the Ticking Clock expires, the biometric scan catches a wanted PC, or a hack critically fails.//
  
-==== DM Tutorial: How to approach the scene ====+| **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | 
 +| 🚨 **Guarding Troopers attempt to arrest the PCs** | The Troopers block the exits and order the PCs to surrender. The Medical Bots power down to avoid damage. | The PCs must make an immediate choice: surrender peacefully or resist. | 
 +| 🏳️ **PCs submit to arrest** | The Troopers move in, disarm the PCs, and apply magnetic restraints. | The PCs are marched directly to the holding cells. Proceed to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. | 
 +| 💥 **PCs resist, attack, or flee** | The Troopers immediately draw weapons and call for backup. The station's lockdown sirens begin wailing. | A violent breakout ensues. The entire town is alerted. Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. |
  
-{{ :dm_briefing_hauh_medical_station.mp3 |}}+---- 
 +===== 6 | DM Notes ===== 
 + 
 +  * **The [[Ticking Clock|Ticking Clock]] Expires Here:** If the PCs arrived in Morningstar wanted and undisguised, they cannot hide here. If they use the Medical Station as their "1 Location Visit", a patrol will catch up to them in the waiting area.  
 +  * **The Station is a Trap for the Careless:** Do not warn Wanted or Disguised PCs about the biometric scanner. A physical disguise (hoods, fake beards) will not fool a DNA/Retinal scanner. If they put their thumb on the glass, lock the doors immediately. Morningstar's automated systems are designed to catch outlaws flawlessly. 
 +  * **The Bureaucratic Loop:** Healing happens inside. Medicine is dispensed outside. Make the PCs walk back out into the rain to get their pills. 
 +  * **No Human in the Loop:** Dr. Thorne stays upstairs. The PCs must interact exclusively with the cold logic of the Bots. 
 +==== DM Tutorial: How to approach the scene ====
  
 +{{ :dm_briefing_hauh_scene4d_medicalstationmorningstar.mp3 |}}
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   * ☞ **Resolution:** [[hauh_case_resolution|Case Resolution and discoverable Backstory]]   * ☞ **Resolution:** [[hauh_case_resolution|Case Resolution and discoverable Backstory]]
   * ← **Previous Scene:** [[hauh_arrival_in_morningstar|Scene 4 - Arrival in Morningstar]]   * ← **Previous Scene:** [[hauh_arrival_in_morningstar|Scene 4 - Arrival in Morningstar]]
-  * → **Next Scene:** Please use the Morningstar Hub Overview to continue …+  * → **Next Scene:** *  When the PCs escape from the Guarding Troopers, the story continues with [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. If they submit and get arrested, proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. If they finish their medical business peacefully, use the Morningstar Hub Overview to continue …
  
 ==== Morningstar Hub Overview (Playable Locations & Opportunities) ==== ==== Morningstar Hub Overview (Playable Locations & Opportunities) ====
  
 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
-| **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] |+| **[[django_s_diner|Django’s Diner]]** | Food · Pressure · Investigation | Prevent Sagan from harming a civilian · recover J.W.’s torn voucher · ask Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Volatile | → [[hauh_morningstar_djangos_diner|Scene 4a]] |
 | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] |
 | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] |
hauh_morningstar_medical_station.1771215249.txt.gz · Last modified: 2026/02/16 04:14 by admin

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