User Tools

Site Tools


bogfang_eels

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
bogfang_eels [2025/09/27 05:20] – [Special Features:] adminbogfang_eels [2025/11/28 03:43] (current) – [BOGFANG (ZARU-DAK)] admin
Line 6: Line 6:
  
 ===== Overview ===== ===== Overview =====
-Called **“Zaru-Dak”** by the [[the_orlanda|Orlanda Tribe]], the Bogfang is an obligate-aquatic benthic disk predator of the [[orlanda_marshes|Orlanda Marshes]] on [[the_planet_voi_700_d|VOI 700 D]]. It lies flat in root mazes and undercut banks, then surge-pounces to pin prey or braces at the shoreline to drag land animals into the water. The Orlanda regard a resident Bogfang as the quiet sentinel of sacred pools.+Called “Zaru-Dak” by the [[the_orlanda|Orlanda Tribe]], the Bogfang is an obligate-aquatic benthic disk predator of the [[orlanda_marshes|Orlanda Marshes]] on [[the_planet_voi_700_d|VOI 700 D]]. It lies flat in root mazes and undercut banks, then surge-pounces to pin prey or braces at the shoreline to drag land animals into the water. The Orlanda regard a resident Bogfang as the quiet sentinel of sacred pools.
  
 ===== Physique and Appearance ===== ===== Physique and Appearance =====
-  * **Length (disk + tail):** 1.5–2.0 m   +  * **Length (disk + tail):** 1.2–1.4 m   
-  * **Mass:** 70–80 kg  +  * **Mass:** 40–50 kg  
   * **Body:** Dorso-ventrally flattened disk with broad fin-lobes for swimming; no hind walking limbs     * **Body:** Dorso-ventrally flattened disk with broad fin-lobes for swimming; no hind walking limbs  
   * **Forelimbs:** Two anterior grasping arms only, each with five short keratin-tipped digits (claws) for anchoring to roots/stone and seizing shoreline prey; incapable of supporting body on land     * **Forelimbs:** Two anterior grasping arms only, each with five short keratin-tipped digits (claws) for anchoring to roots/stone and seizing shoreline prey; incapable of supporting body on land  
Line 31: Line 31:
  
 ==== Actions ==== ==== Actions ====
-  * **Surge Pounce (Recharge 5–6).** The Bogfang launches up to **20 ft.** in a straight line underwater. If it ends adjacent to a creature, it makes **Wing-Lobe Pin** with advantage.   +  * **Surge Pounce (Recharge 5–6).** The Bogfang launches up to 20 ft. in a straight line underwater. If it ends adjacent to a creature, it makes Wing-Lobe Pin* with advantage.   
-  * **Wing-Lobe Pin.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* **2d6+3 bludgeoning**, and the target is **grappled** (escape DC 14). While the Bogfang remains prone on the bottom, a grappled target is **restrained**.   +  * **Wing-Lobe Pin.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: d6+3 bludgeoning, and the target is grappled (escape DC 14). While the Bogfang remains prone on the bottom, a grappled target is restrained.   
-  * **Shearing Plates.** *Melee Weapon Attack (vs. a grappled target):* +5 to hit, reach 5 ft., *Hit:* **2d8+3 slashing**.   +  * **Shearing Plates.** Melee Weapon Attack (vs. a grappled target): +5 to hit, reach 5 ft., Hit: 2d8+3 slashing.   
-  * **Shoreline Yank.** *Melee Weapon Attack (arms):* +5 to hit, reach **5 ft. onto land** from a water square. *Hit:* **1d8+3 bludgeoning** and the target must succeed on a **DC 14 STR save** or be **pulled up to 10 ft. into the water** and **knocked prone** (submerged).   +  * **Shoreline Yank.** Melee Weapon Attack (arms): +5 to hit, reach 5 ft. onto land from a water square. Hit: 1d8+3 bludgeoning and the target must succeed on a DC 14 STR save or be pulled up to 10 ft. into the water and knocked prone (submerged).   
-  * **Silt Bloom (Recharge 4–6).** Kicks up a **10-ft-radius** silt cloud. Creatures in the area must make a **DC 13 Con save** or be **blinded until the start of their next turn**. The area is lightly obscured for 1 minute unless dispersed.+  * **Silt Bloom (Recharge 4–6).** Kicks up a 10-ft-radius silt cloud. Creatures in the area must make a DC 13 Con save or be blinded until the start of their next turn. The area is lightly obscured for 1 minute unless dispersed.
  
 ==== Special Abilities ==== ==== Special Abilities ====
-  * **Benthic Camouflage.** Advantage on **Stealth** checks when motionless on silt, stones, or among roots.   +  * **Benthic Camouflage.** Advantage on Stealth checks when motionless on silt, stones, or among roots.   
-  * **Pressure Sense.** While submerged, the Bogfang has **blindsight 20 ft.** against moving creatures.   +  * **Pressure Sense.** While submerged, the Bogfang has blindsight 20 ft. against moving creatures.   
-  * **Bank Brace.** While adjacent to a solid bank/root, the Bogfang has advantage on checks to resist being moved and may target creatures on land within 5 ft. with **Shoreline Yank**.   +  * **Bank Brace.** While adjacent to a solid bank/root, the Bogfang has advantage on checks to resist being moved and may target creatures on land within 5 ft. with Shoreline Yank.   
-  * **Obligate Aquatic.** **Land speed 0**; if forced fully onto land, the Bogfang is **knocked prone** and has **disadvantage on all attacks** until it re-enters water.+  * **Obligate Aquatic.** Land speed 0; if forced fully onto land, the Bogfang is knocked prone and has disadvantage on all attacks until it re-enters water.
  
 ===== Behavior ===== ===== Behavior =====
Line 50: Line 50:
 ==== Survival Strategies: ==== ==== Survival Strategies: ====
   * **Stone-Still Ambush:** Lies flat, gathers silt, watches with high-set eyes     * **Stone-Still Ambush:** Lies flat, gathers silt, watches with high-set eyes  
-  * **Brace-and-Snatch:** Hooks forelimbs under roots, then lashes out to **yank shoreline prey** into the water  +  * **Brace-and-Snatch:** Hooks forelimbs under roots, then lashes out to yank shoreline prey into the water  
   * **Wrap-and-Shear:** Uses fin-lobes to pin while shearing plates do the killing work     * **Wrap-and-Shear:** Uses fin-lobes to pin while shearing plates do the killing work  
   * **Silt Screen:** Deploys **Silt Bloom** to break line-of-sight for escape or reposition   * **Silt Screen:** Deploys **Silt Bloom** to break line-of-sight for escape or reposition
Line 61: Line 61:
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
-  * **Edge Ambush:** Any creature **looting the bank**, watering mounts, or following root paths within 5 ft. of water risks a **Shoreline Yank**.  +  * **Edge Ambush:** Any creature **looting the bank**, watering mounts, or following root paths within 5 ft. of water risks a Shoreline Yank.  
   * **Sacred Pool Clause:** Orlanda rites may forbid harming a resident Bogfang; parties must solve the pool non-violently (lures, distractions, offerings).     * **Sacred Pool Clause:** Orlanda rites may forbid harming a resident Bogfang; parties must solve the pool non-violently (lures, distractions, offerings).  
-  * **Environmental Tells:** A clean oval in settled silt or a sudden **silt boil** under an overhang foreshadows Zaru-Dak.+  * **Environmental Tells:** A clean oval in settled silt or a sudden silt boil under an overhang foreshadows Zaru-Dak.
  
 ===== Related Pages ===== ===== Related Pages =====
bogfang_eels.1758950403.txt.gz · Last modified: 2025/09/27 05:20 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki