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hauh_2c_food_market [2026/02/27 18:13] – [DM Tutorial: How to approach the scene] adminhauh_2c_food_market [2026/04/02 05:14] (current) – [5 | Triggers, Actions & Consequences] admin
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 ==== Initial Read-Aloud (Scene Opening) ==== ==== Initial Read-Aloud (Scene Opening) ====
  
-You step into Phoenix Square, and the noise is instant—a wall of shouting, sizzling grease, and clattering knives. Tarp sails snap overhead, casting restless, shifting shadows across the raised decking. The air is thick with the smell of driftwood smoke, sweat, and sweet, heavy fruit.+You step into Phoenix Square, and the noise is instant — a wall of shouting, sizzling grease, and clattering knives. Tarp sails snap overhead, casting restless, shifting shadows across the raised decking. The air is thick with the smell of driftwood smoke, sweat, and sweet, heavy fruit.
  
-Through the haze, a rhythmic shout cuts through the chaos: "Tasty Tandora! Healthy fruits! Smoothies - one K!"+Through the haze, a rhythmic shout cuts through the chaos: //"Tasty Tandora! Healthy fruits! Smoothies - one K!"//
  
 The voice belongs to a broad-shouldered man in a juice-stained apron, standing behind a stall stacked high with orange pyramids. He leans over a mechanical press, wrestling a lever to fill cups with one hand while waving in customers with the other. The voice belongs to a broad-shouldered man in a juice-stained apron, standing behind a stall stacked high with orange pyramids. He leans over a mechanical press, wrestling a lever to fill cups with one hand while waving in customers with the other.
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 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
-| 🚨 **PCs blow their cover in the crowd (The Micro Clock Starts)** | A vendor shouts in alarm, or a Guarding Trooper spots a recognized face across the aisle. The Trooper raises a whistle to their lips. A sharp, piercing trill cuts through the noise of the market. | __The Clock Starts:__ The PCs have exactly 1d4 rounds to break line of sight and lose themselves in the maze of stalls before the market exits are sealed. |+| 🚨 **PCs blow their cover in the crowd (The Micro Clock Starts)** | A vendor shouts in alarm, or a Guarding Trooper spots a recognized face across the aisle. The Trooper raises a whistle to their lips. A sharp, piercing trill cuts through the noise of the market. | __The Clock Starts:__ The PCs have exactly 1d4 rounds (a few tense seconds) to break line of sight and lose themselves in the maze of stalls before the market exits are sealed. |
 | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs fail to hide, or if the Market is their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | Guarding Troopers push through the crowd from three sides, batons drawn, pinning the PCs against a meat stall. "Don't make this messy. Hands up." | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs fail to hide, or if the Market is their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | Guarding Troopers push through the crowd from three sides, batons drawn, pinning the PCs against a meat stall. "Don't make this messy. Hands up." |
 | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention. __If PCs resist/flee:__ A violent, chaotic escape sequence begins, tearing down stalls and causing panic. | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention. __If PCs resist/flee:__ A violent, chaotic escape sequence begins, tearing down stalls and causing panic. |
hauh_2c_food_market.1772215986.txt.gz · Last modified: 2026/02/27 18:13 by admin

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