hauh_2b_mandalas_mounts
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| hauh_2b_mandalas_mounts [2026/02/27 17:36] – admin | hauh_2b_mandalas_mounts [2026/04/02 05:08] (current) – [5 | Triggers, Actions & Consequences] admin | ||
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| === Phase 1a — The Ticking Clock (Wanted & Compromised) === | === Phase 1a — The Ticking Clock (Wanted & Compromised) === | ||
| - | *(This phase applies only if the PCs have a High Exposure status | + | //This phase applies only if the PCs have a High Exposure status |
| | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | | **Trigger / Cue (Player Action)** | **Immediate Reaction** | **Clue / Consequence** | | ||
| - | | 🚨 **PCs are recognized by Rajid (The Micro Clock Starts)** | Rajid stops scrubbing the Veyra. He recognizes them from the bounty wire. He doesn' | + | | 🚨 **PCs are recognized by Rajid (The Micro Clock Starts)** | Rajid stops scrubbing the Veyra. He recognizes them from the bounty wire. He doesn' |
| - | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs refuse to pay, linger to argue, or if the Stables are their **+1 Location** visited after triggering the Macro Clock on the streets, time runs out. | The heavy timber gates are kicked open. Guarding Troopers flood the muddy yard with stun batons drawn. " | + | | ⏳ **The Ticking Clock Expires (The Arrest)** | If the PCs refuse to pay, linger to argue, or if the Stables are their +1 Location visited after triggering the Macro Clock on the streets, time runs out. | The heavy timber gates are kicked open. Guarding Troopers flood the muddy yard with stun batons drawn. " |
| - | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | **If PCs submit:** Arrest and detention at the local Guarding Troopers Station. | + | | 💥 **Guarding Troopers attempt to arrest the PCs** | The PCs must make an immediate choice. | __If PCs submit:__ Arrest and detention at the local Guarding Troopers Station. |
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| === Phase 1b — The Transaction (Standard Interaction) === | === Phase 1b — The Transaction (Standard Interaction) === | ||
| - | *(This phase applies if the PCs are Low Exposure, successfully disguised, or have paid Rajid' | + | //This phase applies if the PCs are Low Exposure, successfully disguised, or have paid Rajid' |
| - | + | "Good Standing" | |
| - | *"Good Standing" | + | |
| | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| | 🤝 **PCs ask to rent/buy (Good Standing)** | Rajid sighs, wiping his hands. " | | 🤝 **PCs ask to rent/buy (Good Standing)** | Rajid sighs, wiping his hands. " | ||
| - | | 😠 **PCs ask to rent/buy (Bad Standing)** | Rajid squints, then his face darkens. "Oh… it's you. You still owe me a Veyra. No rentals until the debt is cleared." | + | | 😠 **PCs ask to rent/buy (Bad Standing)** | Rajid squints, then his face darkens. "Oh… it's you. You still owe me a Veyra. No rentals until the debt is cleared." |
| - | | 📜 **PCs successfully finalize a rental/ | + | | 📜 **PCs successfully finalize a rental/ |
| | 🚫 **PCs decline to rent or buy mounts** | Rajid glares at them. "I sometimes wonder if people think before they show up here... Some seem surprised I charge money for my services. Get out." | PCs must shift to alternative travel: the Courier Station, the Mortician' | | 🚫 **PCs decline to rent or buy mounts** | Rajid glares at them. "I sometimes wonder if people think before they show up here... Some seem surprised I charge money for my services. Get out." | PCs must shift to alternative travel: the Courier Station, the Mortician' | ||
| --- | --- | ||
| - | === Phase 2 — Pricing & Conditions === | + | === Pricing & Conditions === |
| | **Service** | **Handling / Conditions** | **Price** | | | **Service** | **Handling / Conditions** | **Price** | | ||
| - | | :--- | :--- | :--- | | ||
| | **Veyra Rental** | Contract required; return by 17:00. | 40 K/day + 5 K/day feed (Plus a 120 K refundable deposit) | | | **Veyra Rental** | Contract required; return by 17:00. | 40 K/day + 5 K/day feed (Plus a 120 K refundable deposit) | | ||
| | **Veyra Sale** | As-is inspection; age/shape noted. | 400 K (Blue) / 800 K (Mona) | | | **Veyra Sale** | As-is inspection; age/shape noted. | 400 K (Blue) / 800 K (Mona) | | ||
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| * **Mandala’s Mood:** Irritable but professional. The dyed Veyra incident has pushed him over the edge, and the PCs arriving makes it worse — especially if they killed his last rental. | * **Mandala’s Mood:** Irritable but professional. The dyed Veyra incident has pushed him over the edge, and the PCs arriving makes it worse — especially if they killed his last rental. | ||
| - | * **The Ticking Clock Extortion: | + | * **The [[ticking_clock|Ticking Clock]] Extortion: |
| * **Mount Availability Logic:** Mona and Blue are the *only* available mounts. The other stalls are empty. | * **Mount Availability Logic:** Mona and Blue are the *only* available mounts. The other stalls are empty. | ||
| * **Blue’s Gameplay Impact:** First Animal Handling check is at disadvantage. Blue sneezes dye occasionally (comic relief), but otherwise has identical stats to a standard Veyra. | * **Blue’s Gameplay Impact:** First Animal Handling check is at disadvantage. Blue sneezes dye occasionally (comic relief), but otherwise has identical stats to a standard Veyra. | ||
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| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | {{ :dm_briefing_hauh_scene_02b_mandalasmounts_c.mp3 |}} | + | {{ :dm_briefing_hauh_mandalasmounts_2.mp3 |}} |
| ---- | ---- | ||
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| * ☞ **Resolution: | * ☞ **Resolution: | ||
| * ← **Previous Scene / Hub:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | * ← **Previous Scene / Hub:** [[hauh_2_travel_preparations|Scene 2 – Travel Preparations]] | ||
| - | * → **Next Scene:** If the PCs mount up and leave the city, continue with [[hauh_traveling_to_morningstar|Scene 3 – Traveling to Morningstar]]. If they decline to buy here, check the New Kourou Hub below to choose another travel option. | + | * → **Next Scene:** If the PCs mount up and leave the settlement, continue with [[hauh_traveling_to_morningstar|Scene 3 – Traveling to Morningstar]]. If they decline to buy here, check the New Kourou Hub below to choose another travel option. |
| ==== New Kourou Hub Overview (Other Travel Options) ==== | ==== New Kourou Hub Overview (Other Travel Options) ==== | ||
hauh_2b_mandalas_mounts.1772213805.txt.gz · Last modified: 2026/02/27 17:36 by admin