hauh_2_travel_preparations

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hauh_2_travel_preparations [2026/04/02 04:45] – [5 | Triggers, Options & Consequences] adminhauh_2_travel_preparations [2026/04/02 04:49] (current) – [4 | Key (N)PCs + Dynamic Cues] admin
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 Directly across the street, sitting heavy and silent in the muck, is a dark, copper-bound carriage. It has narrow, chapel-slit windows and a grim aesthetic that stands out among the rough utility carts. A crooked sign hanging from its side reads simply: FOR SALE — ASK AT SCHMITZ. Directly across the street, sitting heavy and silent in the muck, is a dark, copper-bound carriage. It has narrow, chapel-slit windows and a grim aesthetic that stands out among the rough utility carts. A crooked sign hanging from its side reads simply: FOR SALE — ASK AT SCHMITZ.
  
-[[Morningstar|Morningstar]] is a long  haul to the north.  You need a mount, a ride or at least a plan—and you need to get off this street before the wrong  guys  notice you’re leaving.+[[Morningstar|Morningstar]] is a long  haul to the north.  You need a mount, a ride or at least a plan — and you need to get off this street before the wrong  guys notice you’re leaving.
  
 {{ :readaloud_hauh_scene_02_travelpreparations_b.mp3 |}} {{ :readaloud_hauh_scene_02_travelpreparations_b.mp3 |}}
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 | **Sola Enu (voice only)** | Vendor at [[new_kourou_food_market|New Kourou Food Market]] | Sell Tandora fruits & smoothies | Heard yelling his typical sales call (“Tasty Tandora — Healthy Fruits!”). If PCs follow the voice, this leads to a new scene: [[hauh_2c_food_market|Scene 2c – Food Market]] | [[new_kourou_food_market|New Kourou Food Market]] | | **Sola Enu (voice only)** | Vendor at [[new_kourou_food_market|New Kourou Food Market]] | Sell Tandora fruits & smoothies | Heard yelling his typical sales call (“Tasty Tandora — Healthy Fruits!”). If PCs follow the voice, this leads to a new scene: [[hauh_2c_food_market|Scene 2c – Food Market]] | [[new_kourou_food_market|New Kourou Food Market]] |
 | **Random New Kourou Locals** | Settlers, workers, passers-by | Go about daily business; avoid trouble | Provide quick directions if approached. Some may warn PCs if Troopers have been asking about strangers. Never initiate conversation. | — | | **Random New Kourou Locals** | Settlers, workers, passers-by | Go about daily business; avoid trouble | Provide quick directions if approached. Some may warn PCs if Troopers have been asking about strangers. Never initiate conversation. | — |
 +| **Guarding Trooper Patrol** | [[guarding_troopers_headquarters|Guarding Trooper Station of New Kourou]] | Maintain order, verify manifests | Move in pairs.| [[guarding_troopers|Guarding Troopers]] |
  
 ==== Special Character Notes (only applies if PCs are in the party): ==== ==== Special Character Notes (only applies if PCs are in the party): ====
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 ==== The Ticking Clock Tutorial: ==== ==== The Ticking Clock Tutorial: ====
  
-  * If the PCs are High Exposure and walk out without disguises, explicitly tell the players: *"The Macro Clock has started. You have been spotted. You have time to visit exactly one location in this hub before the Troopers swarm you. Choose wisely. This trains them for the Hope and the Morningstar Hub later.+  * **If the PCs are High Exposure and walk out without disguises**, explicitly tell the players: "The Macro Clock has started. You have been spotted. You have time to visit exactly one location in this hub before the Troopers swarm you. Choose wisely. This trains them for the Hope and the Morningstar Hub later.
   * **Disguise Penalties:** Do not forget to enforce the mechanical penalties from Scene 01 (e.g., the itching pain of the Penitent capes, the CHA drop from shaving).    * **Disguise Penalties:** Do not forget to enforce the mechanical penalties from Scene 01 (e.g., the itching pain of the Penitent capes, the CHA drop from shaving). 
  
hauh_2_travel_preparations.1775105138.txt.gz · Last modified: 2026/04/02 04:45 by admin

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