ticking_clock
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| ticking_clock [2026/02/23 16:20] – [1 | Overview & Intent] admin | ticking_clock [2026/02/23 16:26] (current) – [MECHANIC: THE TICKING CLOCK] admin | ||
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| ====== MECHANIC: THE TICKING CLOCK ====== | ====== MECHANIC: THE TICKING CLOCK ====== | ||
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| ===== 1 | Overview & Intent ===== | ===== 1 | Overview & Intent ===== | ||
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| When Wanted and undisguised PCs walk the streets of Morningstar, | When Wanted and undisguised PCs walk the streets of Morningstar, | ||
| * **The Rule:** The PCs are not swarmed instantly. Instead, they are granted a brief window of freedom where they know the net is closing. | * **The Rule:** The PCs are not swarmed instantly. Instead, they are granted a brief window of freedom where they know the net is closing. | ||
| - | * **The Limit:** They have time to safely visit exactly | + | * **The Limit:** They have time to safely visit exactly |
| - | * **The Expiration (The "+1 Location" | + | * **The Expiration (The "+1 Location" |
| ==== B. The Micro Clock (In-Venue Detection) ==== | ==== B. The Micro Clock (In-Venue Detection) ==== | ||
| - | If the PCs manage to sneak through the streets disguised, but their cover slips *inside* a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or a bounty hunter), a localized timer begins. | + | If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter |
| - | * **The Rule:** The PCs have exactly | + | * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building. |
| * **The Expiration: | * **The Expiration: | ||
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| | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** | | | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** | | ||
| - | | :--- | :--- | :--- | | + | | **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. | |
| - | | **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to **[[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]**. | | + | | **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | |
| - | | **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to **[[hauh_escaping_morningstar|Scene 4g — Escaping Morningstar]]**. | | + | |
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * [[morningstar|Morningstar Hub Overview]] | + | * [[pen_and_paper_adventures|102 Pen and Paper]] |
| + | * [[available_beta_age_adventures|Available Beta Age Adventures]] | ||
| + | * [[the_man_without_a_name|The Man Without A Name]] | ||
| + | * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] | ||
| + | * [[all_scenes_of_hunting_an_unknown_hunter|All Scenes of Hunting an Unknown Hunter]] | ||
| * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]] | * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]] | ||
| - | * [[hauh_escaping_morningstar|Escaping Morningstar (Scene 4g)]] | + | *[[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]] |
ticking_clock.1771863659.txt.gz · Last modified: 2026/02/23 16:20 by admin