=== Major Planetary Zones | Regions | Wildlife === ====== BORR ====== {{ :borr_gg_scenic_2d_04.jpeg?200|}} ===== Overview ===== The Borr is a flying apex predator native to the [[tijonara_mountains|Tijonara Mountains]] in the [[tijonara_region|Tijonara Region]] on the [[desert_side|Desert Side]] of [[the_planet_voi_700_d|VOI 700 D]]. Unlike Earth-like vultures, the Borr is built for precision strikes and coordinated harassment. It is both an opportunistic predator and a ruthless scavenger, known to arrive within minutes of conflict thanks to its acute carrion sense. Borr swarms practice coordinated dive-bombing and feint rotations, exhausting prey or driving off larger carnivores to claim kills. Their elongated bald skulls, serrated beaks, and blade-like wings make them unmistakably alien silhouettes against the desert sky. ===== Physique and Appearance ===== * **Wingspan:** Up to 2.5 meters * **Length:** 0.80–1.0 meter * **Weight:** 3–4 kg (lightweight, hollow-boned) * **Wing Morphology:** Leathery, bat-like primary wings (no feathers), angular planform optimized for speed dives and crosswinds; dark brown membranes with sharp crimson streaks along the leading/outer edges * **Head & Beak:** Gaunt, elongated cranial profile with thin, leathery gray skin stretched tightly over bone, preserving a skull-like look; serrated, razor-straight beak (not hooked) for slicing hide and sinew * **Eyes:** Large, forward-facing, highly reflective for long-range targeting and dusk flight *** Integument:** Heat-resistant, sand-shedding leathery dermis with subtle metallic sheen; micro ridges reduce abrasion in dust-laden winds * **Tail:** Forked control tail (fan-flexing) for high-G maneuvering during 250 km/h stoops * **Legs & Talons:** Long, cliff-gripping hind talons and forward raptorial claws for pinning or ripping strips from carcasses * **Speed:** Stoops up to 250 km/h; strong soaring endurance in mountain thermals ==== Special Features: ==== * **Razor-Serrated Beak:** Linear serrations for high-speed slicing passes; excels at flensing thick hides * **Aerodynamic Design:** Hollow-boned, blade-winged, forked tail—built for endurance, crosswind stability, and precision dives * **Carrion Sense:** Detects volatile organics/blood scent plumes up to 1 km away; also cues on heat shimmer from fresh kills ===== Game Mechanics ===== * **Armor Class (AC):** 14 (agility-based) * **Hit Points (HP):** 60 * **Speed:** 60 ft. (fly), 30 ft. (land) **Attacks:** * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be Hamstrung (speed reduced by 10 ft. until the end of its next turn). * **Dive Strike:** If the Borr descends at least 20 ft. before impact, Beak Slash deals an extra 1d6 damage and the target makes the Hamstrung save with disadvantage. ==== Special Abilities: ==== * **Swarm Tactics:** When three or more Borr attack the same target, they gain advantage on attack rolls. * **Carrion Instinct:** Automatically detects fresh blood/death within 1 km; Borr have advantage on Survival checks to locate wounded or dying creatures. * **Pack Intimidation:** When a Borr in line of sight drops to half HP, allied Borr may unleash a coordinated scream; nearby creatures must succeed on a DC 14 Wisdom save or become **Frightened** until the end of their next turn. * **Crosswind Rider:** Advantage on checks to resist being knocked prone or displaced by strong winds in mountainous terrain. ===== Behavior ===== * **Diet:** Predatory scavenger; strips carrion efficiently but will harry and bleed-out live prey. * **Social Structure:** Highly social; temporary **swarms** form around carcasses, cliffs, and thermal columns. * **Vocalization:** Harsh metallic cries; synchronized “strike calls” precede coordinated dives. ==== Hunting Tactics: ==== * **Aerial Coordination:** Swarms hold altitude in thin mountain air, cycling scouts to mark targets and wind lanes. * **Exhaustion Strategy:** Rotating dive-feints harass large prey (e.g., an injured [[odo|Odo]]), forcing sprint and bleed-out before a final mass descent. * **Opportunistic Scavenging:** Descend en masse to claim kills from larger predators like the [[hoos|Hoos]] or to strip battlefield casualties on the steppe. ===== Reproduction and Lifecycle ===== ==== Reproductive Traits: ==== * **Mating Rituals:** Lifelong pair-bonding; mid-air courtship flights with mirrored roll-and-dive displays. * **Nesting Locations:** Cliff niches, needle spires, and abandoned canyon dwellings. * **Clutch Size:** 1–2 eggs per year; slow but steady growth. * **Parental Care:** Both parents defend nest and train fledglings in glide, stoop, and strip-feeding within six months. ==== Lifespan and Growth: ==== * **Maturity:** ~3 years * **Lifespan:** 30–40 years ===== Tactical Advice for Dungeon Masters ===== Borr introduce altitude control, line-of-sight denial, and post-combat pressure: * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat. * **Cliff Theater:** Fighting on ledges or spires turns into a struggle against dives, crosswinds, and footing. * **Swarm Pressure:** Use Swarm Tactics and Pack Intimidation to isolate stragglers. * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ritual tools) are valuable trade goods. ===== Related Pages and Further Information ===== * [[desert_side|Desert Side]] * [[tijonara_mountains|Tijonara Mountains]] * [[tijonara_region|Tijonara Region]] * [[the_wildlife_of_the_desert_side_from_a_to_z|Known Wildlife of the Tijonara Region]] **Known Prey / Targets:** * Wounded large fauna (e.g., [[odo|Odo]]), kills made by [[hoos|Hoos]], battlefield casualties, stranded steppe creatures