ticking_clock
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| ====== MECHANIC: THE TICKING CLOCK ====== | ====== MECHANIC: THE TICKING CLOCK ====== | ||
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| ===== 1 | Overview & Intent ===== | ===== 1 | Overview & Intent ===== | ||
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| In the [[beta_age|Beta Age]], civilization is harsh, and the law is heavily enforced by automated systems and pragmatic citizens. If the Player Characters (PCs) arrive in Morningstar with active bounties (e.g., after the events of [[the_man_without_a_name|The Man Without A Name]]), they cannot treat the town like a safe, relaxing RPG hub. The Ticking Clock ensures that being a wanted fugitive feels dangerous, forcing players to prioritize their actions, manage their visibility, and make difficult sacrifices. | In the [[beta_age|Beta Age]], civilization is harsh, and the law is heavily enforced by automated systems and pragmatic citizens. If the Player Characters (PCs) arrive in Morningstar with active bounties (e.g., after the events of [[the_man_without_a_name|The Man Without A Name]]), they cannot treat the town like a safe, relaxing RPG hub. The Ticking Clock ensures that being a wanted fugitive feels dangerous, forcing players to prioritize their actions, manage their visibility, and make difficult sacrifices. | ||
| - | **Core Rule:** Wanted PCs do not have unlimited time. Once their presence is noted, they have exactly | + | * **Core Rule:** Wanted PCs do not have unlimited time. Once their presence is noted, they have exactly |
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| When Wanted and undisguised PCs walk the streets of Morningstar, | When Wanted and undisguised PCs walk the streets of Morningstar, | ||
| * **The Rule:** The PCs are not swarmed instantly. Instead, they are granted a brief window of freedom where they know the net is closing. | * **The Rule:** The PCs are not swarmed instantly. Instead, they are granted a brief window of freedom where they know the net is closing. | ||
| - | * **The Limit:** They have time to safely visit exactly | + | * **The Limit:** They have time to safely visit exactly |
| - | * **The Expiration (The "+1 Location" | + | * **The Expiration (The "+1 Location" |
| ==== B. The Micro Clock (In-Venue Detection) ==== | ==== B. The Micro Clock (In-Venue Detection) ==== | ||
| - | If the PCs manage to sneak through the streets disguised, but their cover slips *inside* a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or a bounty hunter), a localized timer begins. | + | If the PCs manage to sneak through the streets disguised, but their cover slips inside a venue (e.g., taking off a hood, failing a biometric scan, or being recognized by an NPC like [[garrick_hale|Garrick Hale]] or bounty hunter |
| - | * **The Rule:** The PCs have exactly | + | * **The Rule:** The PCs have exactly 1d4 minutes (or combat rounds) to finish their business, grab what they need, and flee the building. |
| * **The Expiration: | * **The Expiration: | ||
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| | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** | | | **Player Choice** | **Immediate Consequence** | **Next Scene Routing** | | ||
| - | | :--- | :--- | :--- | | + | | **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to [[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]. | |
| - | | **Submit to Arrest** | The PCs drop their weapons and are placed in magnetic restraints. No civilians are hurt, and the town returns to normal. | Proceed directly to **[[hauh_morningstar_guarding_troopers|Scene 4f — Local Guarding Troopers Station]]**. | | + | | **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to [[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]]. | |
| - | | **Resist, Attack, or Flee** | The PCs draw weapons or attempt to run. The Troopers call for backup, the town's lockdown sirens wail, and nearby civilians may turn hostile to protect their property. | Proceed immediately to **[[hauh_escaping_morningstar|Scene 4g — Escaping Morningstar]]**. | | + | |
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * [[morningstar|Morningstar Hub Overview]] | + | * [[pen_and_paper_adventures|102 Pen and Paper]] |
| + | * [[available_beta_age_adventures|Available Beta Age Adventures]] | ||
| + | * [[the_man_without_a_name|The Man Without A Name]] | ||
| + | * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] | ||
| + | * [[all_scenes_of_hunting_an_unknown_hunter|All Scenes of Hunting an Unknown Hunter]] | ||
| * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]] | * [[local_guarding_troopers_station_of_morningstar|Local Guarding Troopers Station of Morningstar (Scene 4f)]] | ||
| - | * [[hauh_escaping_morningstar|Escaping Morningstar (Scene 4g)]] | + | *[[hauh_morningstar_manhunt|Scene 4g — Escaping Morningstar]] |
ticking_clock.1771863428.txt.gz · Last modified: 2026/02/23 16:17 by admin