=== Races | Technology === ====== GUARDING BOTS ====== {{ :guardingbot_scenic.png?200|}} Guarding Bots were specialized [[service_bots|Service Bots]] developed to support law enforcement aboard the [[last_frontier|Last Frontier]]. Originally created before the ship's departure from [[the_earth|Earth]], their development was later fine-tuned with the support of the [[guarding_troopers|Guarding Troopers]] — the [[the_humans|exohuman]] protective and enforcement force active during the [[the_alpha_age|Alpha]] and [[beta_age|Beta Ages]]. These robotic units combined high-grade surveillance technology with physical enforcement capabilities, assisting Guarding Troopers in patrolling corridors, monitoring secure zones, and managing public order. After the [[the_planet_voi_700_d|crash landing on VOI 700 D]], Guarding Bots continued to play a vital role alongside the Guarding Troopers, especially in administrative and military buildings of the [[free_state_of_settlers|Free State of Settlers]]. Their eventual ban in the [[the_gamma_age|Gamma Age]] under the [[peace_treaty|Peace Treaty]] marked the end of their official use — but not their presence. ===== History and Development ===== ==== The Last Frontier Era ==== * Developed by Olympia Cybernetics in cooperation with the Security Division of the Last Frontier. * Designed for corridor patrols, surveillance of restricted areas, and immediate threat response aboard the ship. * Integrated with the [[gaia_system|GAIA System]] for remote command and monitoring. * Equipped with 360° camera systems, facial recognition software, and machine learning algorithms to identify anomalies and assess threat levels. * Authorized models were outfitted with non-lethal tools; high-level units had access to firearms, stored in locked internal compartments. ==== The Beta Age: Civil Reassignment and Tactical Deployment ==== * Widely used for entrance control and as security guards in key buildings of the [[free_state_of_settlers|Free State of Settlers]]. * Deployed to protect political, scientific, and infrastructure hubs during the unstable early years of settlement. * Heavily modified during the [[great_war|Great War]] for combat purposes — some units received advanced armor plating and upgraded targeting systems. * Guarding Bots became common in Police operations of the Guarding Troopers, checkpoints, and prisoner transport scenarios. ==== The Gamma Age: Prohibition and Rogue Use ==== * Banned in 2631 under [[supreme_councilor|Supreme Councilor]] [[georgia_hawking|Aisha Patel’s]] Peace Treaty reforms due to their offensive capabilities and power consumption. * Deactivation campaigns were initiated, but many units were either stolen, salvaged, or reprogrammed by [[individualists|Individualists]] and [[outlaws|Outlaws]]. * Firetown's underworld and remote settlements still utilize rogue Guarding Bots for protection, intimidation, or illegal enforcement. ===== Appearance and Design ===== Guarding Bots use a Humanoid Heavy‑Sentinel Chassis prioritising intimidation, durability and 360° awareness. ==== Chassis Spec ==== * **Height/Mass:** 2.10 m, 145 kg (reinforced alloy frame) * **Mobility:** Bipedal 26‑joint gait; sprint 40 ft in bursts; gyroscopic balance resists shove attempts * **Manipulators:** Power gauntlets (grip strength 1 200 N) plus Compliance Stave—telescopic electro‑truncheon integrated into forearm dock * **Sensor Suite:** Helmet‑style dome with quad‑band optics (UV/Vis/IR/LIDAR), 3D acoustic mapping, atmospheric chem‑sniffer ==== Materials & Finish ==== * **Endoskeleton:** Tungsten‑reinforced titanium spars, shock‑absorbing fibre core. * **Outer Armour:** Matte basalt‑black poly‑ceramic plates rated to deflect low‑calibre firearms and shrapnel (< 7 mm). * **Servo Covers:** Kevlar‑weave sleeves mitigate joint fouling and blunt‑force trauma. * **Unit Markings:** White alphanumeric unit code on chest; patrol LED arc shifts from blue (idle) to amber (challenge) to red (engaged). ==== Integrated Surveillance & Enforcement Systems ==== * **Face & Gait Recognition Engine:** Compares live feeds to FHCS / Trooper watchlists in < 0.3 s. * **Movement Heat‑Map Predictor:** Flags erratic motion indicative of aggression (+2 to initiative rolls). * **Compliance Stave:** Non‑lethal electro‑truncheon; variable voltage allows stun or muscle‑override incapacitation. * **Stun Beam Emitter:** Chest‑mounted photonic disabler (optics‑safe shield at 50 cm). * **Mag‑Cuff Launcher:** Wrist‑deployed magnetic restraints lock onto ferrous collars. ===== Core Software & AI ===== * **GAIA‑AUX Sentinel Kernel s5:** Threat‑tier evaluation, by‑the‑book escalation ladder, and multilingual command bark. * **Crowd‑Control Protocols:** Calculates vector fields to herd crowds without stampede risk. * **Evidence Chain Module:** Encrypts sensor logs for admissible evidence in investigations. ===== Energy Supply and Power Management ===== * Powered by a high-capacity [[quantum_fusion_batteries|Quantum Fusion Battery (QFB)]], optimized for energy-intensive tasks. * Standard operation span: 6 days under patrol or monitoring mode. * Combat engagement and firearm deployment reduce operational time by up to 60%. * Standby mode activates at 5% battery—unit locks down and disables all weapons. * Recharging outside of official channels is illegal—rogue units rely on hacked stations or portable generators in outlaw zones. ===== Technical Specifications for Gameplay ===== * **Armor Class (AC):** 16 * **Hit Points (HP):** 95 * **Speed:** 30 feet * **Primary Role:** Law enforcement, building security, crowd control, combat support. **Actions:** * **Restrain (Grapple Attack)** | Effect: Contest target’s Strength or Dexterity to immobilize. | Cooldown: None. * **Surveillance Sweep (Tactical Scan)** | Effect: Reveals hidden or disguised characters within 60 feet. | Cooldown: 10 minutes. * **Tactical Takedown (Unarmed Melee) ** | Damage: 1d8 bludgeoning | Additional: DC 15 Strength save or be knocked prone. * ** Firearm Deployment (Optional, if enabled)** | Damage: 2d6 ballistic | Range: 60 feet | Ammo Capacity: 12 | Cooldown: Reload requires full turn. * ** Disabling Shock (Stun Beam)** | Effect: Target must succeed DC 14 Constitution save or be stunned for 1 round. | Cooldown: 5 rounds. ===== Tactical Advice for Dungeon Masters ===== ==== Beta Age: Potential Storylines and Encounters ==== * **Security Missions:** Players may need to bypass or cooperate with Guarding Bots during facility infiltration or investigation. * **Hack or Hijack:** A storyline may revolve around reprogramming a Guarding Bot for espionage or personal protection. * **Ambush Risks:** Guarding Bots stationed in sensitive buildings may trigger alarms or call reinforcements upon detecting unauthorized activity. * **Moral Dilemma:** Dealing with Guarding Bots executing harsh protocols in a post-crash society can spark ethical decisions—especially if innocent civilians are involved. ==== Gamma Age: Potential Storylines and Encounters ==== * **Black Market Tech:** Smuggling an armed Guarding Bot for an outlaw leader might expose players to Federal forces or betrayal. * **Glitching Patrols:** A malfunctioning unit misidentifying players as threats creates a tense standoff or chaotic combat scenario. * **Restoration Quest:** Players may be tasked with reactivating an old Guarding Bot to protect a remote community — sparking debate over legal risks. ===== Related Pages and Further Information ===== * [[service_bots|Service Bots]] * [[exohuman_technology_of_the_beta_age|Exohuman Technology in the Beta Age]] * [[last_frontier|Last Frontier]] * [[gaia_system|GAIA System]] * [[Quantum Fusion Batteries|Quantum Fusion Batteries]] (QFBs) * [[guarding_troopers|Guarding Troopers]] * [[New Kourou Robotics Syndicate|New Kourou Robotics Syndicate]] * [[peace_treaty|Peace Treaty]] * [[federal_confederation|Federal Confederation]] * [[georgia_hawking|Aisha Patel]] **Further information about the respective Service Bot-models:** * [[Butler Bots|Butler Bots]] * [[Cleaning Bots|Cleaning Bots]] * [[guarding_bots|Guarding Bots]] * [[Medical Bots|Medical Bots]] * [[Agricultural Bots|Agricultural Bots]] * [[Maintenance Bots|Maintenance Bots]] * [[Manual Labor Bots|Manual Labor Bots]]