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the_zark [2025/10/22 05:17] – [THE ZARK] adminthe_zark [2025/10/22 06:03] (current) – [THE ZARK] admin
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 ====== THE ZARK ====== ====== THE ZARK ======
  
-{{ :natives_zark_gg_scenic_2d.png?200|}}+{{ :natives_zark_tribe_gg_scenic02_2d_08.02.06.jpeg?200|}}
 ===== Overview ===== ===== Overview =====
  
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 ===== Culture and Way of Life ===== ===== Culture and Way of Life =====
  
-Following their exile, the Zark lived in isolation on the Dark Side for decades, primarily surviving on [[kajanga|Kajanga]] meat, fish from the [[dark_sea_region|Dark Sea]], and the mushroom [[luminofera|Luminofera dualis]] ("Shika Me La" in their native tongue).+Following their exile, the Zark lived in isolation on the Dark Side for decades, primarily surviving on [[kajanga|Kajanga]] meat, fish from the [[dark_sea_region|Dark Sea]], and the mushroom [[luminofera|Luminofera dualis]] (“Shika Me La” in their native tongue). They domesticate [[veyra|Veyra mounts]] for transport through the tundra and have also mastered the art of taming [[korozo|Korozos]] — a feat no other tribe has achieved.
  
-Their home is in an extensive network of naturally warm, geothermal volcanic caves near the Dark Sea. To navigate the perpetual darkness, the Zark, who have [[veyra|Veyras]] as mounts, use fire torches and domesticated [[korozo|Korozos]], which they tame through a special process.+Korozos are fierce, semi-predatory creatures regarded by most Natives as untamable due to their aggression and sharp territorial instincts. Through generations of experimentation, the Zark developed a ritual bonding process using rhythmic sound patterns, scent marks, and doses of the Shika Me La mushroom. The resulting bond allows trained Korozos to act as scouts and guides, detecting geothermal vents, navigating through complete darkness, and scenting prey or intruders from extraordinary distances.
  
-The arrival of [[the_humans|Exohumans]] on [[the_planet_voi_700_d|VOI 700 D]] disrupted the Zark’s secluded existence. Initially, the Zark feared the first human settlers establishing the [[copper_mine|Copper Mine]] in what is now [[firetown|Firetown]], mistaking them for "evil gods." Over time, however, the Zark realized the Exohumans were no deities and began raiding their camps at night. In response, the Exohumans improved their defenses, causing Zark raids to become infrequent.+The arrival of [[the_humans|Exohumans]] on [[the_planet_voi_700_d|VOI-700 D]] disrupted the Zark’s secluded existence. Initially, the Zark feared the first human settlers establishing the [[copper_mine|Copper Mine]] in what is now [[firetown|Firetown]], mistaking them for “evil gods.” Over time, however, the Zark realized the Exohumans were no deities and began raiding their camps at night. In response, the Exohumans improved their defenses, causing Zark raids to become less frequent and more strategic.
  
-Things changed again after the [[great_war|Great War]] and the rise of the [[jane_bold_gang|Jane Mendoza Gang.]] [[jane_bold|Jane Mendoza]] successfully allied with the Zark by offering them a powerful concentrate derived from the mushrooms they used in religious rituals. In return for the concentrate, the Zark allowed Jane and her gang to use their caves as a base.+Everything changed after the [[great_war|Great War]] and the rise of the [[jane_bold_gang|Jane Mendoza Gang]]. [[jane_bold|Jane Mendoza]] successfully allied with the Zark by offering them a powerful concentrate derived from the mushrooms they used in religious rituals. In exchange, the Zark allowed her gang to use their caves as a base of operations. 
 + 
 +The Zark quickly became dependent on the concentrate, giving Jane Mendoza growing influence over the tribe. She now holds significant power over them, employing the Zark as guards, couriers, and enforcers in her criminal network. They also participate in raids on caravans and farms across the [[habitual_belt|Habitual Belt]] under her command, further deepening their dependence and infamy.
  
-The Zark quickly became dependent on the concentrate, giving Jane Mendoza increasing influence over the tribe. She now holds significant power over the Zark, who assist her with various activities, including drug production and distribution. The Zark also participate in raids on caravans and farms across the [[habitual_belt|Habitual Belt]] under Jane’s command, further deepening their connection to her criminal enterprise. 
 ===== Garment of the Zark Tribe ===== ===== Garment of the Zark Tribe =====
  
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 The Zark follow a pragmatic, merit-based hierarchy. A chief is elected by the warriors for his success in hunting and raiding; if he fails to secure enough food or loot, he is swiftly replaced. Decisions are collective, but authority belongs to those who bring tangible survival gains to the tribe. The Zark follow a pragmatic, merit-based hierarchy. A chief is elected by the warriors for his success in hunting and raiding; if he fails to secure enough food or loot, he is swiftly replaced. Decisions are collective, but authority belongs to those who bring tangible survival gains to the tribe.
  
 +===== Weapons =====
 +
 +Like their ancestors, the [[the_honga|Honga Tribe]], the Zark rely on weapons that blend natural materials, stealth, and precision. However, centuries of adaptation to the extreme cold and darkness of the [[dark_side|Dark Side]] have led them to refine these tools for survival in their frozen homeland.
 +
 +  * **Stone Blades:** While stone remains a staple material, the Zark forge their melee blades from obsidian and compressed basalt, both plentiful near their geothermal caves. Handles are wrapped in Glaciok fur for grip and insulation, preventing frostbite during prolonged combat. Blades are kept short, favoring quick slashes in confined cave spaces.
 +
 +  * **Bows and Arrows:**   The Zark craft composite bows from layered bone, sinew, and volcanic ashwood, reinforced with strips of dried fungal fiber that remain flexible even in subzero conditions. Their arrows are short and thick, designed to fly silently and penetrate heavy clothing or hide. Arrowheads are made of sharpened obsidian or scavenged metal shards from fallen Exohuman tools. For night raids, they occasionally dip arrow tips in bioluminescent mushroom resin, allowing faint tracking of their flight — or in toxic extracts from the “Shika Me La” fungus for silent kills. Zark archers are renowned for their ability to shoot accurately in near-total darkness, guided by torch flicker and the echoes of wind.
 +
 +  * **Bone Traps and Ice Triggers:**The Zark have evolved the Honga’s booby-trap tradition into complex bone-and-ice mechanisms. They set collapsible snare traps, frost pits, and thorny barricades made from frozen fungal spines near cave entrances or trade-route choke points. These traps are often invisible under snow, making them deadly for unsuspecting couriers or trespassers.
 +
 +  * **Fire Torches and Signal Spears:**  Because light is sacred in Zark culture, torches also serve as weapons and communication tools. Warriors throw oil-soaked “signal spears” tipped with slow-burning resin to ignite terrain or mark enemy positions in the darkness. During raids, these flaming projectiles create sudden illumination — blinding adversaries while guiding other Zark through the shadows.
 +
 +Together, these tools form an arsenal uniquely suited to life on the Dark Side — practical, ritualistic, and terrifying when seen in motion beneath the frozen auroras of the [[ralar_region|Ralar Region]].
 +===== Attacks and Raids =====
  
 +The Zark are infamous for their lightning-fast raids along the trade route between [[firetown|Firetown]] and the Habitual Belt. Mounted on Veyras and guided by their extraordinary sense of direction in complete darkness, they attack swiftly and vanish before counterforces can respond. Survivors describe them as spectral shapes emerging from snow and steam — their bone masks gleaming faintly in the dark.
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
  
the_zark.1761110261.txt.gz · Last modified: 2025/10/22 05:17 by admin

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