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borr [2025/09/23 14:44] – adminborr [2025/10/01 03:43] (current) – [BORR] admin
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 ====== BORR ====== ====== BORR ======
  
 +{{ :borr_gg_scenic_2d_04.jpeg?200|}}
 ===== Overview ===== ===== Overview =====
  
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   * **Length:** 0.80–1.0 meter     * **Length:** 0.80–1.0 meter  
   * **Weight:** 3–4 kg (lightweight, hollow-boned)     * **Weight:** 3–4 kg (lightweight, hollow-boned)  
-  * **Wing Morphology:** **Angular, blade-like primary wings** optimized for speed dives and crosswinds; dark brown with sharp **crimson streaks** along the tips   +  * **Wing Morphology:** Leathery, bat-like primary wings (no feathers), angular planform optimized for speed dives and crosswinds; dark brown membranes with sharp crimson streaks along the leading/outer edges 
-  * **Head & Beak:** Pale gray **elongated bald skull** with a **serrated, razor-straight beak** (not hooked) for slicing hide and sinew  +  * **Head & Beak:** Gaunt, elongated cranial profile with thin, leathery gray skin stretched tightly over bone, preserving a skull-like look; serrated, razor-straight beak (not hooked) for slicing hide and sinew 
   * **Eyes:** Large, forward-facing, highly reflective for long-range targeting and dusk flight     * **Eyes:** Large, forward-facing, highly reflective for long-range targeting and dusk flight  
-  * **Feather Texture:** Dark brown **scale-feather hybrids** with a subtle metallic sheen; sand-shedding and heat-resistant   +  *** Integument:** Heat-resistant, sand-shedding leathery dermis with subtle metallic sheen; micro ridges reduce abrasion in dust-laden winds 
-  * **Tail:** **Forked control tail** (fan-flexing) for high-G maneuvering during 250 km/h stoops   +  * **Tail:** Forked control tail (fan-flexing) for high-G maneuvering during 250 km/h stoops   
-  * **Legs & Talons:** Long, cliff-gripping hind talons and forward raptorial claws for pinning or ripping strips from carcasses  +  * **Legs & Talons:** Long, cliff-gripping hind talons and forward raptorial claws for pinning or ripping strips from carcasses
   * **Speed:** Stoops up to 250 km/h; strong soaring endurance in mountain thermals     * **Speed:** Stoops up to 250 km/h; strong soaring endurance in mountain thermals  
  
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 **Attacks:** **Attacks:**
  
-  * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be **Hamstrung** (speed reduced by 10 ft. until the end of its next turn).   +  * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be Hamstrung (speed reduced by 10 ft. until the end of its next turn).   
-  * **Dive Strike:** If the Borr descends at least 20 ft. before impact, **Beak Slash** deals an extra 1d6 damage and the target makes the Hamstrung save with **disadvantage**.+  * **Dive Strike:** If the Borr descends at least 20 ft. before impact, Beak Slash deals an extra 1d6 damage and the target makes the Hamstrung save with disadvantage.
  
 ==== Special Abilities: ==== ==== Special Abilities: ====
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 ==== Reproductive Traits: ==== ==== Reproductive Traits: ====
  
-  * **Mating Rituals:** Lifelong pair-bonding; **mid-air courtship flights** with mirrored roll-and-dive displays.  +  * **Mating Rituals:** Lifelong pair-bonding; mid-air courtship flights with mirrored roll-and-dive displays.  
   * **Nesting Locations:** Cliff niches, needle spires, and abandoned canyon dwellings.     * **Nesting Locations:** Cliff niches, needle spires, and abandoned canyon dwellings.  
   * **Clutch Size:** 1–2 eggs per year; slow but steady growth.     * **Clutch Size:** 1–2 eggs per year; slow but steady growth.  
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 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-Borr introduce altitude control, line-of-sight denial, and **post-combat pressure**:+Borr introduce altitude control, line-of-sight denial, and post-combat pressure:
  
   * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat.     * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat.  
   * **Cliff Theater:** Fighting on ledges or spires turns into a struggle against dives, crosswinds, and footing.     * **Cliff Theater:** Fighting on ledges or spires turns into a struggle against dives, crosswinds, and footing.  
-  * **Swarm Pressure:** Use **Swarm Tactics** and **Pack Intimidation** to isolate stragglers.  +  * **Swarm Pressure:** Use Swarm Tactics and Pack Intimidation to isolate stragglers.  
   * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ritual tools) are valuable trade goods.   * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ritual tools) are valuable trade goods.
  
borr.1758638666.txt.gz · Last modified: 2025/09/23 14:44 by admin

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