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ticking_clock [2026/02/23 16:22] – [3 | Escalation & Consequences] adminticking_clock [2026/02/23 16:26] (current) – [MECHANIC: THE TICKING CLOCK] admin
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 ====== MECHANIC: THE TICKING CLOCK ====== ====== MECHANIC: THE TICKING CLOCK ======
  
 +{{:102_morningstar_scenic_illustrator_scenic_2d_b.png?direct&400|}}
  
 ===== 1 | Overview & Intent ===== ===== 1 | Overview & Intent =====
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 ==== B. The Micro Clock (In-Venue Detection) ==== ==== B. The Micro Clock (In-Venue Detection) ====
-If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter), a localized timer begins.+If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter [[austin_hammacher|Austin Hammacher]]), a localized timer begins.
   * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building.   * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building.
   * **The Expiration:** If they linger, attempt to long-rest, or ignore the warning signs, the Guarding Troopers breach the venue.    * **The Expiration:** If they linger, attempt to long-rest, or ignore the warning signs, the Guarding Troopers breach the venue. 
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 | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** | | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** |
-| :--- | :--- | :--- | +| **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. | 
-| **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to **[[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]**. | +| **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. |
-| **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to **[[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]**. |+
  
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 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
-  * [[morningstar|Morningstar Hub Overview]]+  * [[pen_and_paper_adventures|102 Pen and Paper]] 
 +  * [[available_beta_age_adventures|Available Beta Age Adventures]] 
 +  * [[the_man_without_a_name|The Man Without A Name]] 
 +  * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]]  
 +  * [[all_scenes_of_hunting_an_unknown_hunter|All Scenes of Hunting an Unknown Hunter]]
   * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]]   * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]]
-  * [[hauh_escaping_morningstar|Escaping Morningstar (Scene 4g)]]+  *[[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]
ticking_clock.1771863738.txt.gz · Last modified: 2026/02/23 16:22 by admin

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