zedari
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| zedari [2025/03/18 09:15] – [Mysteries and Hidden Dangers] admin | zedari [2025/03/20 08:27] (current) – [Related Pages and Further Information] admin | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| ===== Overview ===== | ===== Overview ===== | ||
| - | Zedari, the Western Section of the [[south_midbelt_sections_east_and_west|South Midbelt Sections]] of the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]], is a region of complete mystery. Unlike its twin section, [[revari|Revari]], | + | Zedari, the Western Section of the [[south_midbelt_sections_east_and_west|South Midbelt Sections]] of the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]], remains the last great Terra Incognita in the Belt. Unlike its twin section, [[revari|Revari]], |
| - | Since Exohuman exploration in the Habitual Belt ceased following | + | Zedari is bordered to the north by [[zilari|Zilari]], |
| - | ===== Geography | + | The region exists entirely outside of Exohuman knowledge. No maps, no surveys, |
| - | The geographic features of Zedari are entirely theoretical, based on the assumption that it mirrors Revari. However, environmental anomalies, undiscovered geological structures, or entirely unique ecosystems could exist, making this assumption unreliable. | + | ===== Climatic Conditions, Geography and Landscapes ===== |
| - | ==== Expected Geographic Features ==== | + | Zedari’s geography is entirely theoretical, |
| - | Extensive Grasslands & Steppes – If the Twin-Section Hypothesis holds, Zedari should have vast open plains similar | + | ==== Eastern Borderland Microclimate (Transition |
| - | Forested Regions – Scientists assume that dense forests, comparable to the Veltani Forest in Revari, may exist, but their locations and species composition remain unknown. | + | If Zedari follows |
| - | Rivers & Lakes – If the hypothesis is correct, Zedari should have water sources analogous | + | * Sparser vegetation, with semi-arid grasslands replacing dense foliage. |
| + | * Increased temperature fluctuations due to exposure to dry winds. | ||
| + | * Periodic dust storms, similar to those recorded near Revari’s western border. | ||
| - | Unidentified Geographical Features – Since no Exohuman has seen Zedari, entirely unique landforms—such as deep canyons, isolated plateaus, or hidden wetland systems—may exist, contradicting expectations. | + | ==== Western Borderland Microclimate (Transition to Vazhak / Dark Side) ==== |
| - | ===== Flora ===== | + | To the west, where Zedari borders the Dark Side’s Vazhak region, the landscape may be influenced by reduced sunlight exposure. If this is the case, the transition zone might include: |
| - | With no recorded botanical surveys, all knowledge about Zedari’s plant life is speculative. If the Twin-Section Hypothesis is correct, similar | + | * Cooler temperatures and increased moisture retention. |
| + | * Unique | ||
| + | * Mist-covered valleys and slow-growing, shadow-adapted forests. | ||
| - | Steppe Grasses – Hardy plants likely covering the open plains. | + | ==== Expected Geographic Features ==== |
| - | Forested Flora – A mix of coniferous and deciduous species, possibly | + | * **Extensive Grasslands & Steppes |
| + | * **Forested Regions –** Scientists assume that dense forests, comparable | ||
| + | * **Rivers & Lakes –** If the hypothesis is correct, Zedari should have water sources analogous to Lake Jirvana and the Revari River, but no confirmation exists. | ||
| + | * **Unidentified Geographical Features –** Since no Exohuman has seen Zedari, entirely unique landforms—such as deep canyons, isolated plateaus, or hidden wetland systems—may exist, contradicting expectations. | ||
| - | Wetland and River Plants – If comparable to Revari, the region should host aquatic plant species along potential water sources. | + | ===== Flora ===== |
| - | Unique Adaptations – Possible variations in flora due to undiscovered environmental differences, | + | With no recorded botanical surveys, all knowledge about Zedari’s plant life is speculative. If the Twin-Section Hypothesis is correct, similar vegetation to Revari should be present, including: |
| + | |||
| + | * **Steppe Grasses –** Hardy plants likely covering the open plains. | ||
| + | * **Forested Flora –** A mix of coniferous and deciduous species, possibly similar to the Veltani Forest. | ||
| + | * **Wetland and River Plants –** If comparable to Revari, the region should host aquatic plant species along potential water sources. | ||
| + | * **Unique Adaptations –** Possible variations in flora due to undiscovered environmental differences, | ||
| ===== Fauna ===== | ===== Fauna ===== | ||
| Line 63: | Line 75: | ||
| Zedari is unlike any other region in the Habitual Belt — it is truly unexplored, with no Exohuman expeditions having set foot in its territory. Because of this, Dungeon Masters have complete creative freedom when designing adventures in this Terra Incognita. However, to maintain consistency within the storyworld of 102 Lightyears Away from Home, we recommend that Dungeon Masters use the Twin Section Hypothesis as a baseline for worldbuilding. | Zedari is unlike any other region in the Habitual Belt — it is truly unexplored, with no Exohuman expeditions having set foot in its territory. Because of this, Dungeon Masters have complete creative freedom when designing adventures in this Terra Incognita. However, to maintain consistency within the storyworld of 102 Lightyears Away from Home, we recommend that Dungeon Masters use the Twin Section Hypothesis as a baseline for worldbuilding. | ||
| - | The Twin Section Hypothesis suggests that Zedari shares key environmental features with its twin region, Revari, such as its temperate climate, grasslands, forests, and river systems. While Dungeon Masters can generally use Revari as a template, Zedari does not have to be an exact copy—small deviations, undiscovered anomalies, or unique evolutionary paths can be introduced to enrich the setting. | + | The Twin Section Hypothesis suggests that Zedari shares key environmental features with its twin region, Revari, such as its temperate climate, grasslands, forests, and river systems. While Dungeon Masters can generally use Revari as a template, Zedari does not have to be an exact copy — small deviations, undiscovered anomalies, or unique evolutionary paths can be introduced to enrich the setting. |
| When adding these special ingredients, | When adding these special ingredients, | ||
| - | ==== Exploration and Survival Challenges ==== | ||
| - | * **Proving or Disproving the Twin-Section Hypothesis –** Are Zedari’s landscapes, creatures, and cultures truly parallel to Revari, or do fundamental differences exist? | ||
| - | * **The Last Uncharted Wilderness –** What dangers or treasures lie in a region where no Exohuman has ever set foot? | ||
| - | * **Survival Without Maps –** With no prior Exohuman knowledge, players must rely on instinct, luck, or Native guidance to navigate the terrain. | ||
| ==== Beta Age (2625–2631) – The Era of Speculation and Lost Expeditions ==== | ==== Beta Age (2625–2631) – The Era of Speculation and Lost Expeditions ==== | ||
| - | During the Beta Age, Exohumans theorized about Zedari but never attempted to explore it. Instead, their assumptions were based entirely on the Twin Section Hypothesis and second-hand Native accounts. Despite this, adventurers, | + | During the Beta Age, Exohumans theorized about Zedari but never attempted to explore it. Instead, their assumptions were based entirely on the Twin Section Hypothesis and second-hand Native accounts. Despite this, adventurers, |
| * **"The Last Log of the Argus" –** A group of independent Exohuman explorers defied orders and secretly attempted to cross into Zedari in 2627. They never returned. However, in 2639, a fragment of their last expedition log was found drifting down a River in Zilari, hinting at an unknown presence or danger deep within Zedari. Players are tasked with deciphering the log’s cryptic messages and deciding whether to follow in the lost explorers’ footsteps. | * **"The Last Log of the Argus" –** A group of independent Exohuman explorers defied orders and secretly attempted to cross into Zedari in 2627. They never returned. However, in 2639, a fragment of their last expedition log was found drifting down a River in Zilari, hinting at an unknown presence or danger deep within Zedari. Players are tasked with deciphering the log’s cryptic messages and deciding whether to follow in the lost explorers’ footsteps. | ||
| + | ==== Gamma Age (2631–Present) – The Forbidden Frontier ==== | ||
| + | |||
| + | With the Peace Treaty in effect, Exohumans are forbidden from setting foot in Zedari. However, this does not mean that all are obeying the restrictions. Rogue factions, corporate smugglers, and radical explorers may be operating in the shadows, seeking forbidden knowledge. | ||
| + | |||
| + | * **"The Map That Shouldn’t Exist" –** An Exohuman [[loners|Loner]] ([[outlaws|Outlaw]]-Faction) has been captured in [[new_kourou|New Kourou]], carrying a detailed treasure map of Zedari — a region that no one has ever explored. Where did he get it? Did he cross into Zedari, or was it given to him by someone (or something) within? The players must uncover the origins of the map and decide whether to expose or exploit its secrets. | ||
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| Line 85: | Line 98: | ||
| * [[Wildlife of Revari]] | * [[Wildlife of Revari]] | ||
| - | **Neighboring Regions:** | + | **Neighboring Regions |
| * [[Zilari|Zilari]] (Northern / Habitual Belt) | * [[Zilari|Zilari]] (Northern / Habitual Belt) | ||
| * [[south_pole_section|South Pole Section]] (Southern / Habitual Belt) | * [[south_pole_section|South Pole Section]] (Southern / Habitual Belt) | ||
| - | * [[Dark Side|Dark Side]] (Western) | + | * [[Vazhak|Vazhak]] (Western) |
| * [[desert_side|Desert Side]] (Northern) | * [[desert_side|Desert Side]] (Northern) | ||
zedari.1742289337.txt.gz · Last modified: 2025/03/18 09:15 by admin