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hauh_morningstar_food_market [2026/04/02 09:59] – [4 | Key (N)PCs + Dynamic Cues] adminhauh_morningstar_food_market [2026/07/11 18:09] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin
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 | **Trigger / Timing** | **Read-Aloud / Narrative Insert** | | **Trigger / Timing** | **Read-Aloud / Narrative Insert** |
-| **Errand runner arrives and conducts trade** | A saddled [[veyra|Veyra]] pushes through the mist and is tied off near [[django_s_diner|Django’s Diner]]. Its rider dismounts without hurry — heavy boots, cargo trousers, a weathered yellow rain coat. An old [[the_earth|Earth]]–style cowboy hat, reinforced with fur, sits low on his head. When he turns slightly, a slash-shaped [[criminal_code|Mark of Shame]] is visible beneath his right eye. A holstered gun rests openly at his belt. A few vendors pause for a moment — then resume their work. The man does not browse. He moves with intent. He stops at a stand where stacks of[[helik_oats| helik oat]] flatbreads are laid out in neat rows — plain, seeded, spiced — beside a hand-cranked grinder chewing through [[rizon_barley|Rizon barley.]] Behind the counter stands a grey-haired man with tired eyes, wrapped in a black coat. The rider pulls a pencil and a small, worn sheet of paper from his pocket. You recognize the stiff paper instantly — the [[hale_and_hook_outfitters|Hale & Hook]] logo is unmistakable. He slides the sheet and the pen across the counter. The vendor glances at it, nods once, adds a short note of his own, then begins stacking flatbreads with practiced care. As he works, the rider reaches into his shoulder bag and produces a pair of fur-enforced shoes, setting them on the counter without a word. No haggling. No receipts. Just quiet agreement — ink, fur, and trust. |+| **Errand runner arrives and conducts trade** | A saddled [[veyra|Veyra]] pushes through the mist and is tied off near [[django_s_diner|Django’s Diner]]. Its rider dismounts without hurry — heavy boots, cargo trousers, a weathered yellow rain coat. An old [[the_earth|Earth]]–style cowboy hat, reinforced with fur, sits low on his head. When he turns slightly, a slash-shaped [[criminal_code|Mark of Shame]] is visible beneath his right eye. A holstered gun rests openly at his belt. A few vendors pause for a moment — then resume their work. The man does not browse. He moves with intent. He stops at a stand where stacks of[[helik_oats| helik oat]] flatbreads are laid out in neat rows — plain, seeded, spiced — beside a hand-cranked grinder chewing through [[rizon_barley|Rizon barley]]. Behind the counter stands a grey-haired man with tired eyes, wrapped in a black coat. The rider pulls a pencil and a small, worn sheet of paper from his pocket. You recognize the stiff paper instantly — the [[hale_and_hook_outfitters|Hale & Hook]] logo is unmistakable. He slides the sheet and the pen across the counter. The vendor glances at it, nods once, adds a short note of his own, then begins stacking flatbreads with practiced care. As he works, the rider reaches into his shoulder bag and produces a pair of fur-enforced shoes, setting them on the counter without a word. No haggling. No receipts. Just quiet agreement — ink, fur, and trust. |
 | **Errand runner finishes and leaves** | With his shoulder bag visibly heavier, the man steps away from the counter without a word. He crosses the plaza at an unhurried pace, boots thudding softly on the timber planks. At the hitching post, he swings up onto his Veyra in one smooth motion. The animal snorts, then turns toward Maingate at the southern edge of town. Hooves splash quietly through the mud as rider and mount move off. Within moments, both are swallowed by the mist beyond the market. The low murmur of trade resumes. Someone laughs. A grinder cranks again. Morningstar carries on, as if nothing out of the ordinary just happened. | | **Errand runner finishes and leaves** | With his shoulder bag visibly heavier, the man steps away from the counter without a word. He crosses the plaza at an unhurried pace, boots thudding softly on the timber planks. At the hitching post, he swings up onto his Veyra in one smooth motion. The animal snorts, then turns toward Maingate at the southern edge of town. Hooves splash quietly through the mud as rider and mount move off. Within moments, both are swallowed by the mist beyond the market. The low murmur of trade resumes. Someone laughs. A grinder cranks again. Morningstar carries on, as if nothing out of the ordinary just happened. |
  
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 | **Name / Role** | **Motivation / Function** | **Dynamic Cues — How They React in Play** | **Wiki Link** | | **Name / Role** | **Motivation / Function** | **Dynamic Cues — How They React in Play** | **Wiki Link** |
 | **Mustafa "Mu" Metzger** | J.W.’s Errand Runner · quiet enforcer | Calm, polite, efficient. Does not initiate conversation. Notices prolonged attention. Will not escalate publicly. If followed, prepares a trap outside Morningstar. | [[Mustafa Metzger|Mustafa Metzger]]| | **Mustafa "Mu" Metzger** | J.W.’s Errand Runner · quiet enforcer | Calm, polite, efficient. Does not initiate conversation. Notices prolonged attention. Will not escalate publicly. If followed, prepares a trap outside Morningstar. | [[Mustafa Metzger|Mustafa Metzger]]|
-| **Market Vendors** | Trade · routine · stability | Friendly to customers. Subtly deferential to the errand runner. Avoid questions about him. | +| **Market Vendors** | Trade · routine · stability | Friendly to customers. Subtly deferential to the errand runner. Avoid questions about him. |— | 
-| **Market Master** | Order · price enforcement | Observes from a distance. Intervenes only if trade or peace is disrupted. | +| **Market Master** | Order · price enforcement | Observes from a distance. Intervenes only if trade or peace is disrupted. |— | 
-| **Guarding Trooper Patrol (Pair)** | Local Law Enforcement. Enforce warrants · secure the settlement |  Arrive quietly but decisively if the Ticking Clock expires. They respect the Market Master's authority but will execute the arrest without hesitation.|Local Guarding Troopers Station of Morningstar]] | +| **Guarding Trooper Patrol (Pair)** | Local Law Enforcement. Enforce warrants · secure the settlement |Arrive quietly but decisively if the Ticking Clock expires. They respect the Market Master's authority but will execute the arrest without hesitation.|[[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar]] | 
-| **Settlers & Shoppers** | Daily survival | Focused on routine. Ignore tension unless it threatens normal operations. |+| **Settlers & Shoppers** | Daily survival | Focused on routine. Ignore tension unless it threatens normal operations. |— |
  
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 === Phase 1b — Normal Market Activity === === Phase 1b — Normal Market Activity ===
  
-//This phase applies if the PCs are not wanted, are successfully disguised, or are acting within their 1d4 minute timer.//+//This phase applies if the PCs are not wanted, are successfully disguised, or are acting within their 1d4 round timer.//
  
 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
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 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
-| 👁️ **PCs observe the errand runner discreetly** | The errand runner does not react. His movements stay calm and deliberate. | Requires a PER or INS-based probe (DC 12). Success: PCs clearly notice: no Kourou exchanged, use of Hale & Hook–branded notes, barter via furs, and the respectful behavior of vendors. Failure: PCs notice the trade, but miss one or more key details (DM choice). |+| 👁️ **PCs observe the errand runner discreetly** | The errand runner does not react. His movements stay calm and deliberate. | Requires a PER or INS-based probe (DC 12). __Success:__ PCs clearly notice: no Kourou exchanged, use of Hale & Hook–branded notes, barter via furs, and the respectful behavior of vendors. __Failure:__ PCs notice the trade, but miss one or more key details (DM choice). |
 | 🧠 **PCs did prior research (Hale & Hook)** | Recognition clicks. | Confirms this is J.W.’s errand runner. | | 🧠 **PCs did prior research (Hale & Hook)** | Recognition clicks. | Confirms this is J.W.’s errand runner. |
 | 🧩 **PCs lack prior knowledge** | Details feel “off.” | PCs may deduce importance through behavior and trade mechanics. | | 🧩 **PCs lack prior knowledge** | Details feel “off.” | PCs may deduce importance through behavior and trade mechanics. |
-| 🚶 **PCs follow the errand runner** | The errand runner becomes subtly alert — posture tightens, pace shifts slightly. | Requires a DEX or CHA-based probe (DC 13). __Success:__ The runner allows continued observation, mentally cataloging the PCs without reacting. Failure: The runner notices surveillance; future attempts to follow him face increased difficulty, and he begins preparing countermeasures. |+| 🚶 **PCs follow the errand runner** | The errand runner becomes subtly alert — posture tightens, pace shifts slightly. | Requires a DEX or CHA-based probe (DC 13). __Success:__ The runner allows continued observation, mentally cataloging the PCs without reacting. __Failure:__ The runner notices surveillance; future attempts to follow him face increased difficulty, and he begins preparing countermeasures. |
  
  
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 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
-| **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] |+| **[[django_s_diner|Django’s Diner]]** | Food · Pressure · Investigation | Prevent Sagan from harming a civilian · recover J.W.’s torn voucher · ask Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Volatile | → [[hauh_morningstar_djangos_diner|Scene 4a]] |
 | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile | → [[hauh_morningstar_saws_end|Scene 4b]] |
 | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] |
hauh_morningstar_food_market.1775123979.txt.gz · Last modified: 2026/04/02 09:59 by admin

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