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hauh_2b_mandalas_mounts [2026/02/27 17:55] – [6 | DM Notes] adminhauh_2b_mandalas_mounts [2026/04/02 05:08] (current) – [5 | Triggers, Actions & Consequences] admin
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 //This phase applies only if the PCs have a High Exposure status and they blow their cover or are recognized by Rajid. // //This phase applies only if the PCs have a High Exposure status and they blow their cover or are recognized by Rajid. //
 | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** |
-| 🚨 **PCs are recognized by Rajid (The Micro Clock Starts)** | Rajid stops scrubbing the Veyra. He recognizes them from the bounty wire. He doesn't yell. He steps closer, lowering his voice. "I know who you are. There's a patrol fifty meters down the street. You want to ride out of here? You buy them outright, double the listed price, and you do it right now." | __The Clock Starts:__ Rajid is extorting them. The PCs have exactly 1d4 minutes to pay his exorbitant bribe/purchase price and ride out the back gate, or silence him before he calls the patrol inside. |+| 🚨 **PCs are recognized by Rajid (The Micro Clock Starts)** | Rajid stops scrubbing the Veyra. He recognizes them from the bounty wire. He doesn't yell. He steps closer, lowering his voice. "I know who you are. There's a patrol fifty meters down the street. You want to ride out of here? You buy them outright, double the listed price, and you do it right now." | __The Clock Starts:__ Rajid is extorting them. The PCs have exactly 1d4 rounds (a few tense seconds) to pay his exorbitant bribe/purchase price and ride out the back gate, or silence him before he calls the patrol inside. |
 | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs refuse to pay, linger to argue, or if the Stables are their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | The heavy timber gates are kicked open. Guarding Troopers flood the muddy yard with stun batons drawn. "Nobody move! Hands in the air!" | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs refuse to pay, linger to argue, or if the Stables are their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | The heavy timber gates are kicked open. Guarding Troopers flood the muddy yard with stun batons drawn. "Nobody move! Hands in the air!" |
 | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention at the local Guarding Troopers Station. __If PCs resist/flee:__ A chaotic shootout or mounted breakout sequence begins in the muddy yard. | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention at the local Guarding Troopers Station. __If PCs resist/flee:__ A chaotic shootout or mounted breakout sequence begins in the muddy yard. |
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 ==== DM Tutorial: How to approach the scene ==== ==== DM Tutorial: How to approach the scene ====
  
-{{ :dm_briefing_hauh_scene_02b_mandalasmounts_c.mp3 |}} +{{ :dm_briefing_hauh_mandalasmounts_2.mp3 |}}
 ---- ----
  
hauh_2b_mandalas_mounts.1772214912.txt.gz · Last modified: 2026/02/27 17:55 by admin

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