hauh_2_travel_preparations
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hauh_2_travel_preparations [2026/04/02 04:45] – [5 | Triggers, Options & Consequences] admin | hauh_2_travel_preparations [2026/04/02 04:49] (current) – [4 | Key (N)PCs + Dynamic Cues] admin | ||
|---|---|---|---|
| Line 27: | Line 27: | ||
| Directly across the street, sitting heavy and silent in the muck, is a dark, copper-bound carriage. It has narrow, chapel-slit windows and a grim aesthetic that stands out among the rough utility carts. A crooked sign hanging from its side reads simply: FOR SALE — ASK AT SCHMITZ. | Directly across the street, sitting heavy and silent in the muck, is a dark, copper-bound carriage. It has narrow, chapel-slit windows and a grim aesthetic that stands out among the rough utility carts. A crooked sign hanging from its side reads simply: FOR SALE — ASK AT SCHMITZ. | ||
| - | [[Morningstar|Morningstar]] is a long haul to the north. | + | [[Morningstar|Morningstar]] is a long haul to the north. |
| {{ : | {{ : | ||
| Line 52: | Line 52: | ||
| | **Sola Enu (voice only)** | Vendor at [[new_kourou_food_market|New Kourou Food Market]] | Sell Tandora fruits & smoothies | Heard yelling his typical sales call (“Tasty Tandora — Healthy Fruits!”). If PCs follow the voice, this leads to a new scene: [[hauh_2c_food_market|Scene 2c – Food Market]] | [[new_kourou_food_market|New Kourou Food Market]] | | | **Sola Enu (voice only)** | Vendor at [[new_kourou_food_market|New Kourou Food Market]] | Sell Tandora fruits & smoothies | Heard yelling his typical sales call (“Tasty Tandora — Healthy Fruits!”). If PCs follow the voice, this leads to a new scene: [[hauh_2c_food_market|Scene 2c – Food Market]] | [[new_kourou_food_market|New Kourou Food Market]] | | ||
| | **Random New Kourou Locals** | Settlers, workers, passers-by | Go about daily business; avoid trouble | Provide quick directions if approached. Some may warn PCs if Troopers have been asking about strangers. Never initiate conversation. | — | | | **Random New Kourou Locals** | Settlers, workers, passers-by | Go about daily business; avoid trouble | Provide quick directions if approached. Some may warn PCs if Troopers have been asking about strangers. Never initiate conversation. | — | | ||
| + | | **Guarding Trooper Patrol** | [[guarding_troopers_headquarters|Guarding Trooper Station of New Kourou]] | Maintain order, verify manifests | Move in pairs.| [[guarding_troopers|Guarding Troopers]] | | ||
| ==== Special Character Notes (only applies if PCs are in the party): ==== | ==== Special Character Notes (only applies if PCs are in the party): ==== | ||
| Line 98: | Line 99: | ||
| ==== The Ticking Clock Tutorial: ==== | ==== The Ticking Clock Tutorial: ==== | ||
| - | * If the PCs are High Exposure and walk out without disguises, explicitly tell the players: | + | |
| * **Disguise Penalties: | * **Disguise Penalties: | ||
hauh_2_travel_preparations.1775105138.txt.gz · Last modified: 2026/04/02 04:45 by admin