borr
Differences
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| borr [2025/10/01 03:16] – [Physique and Appearance] admin | borr [2025/10/01 03:43] (current) – [BORR] admin | ||
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| ====== BORR ====== | ====== BORR ====== | ||
| - | {{ :borr_scenic_2d_2.png?200|}} | + | {{ :borr_gg_scenic_2d_04.jpeg?200|}} |
| ===== Overview ===== | ===== Overview ===== | ||
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| **Attacks: | **Attacks: | ||
| - | * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be **Hamstrung** (speed reduced by 10 ft. until the end of its next turn). | + | * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be Hamstrung (speed reduced by 10 ft. until the end of its next turn). |
| - | * **Dive Strike:** If the Borr descends at least 20 ft. before impact, | + | * **Dive Strike:** If the Borr descends at least 20 ft. before impact, Beak Slash deals an extra 1d6 damage and the target makes the Hamstrung save with disadvantage. |
| ==== Special Abilities: ==== | ==== Special Abilities: ==== | ||
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| ==== Reproductive Traits: ==== | ==== Reproductive Traits: ==== | ||
| - | * **Mating Rituals:** Lifelong pair-bonding; | + | * **Mating Rituals:** Lifelong pair-bonding; |
| * **Nesting Locations: | * **Nesting Locations: | ||
| * **Clutch Size:** 1–2 eggs per year; slow but steady growth. | * **Clutch Size:** 1–2 eggs per year; slow but steady growth. | ||
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| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| - | Borr introduce altitude control, line-of-sight denial, and **post-combat pressure**: | + | Borr introduce altitude control, line-of-sight denial, and post-combat pressure: |
| * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat. | * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat. | ||
| * **Cliff Theater:** Fighting on ledges or spires turns into a struggle against dives, crosswinds, and footing. | * **Cliff Theater:** Fighting on ledges or spires turns into a struggle against dives, crosswinds, and footing. | ||
| - | * **Swarm Pressure:** Use **Swarm Tactics** and **Pack Intimidation** to isolate stragglers. | + | * **Swarm Pressure:** Use Swarm Tactics and Pack Intimidation to isolate stragglers. |
| * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ | * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ | ||
borr.1759288614.txt.gz · Last modified: 2025/10/01 03:16 by admin