hauh_morningstar_djangos_diner
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| hauh_morningstar_djangos_diner [2026/07/11 17:56] – [5 | Triggers, Clues & Consequences] admin | hauh_morningstar_djangos_diner [2026/07/11 18:08] (current) – [DM Tutorial: How to Approach the Scene] admin | ||
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| ===== Special Scene Mechanic — Forgotten Connection ===== | ===== Special Scene Mechanic — Forgotten Connection ===== | ||
| - | Some scenes contain hidden opportunities that are only available to specific player characters because of their personal history.In this scene, the distressed lumberjack is [[sagan_belmont|Sagan Belmont]], a former coworker of [[rogan_sokolov|Rogan Sokolov]] from his years at the [[fogwood_sawmill_timber_yard|Fogwood]] logging yards. However, neither man immediately recognizes the other. Years have passed, both have changed considerably, | + | Some scenes contain hidden opportunities that are only available to specific player characters because of their personal history. In this scene, the distressed lumberjack is [[sagan_belmont|Sagan Belmont]], a former coworker of [[rogan_sokolov|Rogan Sokolov]] from his years at the [[fogwood_sawmill_timber_yard|Fogwood]] logging yards. However, neither man immediately recognizes the other. Years have passed, both have changed considerably, |
| - | The connection | + | The connection becomes available if Rogan actively |
| - | + | ||
| - | If this happens, the DM may call for a **Former Logger / Background / INT Probe (DC 13).** | + | |
| | **Result** | **Effect** | | | **Result** | **Effect** | | ||
| - | | **Success** | Rogan recognizes Sagan Belmont | + | | **Success** | Rogan recognizes |
| - | | **Exceptional Success** | In addition to recognizing Sagan, | + | | **Exceptional Success** | Rogan also vividly recalls a shared experience from their years together. The player may briefly |
| | **Failure** | Rogan is certain the man looks familiar but cannot place him under the pressure of the situation. The opportunity remains available if new information emerges later in the conversation. | | | **Failure** | Rogan is certain the man looks familiar but cannot place him under the pressure of the situation. The opportunity remains available if new information emerges later in the conversation. | | ||
| | **Rogan not present** | This mechanic is unavailable. The PCs must resolve the situation through other means. | | | **Rogan not present** | This mechanic is unavailable. The PCs must resolve the situation through other means. | | ||
| + | |||
| + | **Revealing the Connection: | ||
| + | After recognizing Sagan, Rogan’s player decides whether to reveal their shared past. Rogan may lower his hood, state his name, mention Fogwood, use his former nickname, or choose another believable approach. Only when Rogan reveals enough for Sagan to recognize him does the **Forgotten Connection** become fully unlocked. From that point onward, future social probes involving Sagan gain Advantage or receive a -2 DC modifier. If Rogan is Wanted, this revelation may also expose him to Roxy and start the Micro Clock as described in Phase 1a. | ||
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| **Important: | **Important: | ||
| - | This confrontation can be resolved in several different ways. The PCs may attempt to calm Sagan through negotiation, | + | This confrontation can be resolved in several different ways. The PCs may attempt to calm Sagan through negotiation, |
| | **Trigger / Timing** | **Read-Aloud / Narrative Insert** | | | **Trigger / Timing** | **Read-Aloud / Narrative Insert** | | ||
| - | | **Rogan | + | | **Rogan |
| | **The PCs escort Sagan out before the Troopers arrive** | The mother gathers her daughter and hurries toward the rear exit. The loggers silently make room for them. Roxy's optical ring fades from defensive crimson to dull amber. Its manipulator opens, releasing the torn halves of the voucher onto the counter. Sagan allows the PCs to guide him toward the entrance. The spike-driver remains lowered. Behind them, the diner slowly begins to breathe again. | | | **The PCs escort Sagan out before the Troopers arrive** | The mother gathers her daughter and hurries toward the rear exit. The loggers silently make room for them. Roxy's optical ring fades from defensive crimson to dull amber. Its manipulator opens, releasing the torn halves of the voucher onto the counter. Sagan allows the PCs to guide him toward the entrance. The spike-driver remains lowered. Behind them, the diner slowly begins to breathe again. | | ||
| | **Guarding Troopers take Sagan into custody** | Boots splash outside. Two Guarding Troopers enter from the market side, rain streaming from their patrol mantles. They take in the spike-driver, | | **Guarding Troopers take Sagan into custody** | Boots splash outside. Two Guarding Troopers enter from the market side, rain streaming from their patrol mantles. They take in the spike-driver, | ||
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| ===== 5 | Triggers, Clues & Consequences ===== | ===== 5 | Triggers, Clues & Consequences ===== | ||
| - | === Phase 1a — The Ticking Clock (Wanted PCs) === | + | === Phase 1 — The Ticking Clock (Wanted PCs) === |
| This phase applies only if one or more PCs are Wanted and their identities become compromised. If the PCs are clean or remain successfully disguised, skip to Phase 1b. The confrontation with Sagan does not pause the [[Ticking Clock|Ticking Clock]]. Once the PCs have been identified, they must resolve the crisis, recover anything important, and leave before the Guarding Troopers arrive. | This phase applies only if one or more PCs are Wanted and their identities become compromised. If the PCs are clean or remain successfully disguised, skip to Phase 1b. The confrontation with Sagan does not pause the [[Ticking Clock|Ticking Clock]]. Once the PCs have been identified, they must resolve the crisis, recover anything important, and leave before the Guarding Troopers arrive. | ||
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| | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | ||
| | 🕵️ **Wanted PCs enter undisguised after already triggering the Macro Clock** | Django’s Diner counts as their single permitted Location Visit. Patrons notice the unfamiliar faces, but nobody confronts them immediately while Sagan is threatening the mother. | The PCs may resolve the Sagan incident, but the Clock expires if they attempt to visit another hub location without first hiding, changing their appearance, or otherwise breaking pursuit. | | | 🕵️ **Wanted PCs enter undisguised after already triggering the Macro Clock** | Django’s Diner counts as their single permitted Location Visit. Patrons notice the unfamiliar faces, but nobody confronts them immediately while Sagan is threatening the mother. | The PCs may resolve the Sagan incident, but the Clock expires if they attempt to visit another hub location without first hiding, changing their appearance, or otherwise breaking pursuit. | | ||
| - | | 👤 **Rogan successfully unlocks the Forgotten Connection while Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** At the same moment, Roxy obtains a clear facial, vocal, or identity match and silently adds Rogan’s warrant status to its active incident report. | The **Micro Clock starts immediately**. Roll **1d4 minutes or rounds**. Rogan gains the social benefits of the Forgotten Connection, but the PCs must now calm Sagan and leave before the Guarding Troopers arrive. | | + | | 👤 **Rogan successfully unlocks the Forgotten Connection while Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** At the same moment, Roxy obtains a clear facial, vocal, or identity match and silently adds Rogan’s warrant status to its active incident report. | The Micro Clock starts immediately. Roll 1d4 minutes or rounds. Rogan gains the social benefits of the Forgotten Connection, but the PCs must now calm Sagan and leave before the Guarding Troopers arrive. | |
| | 👤 **Rogan successfully unlocks the Forgotten Connection while not Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** | The Forgotten Connection becomes available without triggering the Ticking Clock. Recognition still does not resolve the hostage situation automatically. | | | 👤 **Rogan successfully unlocks the Forgotten Connection while not Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** | The Forgotten Connection becomes available without triggering the Ticking Clock. Recognition still does not resolve the hostage situation automatically. | | ||
| | 🕵️ **Another Wanted PC is recognized inside the diner** | A hood slips, a PC speaks too openly, or Roxy obtains a clear facial or biometric scan. Roxy silently adds the match to its active incident report. It does not announce the warrant while the mother remains in danger. | Roll **1d4 minutes or rounds**. The PCs must resolve the hostage situation and leave before the timer expires. | | | 🕵️ **Another Wanted PC is recognized inside the diner** | A hood slips, a PC speaks too openly, or Roxy obtains a clear facial or biometric scan. Roxy silently adds the match to its active incident report. It does not announce the warrant while the mother remains in danger. | Roll **1d4 minutes or rounds**. The PCs must resolve the hostage situation and leave before the timer expires. | | ||
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| | 🚨 **The Micro Clock or Macro Clock expires while the PCs remain inside** | Two Guarding Troopers enter through the market entrance. They first secure the spike-driver and protect the mother, then begin verifying the identities of everyone involved. | Wanted PCs must choose whether to submit or resist. If they submit, proceed to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. If they attack, resist, or flee, proceed to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | | | 🚨 **The Micro Clock or Macro Clock expires while the PCs remain inside** | Two Guarding Troopers enter through the market entrance. They first secure the spike-driver and protect the mother, then begin verifying the identities of everyone involved. | Wanted PCs must choose whether to submit or resist. If they submit, proceed to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. If they attack, resist, or flee, proceed to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | | ||
| | 🚨 **The Clock expires after Sagan has already been calmed or removed** | The Troopers secure the diner, question Roxy, and request identification from the remaining PCs. | Resolving the hostage crisis does not erase active warrants. Wanted PCs must still submit or resist. | | | 🚨 **The Clock expires after Sagan has already been calmed or removed** | The Troopers secure the diner, question Roxy, and request identification from the remaining PCs. | Resolving the hostage crisis does not erase active warrants. Wanted PCs must still submit or resist. | | ||
| - | === Phase 1b — The Voucher Incident === | ||
| - | | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | ||
| - | | ⚠️ **The PCs observe without intervening** | Sagan continues arguing with Roxy about the rejected voucher. His frustration grows visibly. | The confrontation escalates naturally toward the hostage situation. | | ||
| - | | 🧾 **The PCs inspect the voucher** | The torn voucher bears the Hale & Hook logo and has clearly been ripped apart deliberately. | The PCs may recognize it later as an important clue connected to J.W. | | ||
| - | | 🗣️ **The PCs attempt to calm Sagan before the situation escalates further** | Requires a CHA-based probe (DC 13). Success temporarily slows the escalation but does not resolve it. Failure convinces Sagan that nobody intends to help him. | The hostage situation is delayed by a few moments, giving the PCs more time to react. | | ||
| === Phase 2 — Hostage Situation === | === Phase 2 — Hostage Situation === | ||
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| | 👊 **The PCs attempt to overpower Sagan** | Resolve normally using combat or opposed probes. | Success subdues Sagan before anyone is harmed. Failure may result in injuries or an accidental discharge of the spike-driver. | | | 👊 **The PCs attempt to overpower Sagan** | Resolve normally using combat or opposed probes. | Success subdues Sagan before anyone is harmed. Failure may result in injuries or an accidental discharge of the spike-driver. | | ||
| | 👧 **The hostage is successfully rescued** | The immediate threat to the mother and daughter ends. | Sagan' | | 👧 **The hostage is successfully rescued** | The immediate threat to the mother and daughter ends. | Sagan' | ||
| + | | 🧾 **The PCs recover or inspect the torn voucher** | The two halves bear the [[hale_and_hook_outfitters|Hale & Hook]] logo and J.W.’s authorization. The handwriting contains the same distinctive stencil breaks found on the note recovered from the Hand. | The voucher becomes a central piece of evidence linking Sagan’s ruined timber business, Hale & Hook, and J.W. | | ||
| | 🚪 **The PCs escort Sagan away before the Troopers arrive** | Read the staged description **"PCs escort Sagan away before the Guarding Troopers arrive." | | 🚪 **The PCs escort Sagan away before the Troopers arrive** | Read the staged description **"PCs escort Sagan away before the Guarding Troopers arrive." | ||
| - | | 🚓 **The confrontation lasts too long** | Local Guarding Troopers arrive. Read the staged description **" | + | | 🚓 **The confrontation lasts too long or Roxy completes its emergency transmission** | Local Guarding Troopers arrive. Read the staged description **" |
| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
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| ==== DM Tutorial: How to Approach the Scene ==== | ==== DM Tutorial: How to Approach the Scene ==== | ||
| - | {{ :dm_briefing_hauh_djangos_diner.mp3 |}} | + | {{ :hauh_dmbriefing_scene_4a_djangosdiner.mp3 |}} |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
hauh_morningstar_djangos_diner.1783792577.txt.gz · Last modified: 2026/07/11 17:56 by admin