=== Races | Culture | Buildings & Organizations === ====== MEDICAL STATION OF FIRETOWN ====== {{:medical_station_firetown_scenic2d_02.png?direct&400|}} ===== Overview ===== * **Location:** SW Public Services Ring, [[Firetown]] * **Address:** SW Public Services Ring Road 3 * **Surroundings:** Adjacent to the [[pharmacy_of_firetown|Pharmacy of Firetown]], nearby Firetown's Entertainment District, steps from neon‑lit plazas and performance halls. Commissioned in 2626 under the [[human_settlement_plan_hsp|Human Settlement Plan]], the Medical Station of Firetown served as the settlement’s principal general‑care facility. Aside from a single Chief Physician, all diagnostics, triage, and routine treatments are performed by [[medical_bots|Medical Bots]] — residents trust the same automated care they once had aboard the [[last_frontier|Last Frontier]]. Services run from basic check‑ups and inoculations to emergency trauma stabilisation and nano‑therapies. After the [[peace_treaty|Peace Treaty]] with the [[alliance_of_native_tribes|Alliance of Native Tribes]] in 2631, the newly founded [[federal_confederation|Federal Confederation]] reformed its health‑care system. The Medical Station was closed and replaced by a [[federal_general_practitioner_of_firetown|Federal General Practitioner’s practice]] operating under the new [[federal_health_agency|Federal Health Agency]], emphasizing low‑power diagnostics, herbal‑nano hybrid therapies, and community‑based visits due to energy constraints and native‑medicine influences. ===== Architectural Significance ===== * **Construction Material:** A hybrid New Frontier structure built from stacked and welded cargo containers, reinforced with salvaged hull plates, bulkhead ribs, and insulation panels recovered from the [[last_frontier|Last Frontier]]. Only the load-bearing footings and thermal anchors use rough volcanic stone, hidden beneath the structure.. * **Windows:** None — perpetual darkness and sub‑minus 20 °C winds made glass impractical. * **Floors:** 2 * **Geothermal Feed Vents:** Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the [[geothermal_power_plant|Geothermal Power Plant]] to maintain interior temperature * **Air Vents / Heat Recovery Ventilator:** The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building. * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Battery]] * **Design Aesthetic:** Functional, improvised, and unmistakably frontier. Matte thermal coatings, faded hull markings, warning stencils, and welded seams dominate the façade. ===== Building Structure ===== **Ground Floor** * **Reception & Triage Desk:** A [[butler_bots|Butler Bot]] registers arrivals, logs patient data, and performs vitals scans. * **Emergency Alcove:** Four‑bed trauma bay with field‑deploy stabilisation pods and two crash‑cart Medical Bots. * **General Clinics (2):** Rooms for routine consults, vaccinations, and basic wound care. * **Restroom:** Single unisex stall with the [[AuroraSan System|AuroraSan]] self‑cleaning fixtures. **Second Floor** * **Diagnostics Suite:** One bioscanner room and one nano‑prep station for pre‑procedure work‑ups. * **Lab Nook:** Compact nano‑lab where Medical Bots calibrate and sterilise therapeutic nanites. * **Admin Office:** Workspace of the Chief Physician. * **Staff Break Corner:** Timber bench and simple kitchenette for off‑duty personnel. ===== Look and Feel ===== Outside, the building blends into Firetown’s dense industrial streetscape: stacked containers, heat pipes, cable bundles, floodlights, and drifting steam press in from all sides. Snow on the ground is trampled flat and stained with ash and grit. The entrance canopy glows harsh white against the permanent night, reflecting off frost-rimmed steel. Inside, the air is warm and dry, held in place by constant mechanical effort. Medical lighting is bright but narrow, focused where it needs to be and nowhere else. The Butler Bot’s voice is calm and neutral as patients queue in heavy coats, breath fogging briefly before the heat curtain disperses it. Medical Bots move with precise, economical motions, their servos humming softly beneath the louder rhythm of ventilation fans and pressure valves. This is a place that keeps people alive — amid the noise, vice, and desperation of Firetown’s streets. ===== Roles and Responsibilities ===== **Human Staff** * **Chief Physician (1):** Oversees all care protocols, authorises nano‑therapies, and coordinates with the [[hospital_of_new_kourou|Hospital of New Kourou]]. **Automated Staff** * **Medical Bots / Care & ER (2):** Perform diagnostics, trauma stabilisation, and precision drug delivery. * **Medical Bot / Lab (1):** Runs genetic tests, pathogen identification, and manages nano‑supply inventory. * **Butler Bot / Reception (1):** The [[butler_bots|Butler Bot]] manages patient intake, scheduling, and triage routing. * **Cleaning Bot (1):** The [[cleaning_bots|Cleaning Bot]] handles continuous sanitisation of treatment areas and nightly deep‑cleans. ===== Public Access, Operating Hours and Operational Rhythm ===== * **Public Access:** Walk-ins accepted; critical cases triaged immediately. * **Shift Schedule:** * 6:00 AM – 2:00 PM — Consultations & morning diagnostics * 2:00 PM – 10:00 PM — Specialist procedures & evening ER peak * 10:00 PM – 6:00 AM — Overnight emergency cover & in-patient monitoring * **Operating Days:** 24 / 7 service. ===== Available Treatments and Prices ===== Unlike the [[hospital_of_new_kourou|Hospital of New Kourou]], which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to [[New Kourou |New Kourou]] for extended observation or post-op care. | **Treatment** | **Description** | **On-Table Effect** | **Typical Conditions Treated** | **Cost (Kourou)** | | **Basic Medical Check‑Up** | Standard health exam and vitals monitoring | Removes one level of fatigue; +1 to next Constitution check | Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments | 25 K | | **Emergency Trauma Stabilization** | Field surgery performed by Medical Bots in the trauma bay | Restores 3d6 HP; stabilizes dying characters | Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs | 50 K | | **Nano‑Therapy Boost** | Injection of programmable nanites for enhanced healing | Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) | Mild infections, cuts and bruises, food poisoning, strained muscles | 80 K | | **Full Nano‑Flush** | High-grade nanite sweep for pathogen cleansing and toxin breakdown | Cures disease or severe poisoning; +2 to Constitution saving throws for 24h | Radiation sickness, toxic gas exposure, bloodborne illness | 120 K | | **Genetic Pathogen Screening** | Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers | Identify illness; advantage on related saving throws for 48h | Fever, settler DNA instabilities, nano-allergic reactions, | 35 K | | **Vaccination Series** | Standard immunization package using hybrid nano-herbal carriers | Grants resistance to one common illness for 30 days | Seasonal viruses | 20 K | | **Limb Fracture Reset** | Local bone realignment with surgical frame and nanite support | Restores function to broken limb; removes movement penalty | Treefall fractures, mining accidents, crossbow bolt damage, ladder falls | 60 K | | **Post-Trauma Neural Support** | Cognitive nanites assist with post-shock recovery | Removes frightened or stunned condition; +1 Wisdom save for 24h | Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter | 40 K | ===== Security Measures ===== * **Alert Workflow:** Reception Bot auto-pings the [[local_station_of_the_guarding_troopers_firetown|local Guarding Trooper Station]] if violence or security breach detected. * **Patrol Coverage:** Guarding Troopers circulate the Public Services Ring per shift. ===== Player Interaction Possibilities (Legal and Illegal) ===== **Legal interactions:** * Obtain advanced treatment for wounds or exotic illnesses. * Obtain a prescription for follow-up medicine redeemable at the Pharmacy of Firetown. * Escort a critical patient from an outpost to New Kourou. * Source vaccine batches for a distant reservation. * Consult lab archives for data on a new pathogen. **Illegal interactions:** * Steal nanites or controlled pharmaceuticals from the lab. * Hack Medical Bot routines to fake health records. * Smuggle an injured fugitive through reception under a false ID. * Plant malware in bioscanner systems to hide an infection. ===== Tactical Advice for Dungeon Masters ===== The station offers tension between life-saving tech and scarce resources. ==== Adventure Hook Example ==== * **Desperate Rescue:** Three bank robbers from [[new_kourou|New Kourou]] are on the run — one took a [[laser_gun|Laser Gun]] blast to the legs and needs urgent surgery. They storm the Medical Station of Firetown, holding two innocents hostage and forcing the Chief Physician to operate under duress. The local Guarding Troopers Chief tasks the party with a covert extraction: disguised as a [[firetown_courier_service|Firetown Courier Service]] drug delivery, they must slip in, secure the doctor, neutralize the robbers, and safely evacuate both the injured outlaw and the hostages without igniting a full‑scale jailbreak. ===== Related Pages and Further Information ===== * [[beta_age|Beta Age]] * [[free_state_of_settlers|Free State of Settlers]] * [[firetown|Firetown]] * [[medical_bots|Medical Bots]] * [[service_bots|Service Bots]] * [[Health Care System of the Free State of Settlers|Health Care System of the Free State of Settlers]] * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]] *[[federal_general_practitioner_of_firetown| Federal General Practitioner of Firetown]] (successor, [[the_gamma_age|Gamma Age]]) **Healthcare institutions of the Free State of Settlers:** * [[Hospital of New Kourou|Hospital of New Kourou]] * [[medical_station_of_new_kourou|Medical Station of New Kourou]] * [[medical_station_of_morningstar| Medical Station of Morningstar]] * [[medical_station_of_hope|Medical Station of Hope]] * [[medical_station_of_firetown|Medical Station of Firetown]] * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]] * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]] * [[pharmacy_of_morningstar|Pharmacy of Morningstar]] * [[pharmacy_of_hope|Pharmacy of Hope]] * [[pharmacy_of_firetown|Pharmacy of Firetown]] * [[john_hickensaw_s_practice|John Hickensaw's Practice]] (private & temporary)