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hauh_arrival_in_morningstar [2026/02/21 06:21] – [5 | Triggers, Clues & Consequences] adminhauh_arrival_in_morningstar [2026/07/04 05:24] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin
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 | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. | | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. |
 | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, Brom disengages quickly. | | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, Brom disengages quickly. |
-| 🕵️ **PCs are Wanted and Undisguised (The Ticking Clock)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk's eyes flick to a bounty board. Megara Warwick notices them, turns her wheelchair, and rolls away quietly. | The Clock Starts: The PCs are not arrested immediately, but locals have quietly informed the Guarding Troopers. The PCs have roughly 1 Hour (or 1 Location Visit) to get off the streets, find disguises, or hide before active patrols pinpoint them. If time expires without mitigation, the station's siren wails. Proceed directly to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | +| 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] starts here)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk's eyes flick to a bounty board. Megara Warwick notices them, turns her wheelchair, and rolls away quietly. | __The Clock Starts:__ The PCs are not arrested immediately, but locals have quietly informed the Guarding Troopers. The PCs have roughly 1 Hour (or 1 Location Visit) to get off the streets, find disguises, or hide before active patrols pinpoint them. If time expires without mitigation, the station's siren wails. Proceed directly to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | 
-| 🚨 **Guarding Troopers engage the PCs directly (If time runs out or PCs cause chaos)** | A street patrol moves to intercept. Orders are short and procedural. Resistance triggers immediate escalation. | If PCs submit: arrest and detention at the Local Guarding Troopers Station (holding cells). If PCs resist or attack: Troopers call for backup via shortwave devices; nearby patrols converge within minutes. A flying Combat Drone is likely to observe the disturbance, relay the incident, and engage the PCs directly. This marks the PCs as violent offenders and sharply limits future movement in Morningstar. |+| 🚨 **Guarding Troopers engage the PCs directly (If the Ticking Clock expires or PCs cause chaos)** | A street patrol moves to intercept. Orders are short and procedural. Resistance triggers immediate escalation. | __If PCs submit:__ arrest and detention. Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]].__If PCs resist or attack:__ Troopers call for backup via shortwave devices; nearby patrols converge within minutes. A flying Combat Drone is likely to observe the disturbance, relay the incident, and engage the PCs directly. Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]].|
  
 *(Tag legend: 🩹 Survival · 🕵️ Threat · 🍲 Hub · 🛏️ Hub · 🧾 Record)* *(Tag legend: 🩹 Survival · 🕵️ Threat · 🍲 Hub · 🛏️ Hub · 🧾 Record)*
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   * ☞ **Resolution:** [[hauh_case_resolution|Case Resolution and discoverable Backstory]]   * ☞ **Resolution:** [[hauh_case_resolution|Case Resolution and discoverable Backstory]]
   * ← **Previous Scene:** [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]], [[scene_3b_prisoners_of_the_honga|Scene 3b Prisoners of the Honga]]   * ← **Previous Scene:** [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]], [[scene_3b_prisoners_of_the_honga|Scene 3b Prisoners of the Honga]]
-  * →** Next Scene:**  Please use the Morningstar Hub Overview to continue …+  * →** Next Scene:**  If the PC are wanted and have unlocked the Ticking Clock, please proceed with [[hauh_morningstar_manhunt|Scene 4g - Escaping Morningstar (The Manhunt)]]. In case the PC remain unrecognized, please use the Morningstar Hub Overview to continue …
  
  
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 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
 | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] |
-| **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | Loud · Smoky · Volatile · Consequences enforced | → [[hauh_morningstar_saws_end|Scene 4b]] |+| **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] | Loud · Smoky · Volatile · Consequences enforced | → [[hauh_morningstar_saws_end|Scene 4b]] |
 | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] |
 | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] | | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] |
hauh_arrival_in_morningstar.1771654883.txt.gz · Last modified: 2026/02/21 06:21 by admin

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