=== Races | NPCs === ====== HARUTO MILLER ====== ===== Race and Faction ===== * **Species:** [[the_humans|Exohuman]] ([[individualists|Individualist]]) * **Born:** 2601 on the spaceship [[last_frontier|Last Frontier]] * **Affiliation:** Doorkeeper at the [[firetown_billard_saloon|Firetown Billiards Saloon]] * **Place of Residence:** [[firetown|Firetown]] ===== Background ===== Haruto Miller began his career as a [[guarding_troopers|Guarding Trooper]] aboard the Last Frontier, a role that honed his discipline and physical prowess. Following the dissolution of the law enforcement organization at the end of the [[great_war|Great War]], Haruto transitioned into the newly formed [[federal_confederation|Federal Confederation]]. Initially assigned as Deputy to the [[local_sheriff_s_office_of_morningstar|Local Sheriff of Morningstar]], Haruto struggled with the bureaucratic and administrative duties of his new role. Despite his efforts, Haruto’s repeated training failures led [[gaia_system|GAIA]] to reassign him to a less demanding position. In 2634, he became the Dookeeper at the Firetown Billards Saloon. Though seemingly a demotion, Haruto has embraced his role with pride, viewing it as a chance to maintain order and uphold his reputation for strength and vigilance. Beyond his official duties, Haruto secretly participates as a [[knock_and_walk|Knock and Walk]] fighter. Known for his exceptional endurance and strategic combat skills, ===== Roles by Ages ===== ==== Beta Age ==== * **Guarding Trooper** Enforcement of the law, monitoring of order ==== Gamma Age ==== * **Deputy of the Local Sheriff of Morningstar (2631-2632):** Enforcement of the law, monitoring of order * **Doorkeper of the Firetown Billiards Saloon (since 2632):** Responsible for incoming inspections and compliance with the rules * **Knock and Walk Fighter (Secret Role since 2632):** Fight against other volunteers for prize money ===== Personality ===== * **Traits:** Disciplined, competitive, observant * **Behavior:** Haruto is serious and focused, rarely allowing distractions to interfere with his duties. * **Values:** Respect and fairness (though his actions often blur ethical lines). ===== Physical Attributes ===== * **Height:** 1.85 meters * **Weight:** 90 kg * **Appearance:** Haruto has an imposing physique, his muscular build complemented by a tactical, practical wardrobe. His sharp eyes and confident stance exude authority. Since 2628 he has a small scar across his left cheek from a Guarding Troopers operation. ===== Combat Statistics ===== * **Armor Class (AC):** 16 (due to his agility and reinforced clothing) * **Hit Points (HP):** 85 **Actions:** * **Punch Strike:** Haruto delivers a swift and powerful punch. * **Damage:** 1d8 + 4 * **Grapple and Pin:** Using his Guardian Trooper training, Haruto can immobilize opponents. * **Damage:** 1d4 + 3 (restrains target if successful) * **Knee Kick:** A brutal knee strike aimed at incapacitating opponents. * **Damage:** 1d6 + 4 * **Shove Back:** Haruto can push a target back, creating distance or clearing the doorway. * **Effect:** Target must succeed a Strength saving throw or be pushed 5 feet back. ===== Special Abilities: ===== * **Endurance of the Frontier:** Haruto gains advantage on Constitution saving throws, reflecting his stamina and resilience from years of training and fighting. * **Intimidating Presence:** Haruto can use an action to impose disadvantage on an opponent’s next attack roll by locking eyes with them. ===== Motivations and Goals ===== ==== Gamma Age ==== * **Stay undefeated and prove own worth:** Haruto seeks to maintain his undefeated fighting record while ensuring the safety and order of the saloon. His ultimate goal is to reclaim his honor and prove his worth, both as a fighter and as a protector. ===== Tactical Advice for Dungeon Masters ===== Haruto Miller presents an opportunity for dynamic encounters with layers of moral and strategic depth: * **At the Door:** Haruto’s firm demeanor makes him a challenging obstacle for players attempting to gain unauthorized access to the saloon or its hidden gambling den. High Persuasion or Deception checks will be required to outmaneuver him. * **Underground Fighter:** As a Knock and Walk champion, Haruto can serve as an opponent in high-stakes fights or as an ally to players who earn his respect through skill or strategy. * **Potential Ally:** Haruto’s dissatisfaction with his reassigned position could make him sympathetic to certain player goals, particularly those offering him an avenue to prove his worth or regain a sense of purpose. * **Rival or Enemy:** If players disrupt the saloon’s operations or reveal Haruto’s illegal activities, he may become a formidable adversary. ===== Related Pages and Further Information ===== * [[ralar_region|Region Ralar]] * [[Firetown|Firetown]] * [[guarding_troopers|Guarding Troopers]] * [[firetown_billard_saloon|Firetown Billiards Saloon]] * [[maria_reuter|Maria Reuter]] (Federal Host of the Firetown Billiards Saloon) * [[sergio_adams|Sergio Adams]] (Gatekeeper of the Jane Mendoza Gangs VIP Rooms in the Saloon) * [[knock_and_walk|Knock and Walk Fights]]