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hauh_arrival_in_morningstar [2026/02/23 16:12] – [5 | Triggers, Clues & Consequences] adminhauh_arrival_in_morningstar [2026/07/04 05:24] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin
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 | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. | | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. |
 | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, Brom disengages quickly. | | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, Brom disengages quickly. |
-| 🕵️ **PCs are Wanted and Undisguised (The Ticking Clock starts here)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk's eyes flick to a bounty board. Megara Warwick notices them, turns her wheelchair, and rolls away quietly. | __The Clock Starts:__ The PCs are not arrested immediately, but locals have quietly informed the Guarding Troopers. The PCs have roughly 1 Hour (or 1 Location Visit) to get off the streets, find disguises, or hide before active patrols pinpoint them. If time expires without mitigation, the station's siren wails. Proceed directly to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. |+| 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] starts here)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk's eyes flick to a bounty board. Megara Warwick notices them, turns her wheelchair, and rolls away quietly. | __The Clock Starts:__ The PCs are not arrested immediately, but locals have quietly informed the Guarding Troopers. The PCs have roughly 1 Hour (or 1 Location Visit) to get off the streets, find disguises, or hide before active patrols pinpoint them. If time expires without mitigation, the station's siren wails. Proceed directly to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. |
 | 🚨 **Guarding Troopers engage the PCs directly (If the Ticking Clock expires or PCs cause chaos)** | A street patrol moves to intercept. Orders are short and procedural. Resistance triggers immediate escalation. | __If PCs submit:__ arrest and detention. Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]].__If PCs resist or attack:__ Troopers call for backup via shortwave devices; nearby patrols converge within minutes. A flying Combat Drone is likely to observe the disturbance, relay the incident, and engage the PCs directly. Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]].| | 🚨 **Guarding Troopers engage the PCs directly (If the Ticking Clock expires or PCs cause chaos)** | A street patrol moves to intercept. Orders are short and procedural. Resistance triggers immediate escalation. | __If PCs submit:__ arrest and detention. Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]].__If PCs resist or attack:__ Troopers call for backup via shortwave devices; nearby patrols converge within minutes. A flying Combat Drone is likely to observe the disturbance, relay the incident, and engage the PCs directly. Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]].|
  
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 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
 | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] |
-| **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile · Consequences enforced | → [[hauh_morningstar_saws_end|Scene 4b]] |+| **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] | Loud · Smoky · Volatile · Consequences enforced | → [[hauh_morningstar_saws_end|Scene 4b]] |
 | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] |
 | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] | | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] |
hauh_arrival_in_morningstar.1771863123.txt.gz · Last modified: 2026/02/23 16:12 by admin

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