=== Races | Technology === ====== LEGAL DRUGS & MEDICINE IN THE BETA AGE ====== ===== Overview ===== During the [[beta_age|Beta Age]] [[the_humans|ExoHumans]] on [[the_planet_voi_700_d|VOI 700 D]] could visit a local Medical Station or the [[hospital_of_new_kourou|Hospital of New Kourou]] free of charge — but every vial, pill, or patch had to be purchased. All medicinal production was monopolised by [[Schreder Pharma Inc.|Schreder Pharma]], whose factory supplied state-owned pharmacies and field dispensaries. A valid prescription (issued by a [[medical_bots|Medical Bot]] or the Chief Physician) was mandatory; no price discounts were offered for chronic care. ===== Medication on the Last Frontier (Alpha Age) ===== * Universal, free, bot-dispensed. * Produced entirely by Manual-Labor Bots in sterile pods. * Wiped out when the ship crashed and the cargo-bay fires spread. ===== Re-Establishing Supply (2624 – 2626) ===== * Dr Dennis Schreder salvaged intact bioreactors and, with a seven-year state licence, built the Industrial-Ring factory. * Early output focused on broad-spectrum antibiotics, trauma sealant, and pain nano-vials to stop post-crash infections. * Lack of spare Bots forced Schreder to create human-run production lines, a low-energy model later copied by other Beta-Age industries. ==== Prescription & Payment Rules ==== * **Prescription-Only:** Butler Bot at each pharmacy scans the script and charges the patient. * **No Subsidy:** Patients pay full price in [[kourou|Kourou]]; only military or Guarding-Trooper depots received free stock. * **Black-Market Danger:** Counterfeit labels or diluted nano-vials became common in fringe settlements—risk of paralysis, organ failure, or inert placebo. ===== Legal Product Portfolio (Beta Age) ===== * **SP-AMP Broad-Spectrum** * **Format:** 10-tab blister * **Primary Use:** Bacterial infections * **Dose / On-Table Effect:** Restores 1 HP per hour for 6 h; advantage on disease saves * **Avg. Price:** 10 Kourou * **Note for DMs:** Supply staple; scarcity during outbreaks is a great plot hook * **NeuroCalm Nano-Vial** * **Format:** 2 mL auto-injector * **Primary Use:** Moderate pain & field anaesthetic * **Dose / On-Table Effect:** Cancels pain penalties; –2 Perception for 6 h * **Avg. Price:** 12 Kourou * **Note for DMs:** Often diluted for resale — check authenticity or risk inert doses * **DeepSleep-X Anaesthetic** * **Format:** 20 mL IV vial * **Primary Use:** Full surgical knock-out * **Dose / On-Table Effect:** Target unconscious (save DC 14) for 1 h * **Avg. Price:** 80 Kourou * **Note for DMs:** Valuable to heist crews for silent take-downs or hostage extractions * **Hemobond Trauma-Seal** * **Format:** 30 g paste tube * **Primary Use:** Rapid clot & wound sealing * **Dose / On-Table Effect:** Stabilises a dying PC; heals 1d4 HP instantly * **Avg. Price:** 35 Kourou * **Note for DMs:** Counterfeit versions have a 50 % failure chance — great tension hook * **OncoSolve Nano-Agent** * **Format:** 5 mL suspension * **Primary Use:** Early-stage tumour reduction * **Dose / On-Table Effect:** Removes one “disease” condition after three weekly doses * **Avg. Price:** 120 Kourou * **Note for DMs:** Kept under lock at the [[hospital_of_new_kourou|Hospital of New Kourou]] — ideal objective for a stealth mission * **RegenPatch-D Dermal Matrix** * **Format:** 15 cm sterile patch * **Primary Use:** Accelerated burn & laceration healing * **Dose / On-Table Effect:** Heals 2d4 HP over 24 h; halves scar chance * **Avg. Price:** 30 Kourou * **Note for DMs:** Loses efficacy if applied in dirty environments (apply at disadvantage) * **BioShield Vaccine Set** * **Format:** Five-shot card * **Primary Use:** Immunisation vs. Terran & local pathogens * **Dose / On-Table Effect:** Advantage on saves vs. listed disease for one year * **Avg. Price:** 50 Kourou * **Note for DMs:** Cold-chain sensitive—ruined if kept > 8 h unrefrigerated * **RespiraClear Inhalant** * **Format:** 250 mL nebuliser * **Primary Use:** Dust-lung & smoke inhalation relief * **Dose / On-Table Effect:** Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h * **Avg. Price:** 20 Kourou * **Note for DMs:** Common barter item in mining towns — can substitute for cash in [[Firetown|Firetown]] * **NanoClean Anti-Toxin Kit** * **Format:** Dual-chamber auto-injector * **Primary Use:** Venom & fungal toxin neutralisation * **Dose / On-Table Effect:** Cures “poisoned” condition; neutralises venom (one use) * **Avg. Price:** 60 Kourou * **Note for DMs:** Fake kits deal 1d6 poison damage instead—nice twist for shady dealers * **ShockStop E-Boost** * ** Format:** 1 mL stab-pen * **Primary Use:** Cardiac-arrest bailout / anaphylaxis * **Dose / On-Table Effect:** Revives target to 1 HP; target gains one level of Exhaustion * **Avg. Price:** 75 Kourou * **Note for DMs:** [[guarding_troopers|Guarding Troopers]] carry two — stealing them invites official retaliation * **Serenica Neuro-Stabilizer** * **Format:** 20-tab blister (slow-release nano-caps) * **Primary Use:** Anxiety, panic attacks, mild depression * **Dose / On-Table Effect:** Removes “Frightened” condition; grants advantage on Wisdom saves vs. fear for 8 h — but inflicts -2 Initiative while active * **Avg. Price:** 40 Kourou * **Note for DMs:** Highly sought in frontier settlements; black-market fakes produce hallucinations (roll DC 12 Wis save or suffer Confusion for 1 h) *Price in Kourou at state pharmacy (Beta Age). Black-market markup 1.5–2× in frontier settlement. ===== Tactical Advice for Dungeon Masters ===== * **Prescription Hunt:** PCs need OncoSolve but the hospital is out; tracking a rogue shipment into bandit territory can anchor an adventure. * **Counterfeit Crisis:** Fake NeuroCalm floods Morningstar, causing overdoses. Players must trace the source before panic spreads. * **Vaccine Convoy Escort:** A BioShield batch bound for a plague-hit reservation requires protection against raiders or energy ration riots. * **Surgical Time-Bomb:** Player must hold a location for 8 in-game hours while a DeepSleep-X operation occurs—defend the ward, power the QFB line, stop sabotage. ===== Related Pages and Further Information ===== * [[beta_age|Beta Age]] * [[free_state_of_settlers|Free State of Settlers]] * [[schreder_pharma_inc|Schreder Pharma Inc.]] * [[frontier_quickdraw_network|Frontier Quickdraw Network]] **Healthcare institutions of the Free State of Settlers:** * [[medical_station_of_new_kourou|Medical Station of New Kourou]] * [[Hospital of New Kourou|Hospital of New Kourou]] * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]] * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]] * [[pharmacy_of_morningstar|Pharmacy of Morningstar]] * [[pharmacy_of_hope|Pharmacy of Hope]] * [[pharmacy_of_firetown|Pharmacy of Firetown]]