=== Races | Culture | Institutions | Buildings & Organizations === ====== GUARDING TROOPER STATION – ARLA TOWN ====== ===== Overview ===== * **Location:** Civic Core, [[arla_town|Arla Town]] * **Address:** Poseidon Street 2 * **Surroundings:** Opposite of the [[Local Community Center of Arla Town|Local Community Center of Arla Town]] The Arla Town station was the sole outpost of the [[guarding_troopers|Guarding Troopers]] in the fledgling fishing settlement of roughly 500 inhabitants. Established in late 2626, it maintained [[the_human_legal_and_governmental_system_in_the_beta_age|frontier law and order]] during Arla Town’s brief [[beta_age|Beta Age]] existence, staffed by six troopers and two [[guarding_bots|Guarding Bots]]. The station fell into disuse after the [[great_war|Great War]] raid by the [[the_trando|Trando Tribe]], and today its charred timbers lie abandoned among the overgrown ruins. ===== Architectural Significance ===== * **Construction Material:** Prefab wooden panels and local softwood beams, set on shallow stone footings * **Roof & Roofline:** Short-Wave Antenna (retractable mast for connection to the [[shortwave_radio_network_of_the_exohumans|Exohuman Shortwave Radio Network]]) * **Floors:** Single level, low-slung gabled roof * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Batteries]] * **Air Vents:** The Cell Block`s air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building. * **Design Purpose:** Rapid deployable frontier outpost — simple, utilitarian, and easily repaired ===== Building Structure ===== **Main Hall** * **Reception Nook:** A small counter with a sliding hatch where settlers reported incidents * **Guard Room:** Bench seating and racks for troopers * **Armory Locker:** Holds 6 [[laser_gun|Laser Guns]]. 8 [[guarding_troopers_stun_gun|Stun Guns]], 6 [[guarding_troopers_combat_knife|Combat Knives]] and 2 [[combat_drones|Combat Drones]]. * **Restrooms (2):** Two unisex stalls equipped with the [[aurorasan_system|AuroraSan]] System **Support Alcove** * **Records Chest:** A waterproof chest storing incident logs and duties roster * **Holding Cells (2):** Short-term lockups — minimal comfort, no natural light, and reinforced steel doors fitted with narrow viewing slits.Each cell contains a small cot, a bolted-down stool, and an AuroraSan toilet. Ventilation is provided through a narrow conduit connected to the station’s centralized air system. * **Interrogation Room:** Equipped for confessions, initial questioning, and psychological pressure tactics. **Exterior Grounds** * **Exercise Yard:** A fenced gravel patch used for drill and training * **Watch Post:** A raised platform built from fish crates and spare planks, offering a view over the docks ===== Look and Feel ===== Stepping into the station is like entering a makeshift barracks: the air smells of salt spray and damp wood. Foot-thick wooden walls bear hastily scrawled duty rosters and three-ringed schematics of Arla Town’s HSP grid. The guard-bots’ low humming punctuates the troopers’ muted exchanges. Outside, fishing nets drape over the fence, and gulls circle overhead — a reminder that here, law kept the fish — and the settlers —from floating away. ===== Roles and Responsibilities ===== * **Station Commander (1):** Appointed by the General at New Kourou; oversees station operations * **Patrol Troopers (4):** Foot patrols in and around the settlement. * **Investigator (1):** Handles property disputes and minor criminal cases * **Guarding Bots (2):** 1 Patrol Bot on multi-terrain treads; 1 Cell-Guard Bot in the detention loft. ===== Security Measures ===== * **Silent Alarm Network:** A hardwired alarm system connected all key stations within the building. Triggering it initiated a coordinated lockdown and immediate bot deployment. * **Armory Access:** The Armory Locker was was secured (locked with iron straps) and could only be accessed upon authentication by a Guarding Bot. * **A Prison Cell Guarding Bot** monitored the Detention Cells in the attic 24/7. It was armed with a Guarding Troopers Laser Gun and authorized to use lethal force in the event of an escape attempt. ===== Player Interaction ===== === Legal interactions: === * Report a missing person or stolen property. * Request assistance with enforcing a local curfew violation. * Submit a general complaint or suggestion through the reception slit. * Check the status of outstanding fines or permits. * Retrieve items from the station’s lost-and-found via a signed form. * Visit a detained criminal in the Interrogation Alcove for 30 minutes – based on an appointment. * Defend a falsely accused NPC and help gather evidence === Illegal interactions: === * Attempt to free a detained criminal from the holding cells. * Bribe a Guarding Trooper or Bot for illicit favors or to overlook a violation. * Forge station documents or clearance papers to evade fines or gain unauthorized access. * Smuggle contraband – drugs or weapons – into the holding cells for a detained criminal. ===== Public Access, Operating Hours & Rhythm ===== * **Reception Hours:** 06:00–20:00 local time, daily; after-hours requests handled via secured drop-chute. * **Shift Rotations:** Three trooper squads rotate through 8-hour shifts to ensure 24/7 coverage * **Bot Maintenance Window:** Automated diagnostics and firmware updates occur every day from 02:00–03:00, during which human troopers increase patrol frequency. * **Monthly Drills:** Arla Town station conducts a full lockdown and evacuation drill on the first day of each month to test protocols and community readiness. ==== Operational Rhythm of the Detention Cells in the Attic Loft ==== The Detention Cells followed a rigid daily cycle designed to maintain discipline with minimal staff oversight.. **Daily Schedule:** * **06:00 – Wake-Up and Early Meal:** Prisoners receive morning rations (hot broth and nutrient paste) through the hatch slots in their doors. * **07:00 – Sanitation:** Each prisoner receives a cloth moistened with warm water, a towel, and a toothbrush with edible toothpaste.They will be collected again 30 minutes later. * **08:00 – Inspection and Report:** A trooper checks each cell through the viewing slit, and signs off the inspection sheet pinned outside the Detention Extension’s main door. * **10:00 – Interrogations and Transfers:** The Interrogation Alcove is used for questioning or documentation. Prisoners moved to other facilities are escorted out under armed supervision. * **13:00 – Midday Lockdown:** Lights dim to half intensity; Guarding Bots perform localized diagnostics and recharge via the wall sockets. * **17:00 – Circle Walk:** Inmates are escorted in small groups of two or three to the Circle Yard for a ten-minute “exercise walk.” The supervising Guarding Bot scans constantly from its raised perch. * **19:00 – Late Meal:** Hot stew is distributed cell by cell. The corridor heating system activates for two hours, creating a low metallic hum that masks other sounds. * **22:00 – Late Cycle:** Guarding Bots continue passive patrol. Doors remain locked until the next 06:00 cycle. ===== Tactical Advice for Dungeon Masters ===== * **Shadows Behind Bars** – During a routine lockdown drill, the lights in the Detention Cells flicker out, and one of the cells is found empty — its inhabitant nowhere in sight. With the security slits sealed and Guarding Bots on alert, the PCs must investigate inside the station: question troopers, inspect the interrogation niche for clues, and determine if the escape was aided by a saboteur within the ranks or something more supernatural lurking in the stone walls … ===== Related Pages and Further Information ===== * [[beta_age|Beta Age]] * [[free_state_of_settlers|Free State of Settlers]] * [[arla_town|Arla Town]] *[[the_human_legal_and_governmental_system_in_the_beta_age| Exohuman Legal and Governmental System of the Beta Age]] * [[guarding_troopers|Guarding Troopers]] **Local Stations of the Guarding Troopers in the Free State of Settlers:** * [[guarding_troopers_headquarters|Headquarters of the Guarding Troopers in New Kourou]] * [[local_station_of_the_guarding_troopers_firetown|Local Guarding Troopers Station of Firetown]] *[[local_guarding_troopers_station_of_hope| Local Guarding Troopers Station of Hope]] * [[Local Guarding Troopers Station of Morningstar|Local Guarding Troopers Station of Morningstar]] * [[Local Guarding Troopers Station of Arla Town|Local Guarding Troopers Station of Arla Town]]