hauh_arrival_in_morningstar
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| hauh_arrival_in_morningstar [2026/02/15 05:25] – [6 | DM Notes] admin | hauh_arrival_in_morningstar [2026/07/04 05:24] (current) – [Morningstar Hub Overview (Playable Locations & Opportunities)] admin | ||
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| | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. | | | 🩹 **PCs arrive injured, exhausted, or clearly under-resourced** | Locals don’t ask why. They point toward practical fixes and move on. | Reinforces Morningstar’s survival-first mindset; funnels PCs toward hub locations. | | ||
| | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, | | 🍲 **PCs seek food. lodging or a place to stabilize ask a local (like Brom Cedeno) for directions** | Brom gives short, practical answers: “Food’s down-ring. Diner or Market. Beds at Saw's End. Don't expect silence.” | Leads PCs naturally to the primary hub locations. If PCs are acting erratically, | ||
| - | | 🕵️ **PCs are Wanted and Undisguised (The Ticking Clock)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk' | + | | 🕵️ **PCs are Wanted and Undisguised (The [[Ticking Clock|Ticking Clock]] starts here)** | Recognition happens passively. A Butler Bot pauses for half a second. The Ledger Clerk' |
| - | | 🚨 **Guarding Troopers engage the PCs directly (If time runs out or PCs cause chaos)** | A street patrol moves to intercept. Orders are short and procedural. Resistance triggers immediate escalation. | If PCs submit: arrest and detention | + | | 🚨 **Guarding Troopers engage the PCs directly (If the Ticking Clock expires |
| *(Tag legend: 🩹 Survival · 🕵️ Threat · 🍲 Hub · 🛏️ Hub · 🧾 Record)* | *(Tag legend: 🩹 Survival · 🕵️ Threat · 🍲 Hub · 🛏️ Hub · 🧾 Record)* | ||
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| * **This scene marks a pressure shift:** The danger changes from road hazards to procedural risk. No ambushes, no shouting — instead: attention, timing, and visibility become the threats. | * **This scene marks a pressure shift:** The danger changes from road hazards to procedural risk. No ambushes, no shouting — instead: attention, timing, and visibility become the threats. | ||
| * **Carry-over is mandatory: | * **Carry-over is mandatory: | ||
| - | * **Wanted PCs are noticed passively (The Ticking Clock):** Recognition is distributed, | + | * **Wanted PCs are noticed passively (The Ticking Clock):** Recognition is distributed, |
| * **Brom Cedeno is the low-friction interface: | * **Brom Cedeno is the low-friction interface: | ||
| * **Guarding Trooper escalation is procedural: | * **Guarding Trooper escalation is procedural: | ||
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| * ☞ **Resolution: | * ☞ **Resolution: | ||
| * ← **Previous Scene:** [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]], | * ← **Previous Scene:** [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]], | ||
| - | * →** Next Scene: | + | * →** Next Scene: |
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| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] | | | **[[django_s_diner|Django’s Diner]]** | Food · Rumors · Low-cost stability | Eat cheaply · overhear timber and trade talk · ask the serving Butler Bot Roxy about the receipt found on the Hand and his henchmen | Warm · Cramped · Watchful | → [[hauh_morningstar_djangos_diner|Scene 4a]] | | ||
| - | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] · encounter Sagan Belmont in forced proximity | + | | **[[saws_end|Saw’s End]]** | Lodging · Social Risk · Rumor Hub | Secure the only accommodation in Morningstar · gather guarded rumors about “J.W.” and his operations · risk visibility through drinking or playing [[twenty_one|Twenty One]] | Loud · Smoky · Volatile · Consequences enforced | → [[hauh_morningstar_saws_end|Scene 4b]] | |
| | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | | **[[morningstar_food_market|Morningstar Food Market]]** | Supplies · Barter | Replace basics · buy trail food · observe who watches newcomers and who avoids them | Practical · Neutral | → [[hauh_morningstar_food_market|Scene 4c]] | | ||
| | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] | | | **[[medical_station_of_morningstar|Medical Station of Morningstar]]** | Healing · Recovery | Treat injuries · stabilize conditions · receive prescriptions for medication or painkillers (to be filled at the [[pharmacy_of_morningstar|Pharmacy of Morningstar]]) | Clean · Functional · Moderate cost | → [[hauh_morningstar_medical_station|Scene 4d]] | | ||
hauh_arrival_in_morningstar.1771133104.txt.gz · Last modified: 2026/02/15 05:25 by admin