hauh_in_the_realm_of_the_hunter
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| hauh_in_the_realm_of_the_hunter [2026/09/01 18:33] – [5 | Triggers, Clues & Consequences] admin | hauh_in_the_realm_of_the_hunter [2026/09/04 03:23] (current) – old revision restored (2026/09/01 18:53) admin | ||
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| The palisade, the guarded gate and the signal bell block the way into J.W.'s realm. How you enter is up to you. | The palisade, the guarded gate and the signal bell block the way into J.W.'s realm. How you enter is up to you. | ||
| - | {{ :hauh_readaloud_scene6b_intherealmofthehunter_2.mp3 |}} | + | {{ :inital_readaloud_readscene_6a_new.mp3 |}} |
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| | **The PCs ask Sagan how deliveries entered** | Sagan explains that workers stopped outside and used the hanging rope. J.W.’s Hands opened the gate and unloaded every wagon themselves. | Confirms the function of the steel vessel and establishes a possible social or distraction-based entry route. | | | **The PCs ask Sagan how deliveries entered** | Sagan explains that workers stopped outside and used the hanging rope. J.W.’s Hands opened the gate and unloaded every wagon themselves. | Confirms the function of the steel vessel and establishes a possible social or distraction-based entry route. | | ||
| | **The PCs ask Sagan what lies behind the wall** | Sagan admits that he does not know. | His deliveries ended at the gate. The PCs must perform their own reconnaissance. | | | **The PCs ask Sagan what lies behind the wall** | Sagan admits that he does not know. | His deliveries ended at the gate. The PCs must perform their own reconnaissance. | | ||
| - | --- | + | | **The PCs cannot find another way inside, or ask Sagan whether he can open the gate** | Sagan studies the guard, the signal bell and the heavy gate. Quietly, he tells the PCs that he can create an opening, but makes it clear that he may not survive doing so. He does not act until the PCs accept his plan or allow him to continue. | __Optional Novel Path:__ If the PCs accept, Sagan uses his knowledge of the delivery procedure to draw the guard into position and sacrifices himself to create an opening through the gate. The PCs may enter without an additional infiltration probe while the compound is still reacting. Once Sagan' |
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| | **PCs enter through the basement ventilation shaft** | The shaft descends little more than a meter before opening into absolute darkness. Cool air carries the smell of old stone, oil and sealed provisions. | __Consequence: | | **PCs enter through the basement ventilation shaft** | The shaft descends little more than a meter before opening into absolute darkness. Cool air carries the smell of old stone, oil and sealed provisions. | __Consequence: | ||
| | **PCs inspect the first basement storage area** | Rows of sturdy wooden shelves line the stone walls. The basement contains no fixed lighting. Without a flashlight, torch, bioluminescent object or another item that gives off light, the PCs can perceive only vague shapes and whatever lies within reach. | __Mechanic: | | **PCs inspect the first basement storage area** | Rows of sturdy wooden shelves line the stone walls. The basement contains no fixed lighting. Without a flashlight, torch, bioluminescent object or another item that gives off light, the PCs can perceive only vague shapes and whatever lies within reach. | __Mechanic: | ||
| - | | **PCs listen to activity above the basement** | Three muffled knocks sound through the ceiling. Footsteps cross the room above, followed by the creak of an old door. Voices report that the search parties | + | | **PCs listen to activity above the basement** | What the PCs hear depends on the current escalation state. While the compound remains Undetected, only isolated footsteps and routine movement cross the floor above. During an Active Search, three muffled knocks sound through the ceiling, followed by voices reporting which parts of the property |
| | **PCs explore beyond the food stores** | The shelves of provisions give way to heavy timber racks. With sufficient light, steel jaws glint in carefully ordered rows: dozens of hunting traps, each cleaned and lightly coated with oil. Ammunition crates stand beneath them. In darkness, the PCs hear only the occasional touch of metal and feel the storage area narrowing around them. | __Mechanic: | | **PCs explore beyond the food stores** | The shelves of provisions give way to heavy timber racks. With sufficient light, steel jaws glint in carefully ordered rows: dozens of hunting traps, each cleaned and lightly coated with oil. Ammunition crates stand beneath them. In darkness, the PCs hear only the occasional touch of metal and feel the storage area narrowing around them. | __Mechanic: | ||
| | **PCs search the basement equipment store** | With sufficient light, ten [[windstrike_rifle|Windstrike Rifles]] become visible in a reinforced rack beside several repurposed Senti Hunting Bows. On a nearby workbench lies a row of Senti Hunting Knives with pale, bone-like profiles and serrated spines. Without light, the PCs can distinguish the larger weapons only by carefully feeling along the racks. | __Mechanic: | | **PCs search the basement equipment store** | With sufficient light, ten [[windstrike_rifle|Windstrike Rifles]] become visible in a reinforced rack beside several repurposed Senti Hunting Bows. On a nearby workbench lies a row of Senti Hunting Knives with pale, bone-like profiles and serrated spines. Without light, the PCs can distinguish the larger weapons only by carefully feeling along the racks. | __Mechanic: | ||
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| | **Trigger / Cue (PC Action)** | **Immediate Reaction / What Happens** | **Clue / Consequence / Mechanics** | | | **Trigger / Cue (PC Action)** | **Immediate Reaction / What Happens** | **Clue / Consequence / Mechanics** | | ||
| ^ OPENING THE AMBUSH | ^ OPENING THE AMBUSH | ||
| - | | **The PCs enter the room or reveal their presence** | J.W. finishes the line he is writing and places his pen neatly | + | | **The PCs enter the room or reveal their presence** | J.W.'s reaction reflects his Awareness State. If Unaware, he finishes the line he is writing and places his pen beside the paper before looking up. If Suspicious, |
| | **The PCs order J.W. to place his hands on the desk** | J.W. studies the weapons trained on him. His right hand rests close to the iron lever beside the pressure dial. After a moment, he slowly moves it away and places both palms flat on the desk. | __Mechanic: | | **The PCs order J.W. to place his hands on the desk** | J.W. studies the weapons trained on him. His right hand rests close to the iron lever beside the pressure dial. After a moment, he slowly moves it away and places both palms flat on the desk. | __Mechanic: | ||
| | **The PCs question J.W. before securing him** | J.W. answers in clipped Common and occasional French, appearing more interested in the PCs than frightened by them. | __Mechanic: | | **The PCs question J.W. before securing him** | J.W. answers in clipped Common and occasional French, appearing more interested in the PCs than frightened by them. | __Mechanic: | ||
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| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | {{ :hauh_dmbriefing_scene6b_intherealmofthehunter_2.mp3 |}} | + | {{ :dm_tutorial_scene_6a_new.mp3 |}} |
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hauh_in_the_realm_of_the_hunter.1788287599.txt.gz · Last modified: 2026/09/01 18:33 by admin