=== Races | Economy | Buildings & Organizations === ====== SCHREDER PHARMA INC.FACTORY ====== ===== Overview ===== * **Location:** Industrial Ring, [[new_kourou|New Kourou]] * **Address:** SE Industrial Ring Road 4 * * **Surroundings:** Shares a manufacturing corridor with the [[new_kourou_relay_station|New Kourou Relay Station]] to the west and the [[headquarters_of_the_new_kourou_robotics_syndicate|New Kourou Robotics Syndicate]] to the east, forming a critical-infrastructure triangle for the settlement. Erected from salvaged [[last_frontier|Last Frontier]] plating, the Factory of [[schreder_pharma_inc|Schreder Pharma Inc.]] became the only medicines plant in the [[free_state_of_settlers|Free State of Settlers]], covering everything from basic antibiotics to nano-vial injectables. Fire damage during the crash destroyed a large share of the [[manual_labor_bots|Manual Labor Bots]], and the surviving units were reassigned to high-priority farming in the [[Hope|Hope Region]] and to [[trade_route|Trade Route]] construction projects. As a result, production here relies mainly on [[the_humans|Exohuman]] line workers, supported by semi-automated rigs powered by scarce [[quantum_fusion_batteries|Quantum Fusion Batteries]]. Despite private ownership, the plant is classed as critical infrastructure. After [[communardism|Communardism’s]] rise in 2631, Schreder Pharma Inc. was nationalized and reorganized as the [[Federal Pharma Manufactory|Federal Pharma Manufactory]] under the [[federal_allotment_agency|Federal Allotment Agency]], with Dr. Schreder appointed as the Manufactory’s Director. ===== Architectural Significance ===== * **Construction Material:** Crumple-straightened hull beams, cargo-bay girder kits, and med-lab wall panels from the Last Frontier. * **Floors:** 2 in the main factory hall + single-storey warehouse. * **Design Aesthetic:** “Scrap-yard high-tech” — patch-welded cladding, exposed conduit cages, and gleaming stainless bioreactors side-by-side. * **Power Source:** Two QFB stacks in a shielded annex ===== Building Structure ===== **Perimeter** * **Security Fence:** 3 m alloy mesh topped with salvage-blade spikes, one monitored main gate. **Factory Hall ** * **Raw-Compound Feed Zone:** Drum off-loading, solvent tanks, and reagent hoppers. * **Synthesis Lines (3):** Automated mixers, temperature-controlled vats, and nano-filter columns overseen by human technicians. * **Tableting & Encapsulation Row:** Semi-automated presses; manual quality spot-checks every 100 units. * **Nano-Vial Clean-Room:** Gloved ports, laminar-flow hoods, and precision filling arms powered by QFB micro-cells. * **Locker Room & W.C.:** Personal lockers, decontam shower, and two [[aurorasan_system|AuroraSan]] toilets. * **Break Room:** Recycled shuttle-galley benches, hydration dispenser, and nutrient bar rack for 12 workers. * **Control Mezzanine (Level 2 catwalk):** Plant Manager’s console, reactor readouts, QFB status panel. **Warehouse & Logistics Wing** * **Finished-Goods Racks:** Colour-coded totes for antibiotics, analgesics, and nanite cartridges. * **Courier Loading Bay:** Roller track to the [[new_kourou_courier_service|New Kourou Courier Service]] dock; Butler Bot scans outbound crates. ===== Look and Feel ===== Inside is a clash of eras: dented bulkhead walls spattered with bright hazard paint; overhead, spot-LEDs flicker from power dips. Chemical vapour hisses through repurposed life-support ducting, mixing with the oily scent of lubricated piston presses. Workers in mismatched ship-era smocks thread between gleaming reactor columns, while Guarding Bots click past on fixed patrol intervals, servos humming quietly. ===== Roles and Responsibilities ===== **Exohuman Staff** * **Plant Manager (1):** Oversees output, safety, and QFB allocation * **Process Engineers (3):** Calibrate synth lines, troubleshoot nano-fillers * **Line Workers (20):** Manual loading, quality checks, packaging * **Safety Officer (1):** Monitors chemical handling, emergency drills **Automated Staff** * **Guarding Bots (3):** Continuous perimeter & interior patrol, armed with [[guarding_troopers_stun_gun|Stun Guns]]. * **Butler Bot – Warehouse (1):** The [[butler_bots|Butler Bot]] scans barcodes, prints manifests, guides courier crews. * **Cleaning Bot – Clean-Room (2):** Maintains ISO-grade sterility between nano-vial batches. ===== Public Access, Operating Hours and Operational Rhythm ===== * **Access:** Authorized personnel only; visitors require Plant Manager escort. **Shifts:** * **6:00 AM – 2:00 PM** — Primary synthesis & packaging run * **2:00 PM – 10:00 PM** — Secondary run & QA sample pulls * **10:00 PM – 6:00 AM** — Maintenance, low-power batch incubation * **Courier Schedule:** Outbound trucks depart 11:00 AM and 5:30 PM. ===== Products and Prices ===== | Name | Primary Use | Format | Dose & On‑Table Effect | Avg. Price | Note for DMs | |--------------------------|------------------------------------------|-------------------------|------------------------------------------------------------------------------|------------|------------------------------------------------------------------------------------------------| | SP‑AMP Broad‑Spectrum | Bacterial infections | 10‑tab blister | Restores 1 HP per hour for 6 h; advantage on disease saves | 10 K | Supply staple; scarcity during outbreaks is a great plot hook, available via [[frontier_quickdraw_network|Frontier Quickdraws]] | | NeuroCalm Nano‑Vial | Moderate pain & field anaesthetic | 2 mL auto‑injector | Cancels pain penalties; –2 Perception for 6 h | 12 K | Often diluted for resale — check authenticity or risk inert doses, available via [[frontier_quickdraw_network|Frontier Quickdraws]] | | DeepSleep‑X Anaesthetic | Full surgical knock‑out | 20 mL IV vial | Target unconscious (save DC 14) for 1 h | 80 K | Valuable to heist crews for silent take‑downs or hostage extractions | | Hemobond Trauma‑Seal | Rapid clot & wound sealing | 30 g paste tube | Stabilises a dying PC; heals 1d4 HP instantly | 35 K | Counterfeit versions have a 50 % failure chance — great tension hook | | OncoSolve Nano‑Agent | Early‑stage tumour reduction | 5 mL suspension | Removes one “disease” condition after three weekly doses | 120 K | Kept under lock at the [[hospital_of_new_kourou|Hospital of New Kourou]] — ideal objective for a stealth mission | | RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch | Heals 2d4 HP over 24 h; halves scar chance | 30 K | Loses efficacy if applied in dirty environments (apply at disadvantage) | | BioShield Vaccine Set | Immunisation vs. Terran & local pathogens | Five‑shot card | Advantage on saves vs. listed diseases for one year | 50 K | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated | | RespiraClear Inhalant | Dust‑lung & smoke inhalation relief | 250 mL nebuliser | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h | 20 K | Common barter item in mining towns — can substitute for cash in Firetown | | NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use) | 60 K | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers | | ShockStop E‑Boost | Cardiac‑arrest bailout / anaphylaxis | 1 mL stab‑pen | Revives target to 1 HP; target gains one level of Exhaustion | 75 K | [[guarding_troopers|Guarding Troopers]] carry two — stealing them invites official retaliation | | Serenica Neuro‑Stabilizer| Anxiety, panic attacks, mild depression | 20‑tab blister | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) | ===== Security Measures ===== * **Guarding Bot Patrols:** Three [[guarding_bots|Guarding Bots]] rotate between the perimeter fence, factory hall, and warehouse loop, each armed with [[guarding_troopers_stun_gun|Guarding Trooper Stun Guns]]. * **QFB Vault Protection:** Access to the shielded battery annex requires **triple authentication** — Plant Manager biometrics, a Guarding Bot pass-key, and a daily rotating code. * **Inventory & Tracking System:** All finished-goods crates are RFID-tagged; any pallet that leaves an authorised zone without a valid manifest triggers an instant shutdown of loading-bay doors and a Bot alert. * **Plant Lockdown Protocol:** A security breach or QFB anomaly cues the control mezzanine to seal fire doors, cut power to synthesis lines, and page the [[guarding_troopers|Guarding Troopers]]. ===== Player Interaction Possibilities (Legal and Illegal) ===== **Legal interactions:** * Escort a high-value nano-vial shipment to the Pharmacy. * Diagnose a reactor-control fault threatening a production shutdown. * Negotiate emergency anti-viral batch production during an outbreak. **Illegal interactions:** * Sneak through the fence to steal QFB cores or experimental meds. * Bribe a Line Worker to mis-label contraband stimulants. * Upload malware to the Butler Bot to divert crates to the black market. * Disable a Guarding Bot’s patrol routine for a timed break-in. ===== Tactical Advice for Dungeon Masters ===== The factory offers layered security, chemical hazards, and moral gray zones: * A QFB overload could explode, forcing players to balance evacuation vs. saving priceless medicine. * Workers plan a strike over exposure risks—do players aid them or the corporate guards? * A rival faction wants Schreder’s nano-formula; infiltration can be stealth, social engineering, or full assault. ===== Related Pages and Further Information ===== * [[beta_age|Beta Age]] * [[free_state_of_settlers|Free State of Settlers]] * [[new_kourou|New Kourou]] * [[schreder_pharma_inc|Schreder Pharma Inc.]] * [[new_kourou_courier_service|New Kourou Courier Service]] * [[firetown_courier_service|Firetown Courier Service]] *[[frontier_quickdraw_network| Frontier Quickdraw Network]] * [[Health Care System of the Free State of Settlers|Health Care System of the Free State of Settlers]] * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]] * [[Federal Pharma Manufactory|Federal Pharma Manufactory]] (successor, [[the_gamma_age|Gamma Age]]) **Healthcare institutions of the Free State of Settlers:** * [[Hospital of New Kourou|Hospital of New Kourou]] * [[medical_station_of_new_kourou|Medical Station of New Kourou]] * [[medical_station_of_morningstar| Medical Station of Morningstar]] * [[medical_station_of_hope|Medical Station of Hope]] * [[medical_station_of_firetown|Medical Station of Firetown]] * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]] * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]] * [[pharmacy_of_morningstar|Pharmacy of Morningstar]] * [[pharmacy_of_hope|Pharmacy of Hope]] * [[pharmacy_of_firetown|Pharmacy of Firetown]] * [[john_hickensaw_s_practice|John Hickensaw's Practice]] (private & temporary)