=== Races | Culture | Buildings & Organizations === ====== FEDERAL SHERIFF’S HEADQUARTERS (NEW KOUROU) ====== {{ :bildschirmfoto_2023-07-15_um_21.10.14.png?200|}} ===== Overview ===== * **Location:** Civic Ring, [[new_kourou|New Kourou]] * **Address:** NW Civic Ring Road 3 * **Surroundings:** Adjacent to the [[federal_attorney_building|Federal Attorney’s Building]] in the administrative heart of the Confederation The Federal Sheriff’s Headquarters is the central law enforcement hub of the [[federal_confederation|Federal Confederation]]. It combines the administrative office of the [[federal_sheriff|Federal Sheriff]] with the [[local_sheriff|Local Sheriff’s Office]] of New Kourou, reflecting the city’s role as capital of the Confederation. The building houses the Federal Sheriff, 100 Deputies, and 20 clerical staff, supporting both local policing and Confederation-wide investigations. ===== Architectural Significance ===== * **Construction Materials:** Salvaged components from the [[last_frontier|Last Frontier]] spaceship, reflecting New Kourou’s patchwork aesthetic * **Floors:** 3 + basement * **Design Purpose:** A functional, provisional structure emphasizing resilience and administrative efficiency over grandeur * **Lighting:** A mix of natural daylight, candles, and basic fixtures; the structure remains pragmatic and utilitarian rather than decorative ===== Building Structure ===== **Basement** * **Detention Cells:** 10 cells for pre-trial detainees * **Shower Facilities:** Basic hygiene provision for detainees **Ground Floor (Local Sheriff’s Station)** * **Reception Desk:** Handles public inquiries and reports * **Deputies’ Office:** Open-plan desks for patrol deputies * **Break & Locker Rooms:** For deputies’ use * **Evidence Chamber:** Secure storage for case materials * **Armory Vault:** Barred issuance counter; racking for [[federal_gun_crossbow|FGCs]], [[federal_baton|batons]], and [[federal_stun_gun|stun units]]. * **Toilets:** Separate men’s and women’s facilities with [[aurorasan_system|AuroraSan System]] **Second Floor (Investigations)** * **Criminal Investigation Offices:** For violent crime, organized crime, and treaty-related cases * **Detectives’ Spaces:** Specialized rooms for political and organized crime units * **Meeting Rooms:** Case briefings and interdepartmental coordination **Third Floor (Administration)** * **Federal Sheriff’s Office:** Executive office overseeing Confederation-wide law enforcement * **Large Meeting Room:** High-level strategy and coordination briefings * **Clerical & Data Office:** Staff and analysts process GAIA data and support investigations ===== Look and Feel ===== The headquarters mirrors New Kourou’s improvisational style: salvaged hull plates patched with stone, corridors alive with chatter. Deputies move briskly between offices; the mood is workmanlike, authoritative, and always tense with responsibility. ===== Roles and Responsibilities ===== **Staffing** * **Deputies (100):** Split between community policing, investigations, federal operations, and detention * **Clerical Staff & Analysts (20):** Manage records, GAIA data, and administration * **Federal Sheriff:** Oversees Confederation-wide policing and acts as Local Sheriff of New Kourou **Deputy Allocation** * **Community Policing (40):** Patrolling, emergency response, citizen engagement * **Criminal Investigations (30):** Investigating serious crime and treaty-related threats * **Federal Operations Support (20):** Inter-settlement coordination and GAIA analysis * **Detention & Security (10):** Guarding detainees, securing evidence ===== Public Access, Operating Hours & Rhythm ===== * **Public Desk Hours:** 08:00–18:00 for reports and citizen services * **Deputy Shifts:** 3 rotations covering 24/7 operations * **Court Coordination:** Detainees transferred daily to the Federal Court when required ===== Responsibilities ===== **Federal Sheriff** * Oversees all Confederation law enforcement * Handles political and inter-settlement crimes * Coordinates Local Sheriffs and ensures adherence to federal law **Local Sheriff (New Kourou)** * Provides community policing for New Kourou’s 14,000 citizens * Investigates thefts, disputes, and local disturbances * Manages public safety during events and emergencies * Supports federal investigations when needed ===== Security Measures ===== * **Restricted Access:** Upper floors restricted to cleared personnel * **Detention Security:** Deputies guard holding cells and evidence chambers * **Analog Alert System:** [[analog_alert_system|Siren link]] to mobilize reinforcements if needed * **Armory Vault Controls:** Cartridge lockers; serial boards and chain-of-custody ledgers; [[allottment_cards|Allotment Card]] verification at issue/return; seal press and stamp drawer under lock; evidence cage segregated from issue stock; shift inventory reconciliation signed by Deputy on Duty. ===== Player Interaction Possibilities ===== **Legal (Common Interactions at a Police Station)** * File a crime report — theft, fraud, or assault * Provide witness testimony — attend after being summoned by deputies * Report lost property — register missing Allotment Cards or goods * Request information — inquire about detainees or case status * Attend mediation — resolve neighborhood or workplace disputes * Pick up, renew, or return licensed defensive tools at the Armory Counter (distribution via the Armory Vault; issue/return logged against [[allottment_cards|Allotment Cards]] and serials countersigned in the chain-of-custody ledger). **Illegal** * Bribe a clerk to alter records * Smuggle contraband into detention cells * Forge GAIA data to mislead investigators * Break into the evidence chamber to destroy or steal case material ===== Particularities ===== **Dual Role — Federal & Local** The Federal Sheriff in New Kourou serves both as head of the Confederation’s law enforcement and as the Local Sheriff of the capital. This dual function concentrates significant power in one office, unlike in other settlements. ===== Tactical Advice for Dungeon Masters ===== * **Investigation Hook:** Deputies struggle with a robbery wave — players can join the investigation or uncover corruption inside the office * **Detention Drama:** An escape attempt during prisoner transfer forces rapid intervention * **Political Intrigue:** Analysts flag GAIA anomalies suggesting internal sabotage — players must trace the source * **Security Breach:** Evidence chamber compromised; players must secure sensitive material before it leaks ===== Related Pages and Further Information ===== * [[the_gamma_age|Gamma Age]] * [[federal_confederation|Federal Confederation]] * [[new_kourou|New Kourou]] * [[the_human_legal_and_governmental_system_in_the_gamma_age|Exohuman legal and governmental system in the Gamma Age]] * [[federal_sheriff|Federal Sheriff’s Department]] * [[local_sheriff|Local Sheriff]] * [[new_kourou|New Kourou]] * [[marc_forster|Mandla Friedberg]] **Local Sheriff’s Offices in the Confederation:** * [[headquarter_of_the_federal_sheriff|Federal Sheriff`s Headquarters of New Kourou]] (also serves as Local Sheriff Office in New Kourou) * [[office_of_the_local_sheriff_of_firetown|Local Sheriff’s Office of Firetown]] * [[local_sheriff_s_office_of_hope|Local Sheriff’s Office of Hope]] * [[local_sheriff_s_office_of_morningstar|Local Sheriff’s Office of Morningstar]]