ticking_clock
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| ticking_clock [2026/02/23 16:24] – [Related Pages and Further Information] admin | ticking_clock [2026/02/23 16:26] (current) – [MECHANIC: THE TICKING CLOCK] admin | ||
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| ====== MECHANIC: THE TICKING CLOCK ====== | ====== MECHANIC: THE TICKING CLOCK ====== | ||
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| ===== 1 | Overview & Intent ===== | ===== 1 | Overview & Intent ===== | ||
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| ==== B. The Micro Clock (In-Venue Detection) ==== | ==== B. The Micro Clock (In-Venue Detection) ==== | ||
| - | If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or a bounty hunter), a localized timer begins. | + | If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter |
| * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building. | * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building. | ||
| * **The Expiration: | * **The Expiration: | ||
ticking_clock.1771863897.txt.gz · Last modified: 2026/02/23 16:24 by admin