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ticking_clock [2026/02/23 16:24] – [Related Pages and Further Information] adminticking_clock [2026/02/23 16:26] (current) – [MECHANIC: THE TICKING CLOCK] admin
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 ====== MECHANIC: THE TICKING CLOCK ====== ====== MECHANIC: THE TICKING CLOCK ======
  
 +{{:102_morningstar_scenic_illustrator_scenic_2d_b.png?direct&400|}}
  
 ===== 1 | Overview & Intent ===== ===== 1 | Overview & Intent =====
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 ==== B. The Micro Clock (In-Venue Detection) ==== ==== B. The Micro Clock (In-Venue Detection) ====
-If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter), a localized timer begins.+If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter [[austin_hammacher|Austin Hammacher]]), a localized timer begins.
   * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building.   * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building.
   * **The Expiration:** If they linger, attempt to long-rest, or ignore the warning signs, the Guarding Troopers breach the venue.    * **The Expiration:** If they linger, attempt to long-rest, or ignore the warning signs, the Guarding Troopers breach the venue. 
ticking_clock.1771863897.txt.gz · Last modified: 2026/02/23 16:24 by admin

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