hauh_morningstar_djangos_diner
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| hauh_morningstar_djangos_diner [2026/07/11 17:53] – [5 | Triggers, Clues & Consequences] admin | hauh_morningstar_djangos_diner [2026/07/11 18:08] (current) – [DM Tutorial: How to Approach the Scene] admin | ||
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| ===== Special Scene Mechanic — Forgotten Connection ===== | ===== Special Scene Mechanic — Forgotten Connection ===== | ||
| - | Some scenes contain hidden opportunities that are only available to specific player characters because of their personal history.In this scene, the distressed lumberjack is [[sagan_belmont|Sagan Belmont]], a former coworker of [[rogan_sokolov|Rogan Sokolov]] from his years at the [[fogwood_sawmill_timber_yard|Fogwood]] logging yards. However, neither man immediately recognizes the other. Years have passed, both have changed considerably, | + | Some scenes contain hidden opportunities that are only available to specific player characters because of their personal history. In this scene, the distressed lumberjack is [[sagan_belmont|Sagan Belmont]], a former coworker of [[rogan_sokolov|Rogan Sokolov]] from his years at the [[fogwood_sawmill_timber_yard|Fogwood]] logging yards. However, neither man immediately recognizes the other. Years have passed, both have changed considerably, |
| - | The connection | + | The connection becomes available if Rogan actively |
| - | + | ||
| - | If this happens, the DM may call for a **Former Logger / Background / INT Probe (DC 13).** | + | |
| | **Result** | **Effect** | | | **Result** | **Effect** | | ||
| - | | **Success** | Rogan recognizes Sagan Belmont | + | | **Success** | Rogan recognizes |
| - | | **Exceptional Success** | In addition to recognizing Sagan, | + | | **Exceptional Success** | Rogan also vividly recalls a shared experience from their years together. The player may briefly |
| | **Failure** | Rogan is certain the man looks familiar but cannot place him under the pressure of the situation. The opportunity remains available if new information emerges later in the conversation. | | | **Failure** | Rogan is certain the man looks familiar but cannot place him under the pressure of the situation. The opportunity remains available if new information emerges later in the conversation. | | ||
| | **Rogan not present** | This mechanic is unavailable. The PCs must resolve the situation through other means. | | | **Rogan not present** | This mechanic is unavailable. The PCs must resolve the situation through other means. | | ||
| + | |||
| + | **Revealing the Connection: | ||
| + | After recognizing Sagan, Rogan’s player decides whether to reveal their shared past. Rogan may lower his hood, state his name, mention Fogwood, use his former nickname, or choose another believable approach. Only when Rogan reveals enough for Sagan to recognize him does the **Forgotten Connection** become fully unlocked. From that point onward, future social probes involving Sagan gain Advantage or receive a -2 DC modifier. If Rogan is Wanted, this revelation may also expose him to Roxy and start the Micro Clock as described in Phase 1a. | ||
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| **Important: | **Important: | ||
| - | This confrontation can be resolved in several different ways. The PCs may attempt to calm Sagan through negotiation, | + | This confrontation can be resolved in several different ways. The PCs may attempt to calm Sagan through negotiation, |
| | **Trigger / Timing** | **Read-Aloud / Narrative Insert** | | | **Trigger / Timing** | **Read-Aloud / Narrative Insert** | | ||
| - | | **Rogan | + | | **Rogan |
| | **The PCs escort Sagan out before the Troopers arrive** | The mother gathers her daughter and hurries toward the rear exit. The loggers silently make room for them. Roxy's optical ring fades from defensive crimson to dull amber. Its manipulator opens, releasing the torn halves of the voucher onto the counter. Sagan allows the PCs to guide him toward the entrance. The spike-driver remains lowered. Behind them, the diner slowly begins to breathe again. | | | **The PCs escort Sagan out before the Troopers arrive** | The mother gathers her daughter and hurries toward the rear exit. The loggers silently make room for them. Roxy's optical ring fades from defensive crimson to dull amber. Its manipulator opens, releasing the torn halves of the voucher onto the counter. Sagan allows the PCs to guide him toward the entrance. The spike-driver remains lowered. Behind them, the diner slowly begins to breathe again. | | ||
| | **Guarding Troopers take Sagan into custody** | Boots splash outside. Two Guarding Troopers enter from the market side, rain streaming from their patrol mantles. They take in the spike-driver, | | **Guarding Troopers take Sagan into custody** | Boots splash outside. Two Guarding Troopers enter from the market side, rain streaming from their patrol mantles. They take in the spike-driver, | ||
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| ===== 5 | Triggers, Clues & Consequences ===== | ===== 5 | Triggers, Clues & Consequences ===== | ||
| - | === Phase 1a — The Ticking Clock (Wanted PCs) === | + | === Phase 1 — The Ticking Clock (Wanted PCs) === |
| This phase applies only if one or more PCs are Wanted and their identities become compromised. If the PCs are clean or remain successfully disguised, skip to Phase 1b. The confrontation with Sagan does not pause the [[Ticking Clock|Ticking Clock]]. Once the PCs have been identified, they must resolve the crisis, recover anything important, and leave before the Guarding Troopers arrive. | This phase applies only if one or more PCs are Wanted and their identities become compromised. If the PCs are clean or remain successfully disguised, skip to Phase 1b. The confrontation with Sagan does not pause the [[Ticking Clock|Ticking Clock]]. Once the PCs have been identified, they must resolve the crisis, recover anything important, and leave before the Guarding Troopers arrive. | ||
| - | | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | + | **Special Interaction |
| - | | 🕵️ **Wanted PCs enter undisguised after already triggering the Macro Clock** | Django’s Diner counts as their single permitted Location Visit. Patrons notice the unfamiliar faces, but nobody confronts them immediately while Sagan is threatening the mother. | The PCs may resolve the Sagan incident, but the Clock expires if they attempt to visit another hub location without first hiding, changing their appearance, or otherwise breaking pursuit. | | + | If Rogan successfully unlocks |
| - | | 🕵️ **A Wanted PC is recognized inside the diner — the Micro Clock begins** | A hood slips, a PC speaks too openly, or Roxy obtains a clear facial scan. Roxy silently adds the identification to its active incident report. It does not announce the warrant while the mother remains in danger. | Roll **1d4 minutes or rounds**. The PCs must resolve the hostage situation and leave before the timer expires. Do not interrupt the confrontation to explain the scan unless the PCs notice Roxy’s optics changing or intercept the transmission. | | + | |
| - | | 🤖 **PCs inspect or interfere with Roxy during | + | |
| - | | 🚪 **The PCs calm Sagan and attempt to leave while the Micro Clock is still active** | Sagan may leave with them if he has agreed to continue the conversation. Read the staged description **“The PCs escort | + | |
| - | | 🚨 **The Micro Clock or Macro Clock expires while the PCs remain inside** | Two Guarding Troopers arrive through the market entrance while the diner is still recovering from the crisis. If Sagan remains armed, they first order him to drop the spike-driver. They then begin verifying the identities of everyone involved. | The PCs must choose whether to submit or resist. If they submit, proceed to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. If they attack, resist, or flee, proceed | + | |
| - | | 🚨 **The Clock expires after Sagan has already been subdued or removed** | The Troopers secure the diner, question Roxy, and request identification from the remaining PCs. | The absence of an active hostage does not allow further negotiation over the warrants. The same binary choice applies: submit | + | |
| - | === Phase 1b — The Voucher Incident === | + | If Rogan is Wanted, successfully unlocking the Forgotten Connection therefore also exposes him to Roxy’s facial or voice recognition systems and automatically starts the **Micro Clock**. |
| | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Consequence** | | ||
| - | | ⚠️ **The PCs observe | + | | 🕵️ **Wanted PCs enter undisguised after already triggering the Macro Clock** | Django’s Diner counts as their single permitted Location Visit. Patrons notice the unfamiliar faces, but nobody confronts them immediately while Sagan is threatening the mother. | The PCs may resolve the Sagan incident, but the Clock expires if they attempt to visit another hub location |
| - | | 🧾 **The PCs inspect | + | | 👤 **Rogan successfully unlocks the Forgotten Connection while Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** At the same moment, |
| - | | 🗣️ **The PCs attempt | + | | 👤 **Rogan successfully unlocks the Forgotten Connection while not Wanted** | Rogan reveals enough of his identity for Sagan to recognize him. Read the staged description **“Rogan successfully unlocks the Forgotten Connection.”** |
| + | | 🕵️ | ||
| + | | 🗣️ **Rogan attempts | ||
| + | | 🤖 **PCs notice Roxy scanning Rogan or another Wanted PC** | An appropriate PER-, INT-, or technology-based probe reveals that Roxy has created an identity match and is transmitting it with the armed-incident report. | The PCs know that the Guarding Troopers are already on their way. Disabling Roxy may delay the transmission, | ||
| + | | 🚪 **The PCs calm Sagan and leave while the Micro Clock is active** | Sagan may accompany them if he has agreed | ||
| + | | 🚨 **The Micro Clock or Macro Clock expires while the PCs remain inside** | Two Guarding Troopers enter through the market entrance. They first secure the spike-driver and protect the mother, then begin verifying | ||
| + | | 🚨 **The Clock expires after Sagan has already been calmed or removed** | The Troopers secure the diner, question Roxy, and request identification from the remaining PCs. | Resolving the hostage crisis does not erase active warrants. Wanted PCs must still submit or resist. | | ||
| === Phase 2 — Hostage Situation === | === Phase 2 — Hostage Situation === | ||
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| | 👊 **The PCs attempt to overpower Sagan** | Resolve normally using combat or opposed probes. | Success subdues Sagan before anyone is harmed. Failure may result in injuries or an accidental discharge of the spike-driver. | | | 👊 **The PCs attempt to overpower Sagan** | Resolve normally using combat or opposed probes. | Success subdues Sagan before anyone is harmed. Failure may result in injuries or an accidental discharge of the spike-driver. | | ||
| | 👧 **The hostage is successfully rescued** | The immediate threat to the mother and daughter ends. | Sagan' | | 👧 **The hostage is successfully rescued** | The immediate threat to the mother and daughter ends. | Sagan' | ||
| + | | 🧾 **The PCs recover or inspect the torn voucher** | The two halves bear the [[hale_and_hook_outfitters|Hale & Hook]] logo and J.W.’s authorization. The handwriting contains the same distinctive stencil breaks found on the note recovered from the Hand. | The voucher becomes a central piece of evidence linking Sagan’s ruined timber business, Hale & Hook, and J.W. | | ||
| | 🚪 **The PCs escort Sagan away before the Troopers arrive** | Read the staged description **"PCs escort Sagan away before the Guarding Troopers arrive." | | 🚪 **The PCs escort Sagan away before the Troopers arrive** | Read the staged description **"PCs escort Sagan away before the Guarding Troopers arrive." | ||
| - | | 🚓 **The confrontation lasts too long** | Local Guarding Troopers arrive. Read the staged description **" | + | | 🚓 **The confrontation lasts too long or Roxy completes its emergency transmission** | Local Guarding Troopers arrive. Read the staged description **" |
| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
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| ==== DM Tutorial: How to Approach the Scene ==== | ==== DM Tutorial: How to Approach the Scene ==== | ||
| - | {{ :dm_briefing_hauh_djangos_diner.mp3 |}} | + | {{ :hauh_dmbriefing_scene_4a_djangosdiner.mp3 |}} |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
hauh_morningstar_djangos_diner.1783792390.txt.gz · Last modified: 2026/07/11 17:53 by admin