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Races | Economy | Buildings & Organizations

THE FEDERAL PRISON (FP)

Overview

  • Location: Icy desert beyond the walls of Firetown on the Dark Side
  • Address: Outside Firetown (permitted corridor access only)
  • Establishment: 2633 under Aisha Patel
  • Population: ≈300 inmates (variable), under the Office of the Federal Sheriff

The Federal Prison is the Federal Confederation’s secure incarceration and convict-labor hub. It supplies escorted work details to the Federal Copper Mine under quota, while maintaining strict low-energy operations in line with the Peace Treaty and Communardism.

Architectural Significance

A window-minimal citadel in volcanic stone, engineered for passive security, low draw, and geothermal heat capture.

  • Materials: Ralar volcanic stone, frost-mortared; timber/steel internal frames; insulated doors; packed-snow berms against outer walls.
  • Lighting (No Electric High-Bays): Corridor sconces, light wells to sheltered courts where feasible; after-hours hooded oil lamps and baseboard Luminofera dualis runs. Watchtowers use hand-crank searchlights during alarms only.
  • Ventilation & Acoustics: Baffled vent shafts and pressure lobbies to limit heat loss; thick masonry corridors for sound damping.
  • Energy Use: Radiant floors fed from the Federal Geothermal Power Plant; mechanical winches and hand cranks for gates; no floodlighting of the yard.

Building Structure

Ground Floor (Intake & Security)

  • Sally Port & Gatehouse: Double-gate vehicle lock; manifest desk; inmate count ledgers.
  • Search & Intake: Cataloging, issue, and classification cells.
  • Control Post: Keyboards (analog), alarm board, tower rota.
  • Armory Cage: Batons, shields, crossbows; seal-logged issuance.
  • Visitation Rooms: Supervised booths; attorney table under ledger lock.
  • Restrooms (4): AuroraSan stalls (staff & visitors).

First Floor (Cells & Core Services)

  • Cell Block A–B: Double-tier galleries (≈150 beds); dayrooms.
  • Mess Hall & Kitchenette: Meals delivered from Firetown canteen line; plating only.
  • Medical Ward: Exam beds, isolation room, medicine press.
  • Laundry & Issue: Linens, cold-wash mangles; clothing stores.

Second Floor (Cells & Administration)

  • Cell Block C–D: Double-tier galleries (≈150 beds).
  • Administration Wing: Warden office; labor-quota office; records vault (sentences, transport permits).
  • Briefing Room: Guard muster, rota boards; mine detail assignments.
  • Staff Rest & Locker Rooms: Shift change area; tea stove.

Service Level & Yard

  • Workshops: Tool repair, rope/strap shop, crate bench for mine dispatch.
  • Stores & Cold Bunkers: Food, oil, medical, and clothing reserves.
  • Exercise Yard (Walled): Wind baffles; counting posts; no high-bays.
  • Watchtowers (×4): Hand-crank searchlights; signal flags; bell posts.
  • Transport Apron: Insulated, Hoo-drawn convict vans; seal press kiosk.

Look and Feel

Outside, the yard is a dark well under the towers’ silent silhouettes. Inside, Penal-labor crews file through cold stone corridors marked by scuffed count lines and the faint baseboard glow used for headchecks. Air carries oil-lamp soot, disinfectant, wet wool, and iron. Cell blocks run on unspoken hierarchies: rackets control bunks and tool access; contraband moves via laundry carts and workshop scrap; threats are delivered in chalk marks and folded note slips. Guards’ keys and boots cut through murmurs, but brawls erupt fast—improvised knives (“shivs”) hammered from crate banding or scrap appear despite searches. The yard is a wind-scoured pit of drills and forced marches under watching towers; nothing here feels private or safe.

Roles and Responsibilities

Staff (≈59):

  • Federal Prison Warden (1): Overall command; signs labor details and transport manifests.
  • Federal Security Guards (≈45): Three shifts; posts at towers, blocks, yard, and sally port.
  • Support Staff (≈13):
  • Medical Team (3): Doctor (1), nurses (2).
  • Cooks/Issue (4): Plate and issue meals; stores.
  • Maintenance (4): Masonry, doors, heat runs, winches.
  • Convict Labor Managers (2): Quotas, mine interface, corridor permits.

Public Access, Operating Hours and Operational Rhythm

  • Access: No public entry; visitation by appointment (attorney/family) under escort.
  • Shifts (Guards): 06:00–14:00 · 14:00–22:00 · 22:00–06:00.
  • Convict Transport: Hoo-drawn insulated vans depart 07:00; return 17:00 (weather and quota dependent).
  • Courier Windows: FCS mail/legal packets at 09:30 and 15:30 (gatehouse exchange only).

Services / Operations

Program/Stream What Enters Primary Handling Outputs Mandated Destination / Use
Intake & Classification Warrants, inmates, property Identity check, search, health triage Housing & labor assignments Admin records; court files
Incarceration & Care Inmates; bedding; meals Cell housing, counts, mess, laundry Daily headcounts; issue logs Records vault; FAA oversight (labor)
Labor Dispatch Escort orders; tools; permits Chain-of-custody, sealed van transport Work details to mine Federal Copper Mine
Medical Service Patients; supplies Exams, isolation, RTD/hold notes Fit/hold certificates Warden & mine labor office
Workshops & Stores Broken tools; rope/leather Repair, fabrication, ration issue Repaired tools; crate lots Mine apron; block issue
Visitation & Mail Visitors; FCS packets Supervised visits; legal mail handover Signed logs; served notices FCS; court archives
Waste & Sanitation Refuse; night soil Sorting, secure staging Bagged waste FWRS pickup

Security Measures

  • Perimeter: 6 m stone wall with snow berms; four towers; walled yard.
  • Controlled Access: Double sally port; analog key control; issue ledgers.
  • Chain-of-Custody: Inmate movement logged against transport seals and count boards.
  • Analog Alert System: Analog Siren System tied to the Local Sheriff’s Office (Firetown).
  • Patrols: Tower and yard rounds; convoy escort on the permitted corridor to the mine.
  • Armory Cage: Under analog key; issuance logged to guard badge—no dual-key requirement.

Legal interactions:

  • Be sentenced by the Federal Court to penal labor (enter play as an inmate assigned to work details).
  • Receive a GAIA work assignment to a non-security prison role (e.g., logistics clerk, laundry/bedding crew, kitchen issue, maintenance aide, records runner).
  • Train with the Local Sheriff (Firetown) as a Federal Security Guard candidate; upon certification, be assigned to the Federal Prison per GAIA requirement.
  • Serve as a Federal Security Guard on inmate transports along the permitted corridor between the prison and the Federal Copper Mine. Note: the mine site itself is guarded by Deputies of the Local Sheriff, not by prison staff.
  • Enter as authorized visitor (attorney/family) during windowed hours.
  • Deliver/collect sealed legal mail via the FCS gatehouse handover.

Illegal interactions:

  1. Forge visitor permits or swap transport seals to alter headcounts.
  2. Sabotage hand-crank searchlights or winches before an escape attempt.
  3. Smuggle contraband via laundry carts or crate lots bound for workshops.

Tactical Advice for Dungeon Masters

Adventure Hook — The Van That Returned Full: A returning van logs the correct seal and route, but the count board shows +1 body—an extra “inmate” who cannot be matched to any ledger. The tower rota, sally-port bell stamps, and FCS mail window times all align—on paper. PCs must trace a forged transport seal, a swapped laundry crate lid, and an erased patrol chalk mark along the mine corridor. Is this a covert extraction, a planted assassin, or a diversion by the Jane Mendoza Gang to cover a planned breakout?

federal_prison.1758691268.txt.gz · Last modified: 2025/09/24 05:21 by admin

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