hauh_2c_food_market
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hauh_2c_food_market [2026/02/07 06:54] – [New Kourou Hub Overview (Travel Options)] admin | hauh_2c_food_market [2026/04/02 05:14] (current) – [5 | Triggers, Actions & Consequences] admin | ||
|---|---|---|---|
| Line 11: | Line 11: | ||
| * **Tone:** Bright · Bustling · Slightly chaotic | * **Tone:** Bright · Bustling · Slightly chaotic | ||
| - | **Atmosphere & Sensory Cues: | + | **Atmosphere & Sensory Cues:** Sizzling eel fat · drifting steam · shouting vendors · clatter of crates · children weaving between stalls |
| - | Sizzling eel fat · drifting steam · shouting vendors · clatter of crates · children weaving between stalls | + | |
| ---- | ---- | ||
| - | ===== 2 | Read-Aloud Description | + | ===== 2 | Read-Aloud Description ==== |
| ==== Initial Read-Aloud (Scene Opening) ==== | ==== Initial Read-Aloud (Scene Opening) ==== | ||
| - | You step into Phoenix Square, and the noise is instant—a wall of shouting, sizzling grease, and clattering knives. Tarp sails snap overhead, casting restless, shifting shadows across the raised decking. The air is thick with the smell of driftwood smoke, sweat, and sweet, heavy fruit. | + | You step into Phoenix Square, and the noise is instant — a wall of shouting, sizzling grease, and clattering knives. Tarp sails snap overhead, casting restless, shifting shadows across the raised decking. The air is thick with the smell of driftwood smoke, sweat, and sweet, heavy fruit. |
| - | Through the haze, a rhythmic shout cuts through the chaos: | + | Through the haze, a rhythmic shout cuts through the chaos: |
| The voice belongs to a broad-shouldered man in a juice-stained apron, standing behind a stall stacked high with orange pyramids. He leans over a mechanical press, wrestling a lever to fill cups with one hand while waving in customers with the other. | The voice belongs to a broad-shouldered man in a juice-stained apron, standing behind a stall stacked high with orange pyramids. He leans over a mechanical press, wrestling a lever to fill cups with one hand while waving in customers with the other. | ||
| - | Around him, the market is a dense, shifting maze. Steaming Zelor rolls, racks of drying Mirel Leaf, and rows of curing Hoo and Odo meat crowd the aisles. | + | Around him, the market is a dense, shifting maze. Steaming Zelor rolls, racks of drying Mirel Leaf, and rows of curing Hoo and Odo meat crowd the aisles. |
| - | The crowd is thick here — a sea of shoulders and elbows. It's a good place to disappear, but it's also a place with a thousand eyes. In a crush like this, you wouldn' | + | The crowd is thick here — a sea of shoulders and elbows. It's a good place to disappear, but it's also a place with a thousand eyes. In a crush like this, you wouldn' |
| {{ : | {{ : | ||
| - | ---- | ||
| - | |||
| - | ==== Staged Read-Alouds (Progressive Descriptions) ==== | ||
| - | |||
| - | | **Trigger / Timing** | **Read-Aloud or Narrative Insert** | | ||
| - | | **PCs move deeper into the market** | Stalls tighten around you as the crowd swells. A [[courier_drones|Courier Drone]] descends with a hum, clipping the edge of a tarp before shooting skyward again. | | ||
| - | | **PCs examine Sola’s stall** | Sola brightens. “Settlers! You look hungry. Smoothie? Fruit? Special discount if I know your faces…” He squints, trying to recall past visits. | | ||
| - | | **PCs scan other stalls** | A wave of smells rolls in: hot Zelor rolls, honey-glazed Bilax wedges, briny [[skyweaver_eels|Skyweaver]] smoke. Children dart past chasing a [[cleaning_bots|Cleaning Bot]], laughing. | | ||
| ---- | ---- | ||
| Line 45: | Line 36: | ||
| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | Supplies · Social · Light Risk | Buy food · meet vendors · discover rumors · avoid being robbed | Provide provisions · world texture · pickpocket tension | | + | | **Supplies · Social · Light Risk** | Buy food · meet vendors · discover rumors · avoid being robbed | Provide provisions |
| ---- | ---- | ||
| Line 52: | Line 43: | ||
| | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React** | **Wiki Link** | | | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React** | **Wiki Link** | | ||
| - | | **Sola Enu** | Tandora vendor | Sell smoothies & fruit · friendly banter | Warm, chatty, happy to recognize returning PCs; automatic discount if met before | [[new_kourou_food_market|Food Market]] | | + | | **Sola Enu** | Tandora vendor | Sell smoothies & fruit · friendly banter | Warm, chatty. Squints |
| - | | **Ira Venn (background)** | Second-hand garments | Sell jackets & pants | May recognize PCs from previous adventure and offer a discount | [[new_kourou_food_market|Food Market]] | | + | | **Ira Venn** | Second-hand garments | Sell jackets & pants | May recognize PCs from previous adventure and offer a discount. | [[new_kourou_food_market|Food Market]] | |
| - | | **Finlay Hyden (optional)** | Pickpocket | Lift purses · avoid trouble | Strikes only if PCs weren’t robbed before or didn’t catch him previously | — | | + | | **Finlay Hyden** | Pickpocket | Lift purses · avoid trouble | Strikes only if PCs weren’t robbed before or didn’t catch him previously. Freezes if spotted. |
| - | | **Guarding Trooper Patrol | + | | **Guarding Trooper Patrol** | [[guarding_troopers_headquarters|Guarding |
| ---- | ---- | ||
| Line 61: | Line 52: | ||
| ===== 5 | Triggers, Actions & Consequences ===== | ===== 5 | Triggers, Actions & Consequences ===== | ||
| - | === A. Supplies | + | === Phase 1a — The Ticking Clock (Wanted |
| - | | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | + | //This phase applies only if the PCs have a High Exposure status and they blow their cover by drawing weapons, using magic/tech loudly, or failing a disguise check.// |
| - | | 🍞 **PCs buy provisions** | Vendors describe rations; discounts apply if recognized | PCs obtain food for travel; avoids exhaustion penalties later | | + | |
| - | | 💬 **Ask about Morningstar** | Vendors snort: “Trees, fog, lumberjacks, and bar brawls. Hope you like splinters.” | Foreshadows Morningstar’s rough vibe | | + | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | |
| + | | 🚨 **PCs blow their cover in the crowd (The Micro Clock Starts)** | A vendor shouts in alarm, or a Guarding Trooper spots a recognized | ||
| + | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs fail to hide, or if the Market is their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | Guarding Troopers push through the crowd from three sides, batons drawn, pinning the PCs against a meat stall. " | ||
| + | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention. __If PCs resist/ | ||
| --- | --- | ||
| - | === B. Pickpocket Event (Finlay Hyden) === | + | === Phase 1b — Supplies & Interaction |
| - | Finlay attempts theft only if: PCs were not robbed previously and did not catch him last time OR PCs have passive Perception < 13 OR group splits | + | //This phase applies |
| - | | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | + | | **Trigger / Cue** | **Immediate Reaction |
| - | | 💰 **Finlay attempts to steal** | Sleight of Hand +4 vs Passive Perception | PC loses 20–50 K (2d10×2) | | + | | 🍞 **PCs buy provisions** | Vendors describe trail rations |
| - | | 👀 **PC notices theft** | Finlay freezes, then bolts | 3-step chase (DC 12 Athletics/ | + | | 👋 **Vendor Recognition |
| - | | 🏃 **If PCs give chase** | Market erupts | + | | 💬 **Ask about Morningstar** | Vendors snort: “Trees, fog, lumberjacks, |
| - | | ❌ **If PCs fail to catch him** | Finlay disappears into the service alley | Loss of funds impacts later travel choices | + | |
| --- | --- | ||
| - | === C. Vendor Recognition Bonuses | + | === Phase 2 — The Pickpocket Event (Finlay Hyden) === |
| - | **If PCs purchased from a stall during [[the_man_without_a_name|The Man Without A Name]]: | + | //Finlay attempts theft only if: The PCs were not robbed by him previously, |
| - | That vendor recognizes them and gives a 1 K discount or a free sample**. | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | === D. If PCs Are Wanted (Optional Tension) === | + | |
| | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| - | | 🚨 **PCs are known fugitives | + | | 💰 **Finlay attempts to steal** | The DM rolls a Sleight of Hand check (+4) against the target PC's Passive Perception. | On a success, the PC loses 40–100 Kourou (2d10 × 2). They only realize it later. | |
| + | | 👀 **PC actively notices the theft** | Finlay freezes, eyes wide with panic, drops the coin purse, and bolts into the crowd. | Triggers a 3-step chase (DC 12 Athletics/Acrobatics) weaving through the dense stalls. | | ||
| + | | 🏃 **If PCs give chase** | The market | ||
| + | | ❌ **If PCs fail to catch him** | Finlay disappears into the service alley, laughing. | Loss of funds directly impacts their ability to afford mounts or caravan tickets later. | ||
| + | ---- | ||
| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| * **Tone:** Bright, bustling, chaotic in a friendly-but-overwhelming way. Nothing here is lethal — but everything is distracting. The market should feel like a living organism with constant motion, noise, and temptation. | * **Tone:** Bright, bustling, chaotic in a friendly-but-overwhelming way. Nothing here is lethal — but everything is distracting. The market should feel like a living organism with constant motion, noise, and temptation. | ||
| - | + | | |
| - | | + | * **Focus the Stakes:** Food and water are crucial for the journey to Morningstar. Losing money to Finlay |
| - | + | * **Continuity & Recognition: | |
| - | * **No Resolutions Here:** | + | |
| - | * This scene is strictly about supplies, flavor, and small social beats. | + | |
| - | * Travel choices resolve in Scene 2a (Courier Station) or Scene 2b (Mandala’s Mounts) or Scene 2d (Cart Purchase). | + | |
| - | * If the pickpocket chase triggers, | + | |
| - | + | ||
| - | * **Focus the Stakes:** | + | |
| - | | + | |
| - | * Losing money here may meaningfully affect later decisions | + | |
| - | * The pickpocket introduces tension without derailing the adventure — a short spike of adrenaline. | + | |
| - | + | ||
| - | * **Continuity & Returning Player | + | |
| - | * Vendors should recognize PCs who bought from them during | + | |
| - | * If Finlay Hyden robbed or was caught by the PCs previously, he does not strike again. | + | |
| - | + | ||
| - | * **Optional Trooper Tension: | + | |
| - | * If the PCs are wanted or suspicious, Troopers use the dense crowd to quietly observe them. | + | |
| - | | + | |
| - | + | ||
| - | | + | |
| - | * Guide players toward choices — not outcomes. | + | |
| - | * The market gives information, supplies, rumors, and a single optional threat. | + | |
| - | * Once players have what they need, funnel them gently back to the travel decision. | + | |
| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | **Short version: | + | {{ :dm_briefing_hauh_foodmarketmorningstar_2.mp3 |}} |
| - | + | ||
| - | {{ :dm_briefing_new_kourou_food_market.mp3 |}} | + | |
| ----- | ----- | ||
| Line 137: | Line 105: | ||
| * ☞ **Resolution: | * ☞ **Resolution: | ||
| * ← **Previous Scene:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | * ← **Previous Scene:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | ||
| + | * → **Next Scene:** Return to the New Kourou Hub Overview below to choose your final travel option, or proceed directly to [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]] if preparations are complete. | ||
| ==== New Kourou Hub Overview (Travel Options) ==== | ==== New Kourou Hub Overview (Travel Options) ==== | ||
| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| - | | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | + | | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | Bureaucratic · Busy | → [[hauh_2a_courier_station|Scene 2a – Courier Station]] | |
| - | | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Speak with Mandala | + | | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Speak with Mandala | Loud · Mildly tense | → [[hauh_2b_mandalas_mounts|Scene 2b – Mandala’s Mounts]] | |
| | **[[new_kourou_food_market|New Kourou Food Market]]** | Supplies · Provisions | Buy trail food & water · Spot Sola Enu’s Tandora stall | Crowded · Friendly | → [[hauh_2c_food_market|Scene 2c – Food Market]] | | | **[[new_kourou_food_market|New Kourou Food Market]]** | Supplies · Provisions | Buy trail food & water · Spot Sola Enu’s Tandora stall | Crowded · Friendly | → [[hauh_2c_food_market|Scene 2c – Food Market]] | | ||
| | **[[schmitz_funeral_home|Schmitz Funeral Home]]** | Vehicle Purchase | Inspect & buy mortician’s cart | Quiet · Slightly eerie · Low pressure | → [[hauh_2d_buying_mortician_cart|Scene 2d – Buying a Mortician’s Cart]] | | | **[[schmitz_funeral_home|Schmitz Funeral Home]]** | Vehicle Purchase | Inspect & buy mortician’s cart | Quiet · Slightly eerie · Low pressure | → [[hauh_2d_buying_mortician_cart|Scene 2d – Buying a Mortician’s Cart]] | | ||
hauh_2c_food_market.1770447259.txt.gz · Last modified: 2026/02/07 06:54 by admin