hauh_2c_food_market
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| hauh_2c_food_market [2026/01/10 05:28] – [2 | Read-Aloud Description] admin | hauh_2c_food_market [2026/04/02 05:14] (current) – [5 | Triggers, Actions & Consequences] admin | ||
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| * **Tone:** Bright · Bustling · Slightly chaotic | * **Tone:** Bright · Bustling · Slightly chaotic | ||
| - | **Atmosphere & Sensory Cues: | + | **Atmosphere & Sensory Cues:** Sizzling eel fat · drifting steam · shouting vendors · clatter of crates · children weaving between stalls |
| - | Sizzling eel fat · drifting steam · shouting vendors · clatter of crates · children weaving between stalls | + | |
| ---- | ---- | ||
| - | ===== 2 | Read-Aloud Description | + | ===== 2 | Read-Aloud Description ==== |
| ==== Initial Read-Aloud (Scene Opening) ==== | ==== Initial Read-Aloud (Scene Opening) ==== | ||
| - | Phoenix Square | + | You step into Phoenix Square, and the noise is instant — a wall of shouting, sizzling grease, and clattering knives. Tarp sails snap overhead, casting |
| - | A voice you recognize rises above the chaos: | + | Through the haze, a rhythmic shout cuts through |
| - | **“Tasty [[tandora_fruit|Tandora]]! Healthy fruits! Smoothies — one K!”** | + | The voice belongs to a broad-shouldered man in a juice-stained apron, standing behind a stall stacked high with orange pyramids. He leans over a mechanical press, wrestling a lever to fill cups with one hand while waving in customers with the other. |
| - | It’s Sola Enu, the same vendor whose call pulled you toward this place from the street. His stall glows warm yellow beneath | + | Around him, the market is a dense, shifting maze. Steaming Zelor rolls, racks of drying Mirel Leaf, and rows of curing Hoo and Odo meat crowd the aisles. |
| - | Around him, the Food Market hums with frontier energy: steaming [[zelor_grain|Zelor]] rolls, skewers hissing on open fire, [[mirel_leaf|Mirel Leaf]] hanging from racks, [[hoos|Hoo]] and [[odo|Odo]] meat curing in tidy rows, and second-hand garments fluttering on a breeze that seems to come from everywhere at once. | + | The crowd is thick here — a sea of shoulders and elbows. It's a good place to disappear, but it's also a place with a thousand eyes. In a crush like this, you wouldn' |
| - | It’s lively. It’s crowded. It’s easy to lose track of your purse. And if you don’t want to be seen by anyone, this is probably not your ideal hiding place — this square has a thousand eyes. | + | {{ :readaloud_hauh_scene_02c_new_kourou_food_market_b.mp3 |}} |
| - | + | ||
| - | {{ :read_aloud_new_kourou_food_market.mp3 |}} | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== Staged Read-Alouds (Progressive Descriptions) ==== | + | |
| - | + | ||
| - | | **Trigger / Timing** | **Read-Aloud or Narrative Insert** | | + | |
| - | | **PCs move deeper into the market** | Stalls tighten around you as the crowd swells. A [[courier_drones|Courier Drone]] descends with a hum, clipping the edge of a tarp before shooting skyward again. | | + | |
| - | | **PCs examine Sola’s stall** | Sola brightens. “Travelers! You look hungry. Smoothie? Fruit? Special discount if I know your faces…” He squints, trying to recall past visits. | | + | |
| - | | **PCs scan other stalls** | A wave of smells rolls in: hot Zelor rolls, honey-glazed Bilax wedges, briny [[skyweaver_eels|Skyweaver]] smoke. Children dart past chasing a [[cleaning_bots|Cleaning Bot]], laughing. | | + | |
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| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | Supplies · Social · Light Risk | Buy food · meet vendors · discover rumors · avoid being robbed | Provide provisions · world texture · pickpocket tension | | + | | **Supplies · Social · Light Risk** | Buy food · meet vendors · discover rumors · avoid being robbed | Provide provisions |
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| | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React** | **Wiki Link** | | | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React** | **Wiki Link** | | ||
| - | | **Sola Enu** | Tandora vendor | Sell smoothies & fruit · friendly banter | Warm, chatty, happy to recognize returning PCs; automatic discount if met before | [[new_kourou_food_market|Food Market]] | | + | | **Sola Enu** | Tandora vendor | Sell smoothies & fruit · friendly banter | Warm, chatty. Squints |
| - | | **Ira Venn (background)** | Second-hand garments | Sell jackets & pants | May recognize PCs from previous adventure and offer a discount | [[new_kourou_food_market|Food Market]] | | + | | **Ira Venn** | Second-hand garments | Sell jackets & pants | May recognize PCs from previous adventure and offer a discount. | [[new_kourou_food_market|Food Market]] | |
| - | | **Finlay Hyden (optional)** | Pickpocket | Lift purses · avoid trouble | Strikes only if PCs weren’t robbed before or didn’t catch him previously | — | | + | | **Finlay Hyden** | Pickpocket | Lift purses · avoid trouble | Strikes only if PCs weren’t robbed before or didn’t catch him previously. Freezes if spotted. |
| - | | **Guarding Trooper Patrol | + | | **Guarding Trooper Patrol** | [[guarding_troopers_headquarters|Guarding |
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| ===== 5 | Triggers, Actions & Consequences ===== | ===== 5 | Triggers, Actions & Consequences ===== | ||
| - | === A. Supplies | + | === Phase 1a — The Ticking Clock (Wanted |
| - | | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | + | //This phase applies only if the PCs have a High Exposure status and they blow their cover by drawing weapons, using magic/tech loudly, or failing a disguise check.// |
| - | | 🍞 **PCs buy provisions** | Vendors describe rations; discounts apply if recognized | PCs obtain food for travel; avoids exhaustion penalties later | | + | |
| - | | 💬 **Ask about Morningstar** | Vendors snort: “Trees, fog, lumberjacks, and brawls by the second night. Hope you like splinters.” | Foreshadows Morningstar’s rough vibe | | + | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | |
| + | | 🚨 **PCs blow their cover in the crowd (The Micro Clock Starts)** | A vendor shouts in alarm, or a Guarding Trooper spots a recognized | ||
| + | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs fail to hide, or if the Market is their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | Guarding Troopers push through the crowd from three sides, batons drawn, pinning | ||
| + | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention. __If PCs resist/ | ||
| --- | --- | ||
| - | === B. Pickpocket Event (Finlay Hyden) === | + | === Phase 1b — Supplies & Interaction |
| - | *Finlay attempts theft only if:* | + | //This phase applies |
| - | • PCs were **not** robbed previously **and** did **not** catch him last time | + | |
| - | • OR PCs have passive Perception < 13 | + | |
| - | • OR group splits | + | |
| - | | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | + | | **Trigger / Cue** | **Immediate Reaction |
| - | | 💰 **Finlay attempts to steal** | Sleight of Hand +4 vs Passive Perception | PC loses 20–50 K (2d10×2) | | + | | 🍞 **PCs buy provisions** | Vendors describe trail rations |
| - | | 👀 **PC notices theft** | Finlay freezes, then bolts | 3-step chase (DC 12 Athletics/ | + | | 👋 **Vendor Recognition |
| - | | 🏃 **If PCs give chase** | Market erupts | + | | 💬 **Ask about Morningstar** | Vendors snort: “Trees, fog, lumberjacks, |
| - | | ❌ **If PCs fail to catch him** | Finlay disappears into the service alley | Loss of funds impacts later travel choices | + | |
| --- | --- | ||
| - | === C. Vendor Recognition Bonuses | + | === Phase 2 — The Pickpocket Event (Finlay Hyden) === |
| - | **If PCs purchased from a stall during [[the_man_without_a_name|The Man Without A Name]]: | + | //Finlay attempts theft only if: The PCs were not robbed by him previously, |
| - | That vendor recognizes them and gives a 1 K discount or a free sample**. | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | === D. If PCs Are Wanted (Optional Tension) === | + | |
| | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| - | | 🚨 **PCs are known fugitives | + | | 💰 **Finlay attempts to steal** | The DM rolls a Sleight of Hand check (+4) against the target PC's Passive Perception. | On a success, the PC loses 40–100 Kourou (2d10 × 2). They only realize it later. | |
| + | | 👀 **PC actively notices the theft** | Finlay freezes, eyes wide with panic, drops the coin purse, and bolts into the crowd. | Triggers a 3-step chase (DC 12 Athletics/Acrobatics) weaving through the dense stalls. | | ||
| + | | 🏃 **If PCs give chase** | The market | ||
| + | | ❌ **If PCs fail to catch him** | Finlay disappears into the service alley, laughing. | Loss of funds directly impacts their ability to afford mounts or caravan tickets later. | ||
| + | ---- | ||
| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| * **Tone:** Bright, bustling, chaotic in a friendly-but-overwhelming way. Nothing here is lethal — but everything is distracting. The market should feel like a living organism with constant motion, noise, and temptation. | * **Tone:** Bright, bustling, chaotic in a friendly-but-overwhelming way. Nothing here is lethal — but everything is distracting. The market should feel like a living organism with constant motion, noise, and temptation. | ||
| - | + | | |
| - | | + | * **Focus the Stakes:** Food and water are crucial for the journey to Morningstar. Losing money to Finlay |
| - | + | * **Continuity & Recognition: | |
| - | * **No Resolutions Here:** | + | |
| - | * This scene is strictly about supplies, flavor, and small social beats. | + | |
| - | * Travel choices resolve in Scene 2a (Courier Station) or Scene 2b (Mandala’s Mounts) or Scene 2d (Cart Purchase). | + | |
| - | * If the pickpocket chase triggers, | + | |
| - | + | ||
| - | * **Focus the Stakes:** | + | |
| - | | + | |
| - | * Losing money here may meaningfully affect later decisions | + | |
| - | * The pickpocket introduces tension without derailing the adventure — a short spike of adrenaline. | + | |
| - | + | ||
| - | * **Continuity & Returning Player | + | |
| - | * Vendors should recognize PCs who bought from them during | + | |
| - | * If Finlay Hyden robbed or was caught by the PCs previously, he does not strike again. | + | |
| - | + | ||
| - | * **Optional Trooper Tension: | + | |
| - | * If the PCs are wanted or suspicious, Troopers use the dense crowd to quietly observe them. | + | |
| - | | + | |
| - | + | ||
| - | | + | |
| - | * Guide players toward choices — not outcomes. | + | |
| - | * The market gives information, supplies, rumors, and a single optional threat. | + | |
| - | * Once players have what they need, funnel them gently back to the travel decision. | + | |
| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | **Short version: | + | {{ :dm_briefing_hauh_foodmarketmorningstar_2.mp3 |}} |
| - | + | ||
| - | {{ :dm_briefing_new_kourou_food_market.mp3 |}} | + | |
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| * ↑↑ **Start:** [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] | * ↑↑ **Start:** [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] | ||
| * ★ **Overview: | * ★ **Overview: | ||
| + | * ☞ **Resolution: | ||
| * ← **Previous Scene:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | * ← **Previous Scene:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | ||
| + | * → **Next Scene:** Return to the New Kourou Hub Overview below to choose your final travel option, or proceed directly to [[hauh_traveling_to_morningstar|Scene 3 - Traveling to Morningstar]] if preparations are complete. | ||
| ==== New Kourou Hub Overview (Travel Options) ==== | ==== New Kourou Hub Overview (Travel Options) ==== | ||
| | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | ||
| - | | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | + | | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | Bureaucratic · Busy | → [[hauh_2a_courier_station|Scene 2a – Courier Station]] | |
| - | | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Speak with Mandala | + | | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Speak with Mandala | Loud · Mildly tense | → [[hauh_2b_mandalas_mounts|Scene 2b – Mandala’s Mounts]] | |
| | **[[new_kourou_food_market|New Kourou Food Market]]** | Supplies · Provisions | Buy trail food & water · Spot Sola Enu’s Tandora stall | Crowded · Friendly | → [[hauh_2c_food_market|Scene 2c – Food Market]] | | | **[[new_kourou_food_market|New Kourou Food Market]]** | Supplies · Provisions | Buy trail food & water · Spot Sola Enu’s Tandora stall | Crowded · Friendly | → [[hauh_2c_food_market|Scene 2c – Food Market]] | | ||
| - | | **[[schmitz_funeral_home|Schmitz Funeral Home]]** | Vehicle Purchase | Inspect & buy mortician’s cart · Meet undertaker apprentice | + | | **[[schmitz_funeral_home|Schmitz Funeral Home]]** | Vehicle Purchase | Inspect & buy mortician’s cart | Quiet · Slightly eerie · Low pressure | → [[hauh_2d_buying_mortician_cart|Scene 2d – Buying a Mortician’s Cart]] | |
hauh_2c_food_market.1768022917.txt.gz · Last modified: 2026/01/10 05:28 by admin