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dark_side_hotel [2025/12/03 03:22] – [DARK SIDE HOTEL] admindark_side_hotel [2025/12/15 03:35] (current) – [Architectural Significance] admin
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 ====== DARK SIDE HOTEL ====== ====== DARK SIDE HOTEL ======
  
-{{:dark_side_hotel_gg_scenic_2d.png?direct&400|}}+{{:the_dark_side_hotel_scenic2d.png?direct&400|}}
 ===== Overview ===== ===== Overview =====
  
   * **Location:** Public Services Ring, [[firetown|Firetown]]   * **Location:** Public Services Ring, [[firetown|Firetown]]
   * **Address:** NW Public Services Ring Road 7    * **Address:** NW Public Services Ring Road 7 
-  * **Surroundings:** Opposite the [[firetown_darts_club|Firetown Darts Club]]+  * **Surroundings:** Nearby the [[firetown_darts_club|Firetown Darts Club]]
  
 Founded in 2629 by notorious entertainment impresario [[Tina Bonanno|Tina Bonanno]] — dubbed the “Puppet Master” for her covert [[Cartel|Cartel]] networks — the Dark Side Hotel was the [[free_state_of_settlers|Free State of Settlers’]] largest lodging, boasting 102 opulent rooms, a high-class restaurant, a sprawling gambling hall, and the celebrated New Venetian Palace showstage. Beneath its veneer of glamour lay the Cartel’s clandestine drug market, theft rings, and contract-killing operations. Founded in 2629 by notorious entertainment impresario [[Tina Bonanno|Tina Bonanno]] — dubbed the “Puppet Master” for her covert [[Cartel|Cartel]] networks — the Dark Side Hotel was the [[free_state_of_settlers|Free State of Settlers’]] largest lodging, boasting 102 opulent rooms, a high-class restaurant, a sprawling gambling hall, and the celebrated New Venetian Palace showstage. Beneath its veneer of glamour lay the Cartel’s clandestine drug market, theft rings, and contract-killing operations.
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 ===== Architectural Significance ===== ===== Architectural Significance =====
  
-  * **Construction Materials:** Dark volcanic stone quarried from the nearby [[ralar|Ralar]] volcano, reinforced with gleaming metal struts +  * **Construction Materials:** The structure consists of vertically stacked cargo containers, reinforced with salvaged starship hull segments, docking clamps, and industrial truss frames recovered from the Last Frontier wreckage and decommissioned mining platforms. Exterior surfaces are patched with mismatched metal plates, ceramic heat shields, and reclaimed bulkhead panels. Decorative wooden elements — balconies, canopies, and interior wall cladding — were added to soften the harsh industrial core. 
-  * **Floors:** 12 (tallest structure in Firetown) +  * **Floors:** 12 stacked levels, making it the tallest structure in Firetown — and visibly unstable compared to its surroundings. 
-  * **Design:** Vertical, tiered façade of mirrored panels and neon accents; tiered balconies encircle upper levels+  * **Design:** A towering, asymmetrical vertical block with protruding container balconies, external maintenance ladders, and exposed reinforcement beams. The hotel’s silhouette resembles a repurposed orbital freight tower rather than a traditional building.
   * **Geothermal Feed Vents:** Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the [[geothermal_power_plant|Geothermal Power Plant]] to maintain interior temperature   * **Geothermal Feed Vents:** Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the [[geothermal_power_plant|Geothermal Power Plant]] to maintain interior temperature
   * **Air Vents / Heat Recovery Ventilator:** The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.   * **Air Vents / Heat Recovery Ventilator:** The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
   * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Battery]]   * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Battery]]
-  * **Lighting:** Exterior clad in programmable luminescent strips that cycled vibrant patterns — earning it the nickname “Firetown’s Beacon”+  * **Lighting:** Electric light, candles, torches—the typical Firetown mix. 
  
 ===== Building Structure ===== ===== Building Structure =====
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 **Interior and Atmosphere (Beta Age)** **Interior and Atmosphere (Beta Age)**
  
-  * **Lobby & Reception:** Wooden floors velvet-like-lined concierge desks; discreet Cartel drop-boxes hidden behind a rotating art panel+  * **Lobby & Reception:** A cavernous ground-floor space assembled from merged containers. Floors are layered steel plating covered by worn carpets. Reception desks are built from polished hull panels; hidden access hatches and false walls conceal Cartel drop points and service shafts.
   * **Guest Rooms (102):** Ranging from standard quarters to penthouse suites   * **Guest Rooms (102):** Ranging from standard quarters to penthouse suites
-  * **Restaurant “Stella Nera”:** Fine-dining hall with live piano lounge inlay, and private alcoves for Cartel negotiations+  * **Restaurant “Stella Nera”:** Constructed from widened container modules with wooden floors, velvet-lined dividers, and suspended lighting rigs made from starship components. Private alcoves double as negotiation rooms.
   * **Gambling Hall:** Dozens of gaming tables for [[frostpunkt|Frostpunkt]] and [[twenty_one|Twenty One]], carpeted walkways muffled the click of concealed holsters   * **Gambling Hall:** Dozens of gaming tables for [[frostpunkt|Frostpunkt]] and [[twenty_one|Twenty One]], carpeted walkways muffled the click of concealed holsters
-  * **Showstage “New Venetian Palace”:** Grand proscenium stage with retractable curtains, hydraulic lifts, and tiered seating for 300+  * **Showstage “New Venetian Palace”:** A dramatic fusion of container shells and theatrical scaffolding. Hydraulic lifts, retractable catwalks, and rigging systems are visibly improvised but meticulously maintained.
  
 **Exterior** **Exterior**
  
-  * **Façade:** Twelve stories of polished volcanic stone interspersed with neon ribbons; massive marquee reading “DARK SIDE” +  * **Façade:** A towering stack of containers wrapped in neon ribbons, exposed braces, and docking hardware. The massive “DARK SIDE” marquee is mounted on a repurposed landing gantry.
-  * **Entrances:** Two main portals beneath arched canopies; a discreet service entrance at rear for Cartel operatives+
   * **Exterior Stall:** A heated outdoor stall seating up to 300 [[hoos|Hoos]], warmed by geothermal vents.   * **Exterior Stall:** A heated outdoor stall seating up to 300 [[hoos|Hoos]], warmed by geothermal vents.
  
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 ==== Beta Age ==== ==== Beta Age ====
  
-Walking into the Dark Side Hotel is like stepping into an alien Vegas: mirrored walls refract neon in every hue, while a steady hum of excitement and danger pulses through the air. Crystal chandeliers glint overhead, and velvet-draped lounges invite both lavish indulgence and secretive exchange. Patrons in evening finery rub shoulders with sharp-eyed Cartel couriers, and every corner seems to promise both ecstasy and ruin.+Entering the Dark Side Hotel feels like stepping into a vertical illusion of excess — luxury welded onto industrial survival. Neon light spills across metal walls, reflecting endlessly in polished panels and mirrored partitions. Music, laughter, and hushed deals bleed between levels as elevators grind upward through the structure. Velvet, wood, and warm light attempt to mask the ever-present reminder beneath your feet: this place was never meant to stand so tall.
  
 ==== Gamma Age ==== ==== Gamma Age ====
  
-Sealed by federal decree, the Dark Side Hotel stands dark and silent — its neon ribbons cold.  Occasional flickers of unauthorized light betray late-night forays by Outlaws, who use hidden corridors for illicit trafficking. Nokari Mouse  whisper in empty corridors;  terrestrial cockroaches scurry through dark lobbies once filled with high-rollers. The ghost of its former opulence lingers in cracked carpets, woods and iced chandeliers.+After its closure, the Dark Side Hotel becomes a hollow monument. Neon is dark. Corridors echo with the creak of cooling metal. Dust settles on carpets once soaked with spilled champagne. Only the occasional flicker of illegal light or the scrape of scavengers’ boots breaks the silence. The structure still looms over Firetown — a frozen testament to ambition, corruption, and collapse.
  
 ===== Roles and Responsibilities ===== ===== Roles and Responsibilities =====
dark_side_hotel.1764732120.txt.gz · Last modified: 2025/12/03 03:22 by admin

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