shadul
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| - | ====== SHADUL ====== | ||
| - | ===== Overview ===== | ||
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| - | The Shadul is a deep-sea ambush predator native to the [[dark_sea_region|Dark Sea Region]] on the [[dark_side|Dark Side]] of [[the_planet_voi_700_d|VOI 700 D]]. This slow-moving but deadly hunter relies on patience, deception, and its bioluminescent lure to ensnare prey in the cold, abyssal depths. The Shadul is one of the least understood creatures of the Dark Sea, as it rarely ventures near the hydrothermal zones where most [[the_humans|Exohuman]] research has been conducted. | ||
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| - | Despite its near-total immobility, the Shadul is a fearsome predator, using its tentacle-like appendages to pull unsuspecting prey into its massive, cavernous mouth lined with inward-facing teeth. It anchors itself to rocky outcroppings or the seafloor, allowing ocean currents to bring food directly into its deadly reach. | ||
| - | ===== | ||
| - | Physique and Appearance ===== | ||
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| - | **Size:** 4-7 meters wide, with tentacles extending up to 12 meters | ||
| - | **Weight:** 3-5 tons | ||
| - | **Body Shape:** Radial, resembling a giant, fleshy maw surrounded by retractable tentacles | ||
| - | **Skin:** Pale, translucent blue with faint bioluminescent veins | ||
| - | **Speed:** Almost immobile; can lunge short distances (2-3 meters) | ||
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| - | ==== Special Features: ==== | ||
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| - | * **Bioluminescent Lure:** A pulsating, orb-like protrusion extends from the top of the Shadul, drawing in curious prey. | ||
| - | * **Retractable Hunting Tentacles: | ||
| - | * **Inward-Facing Teeth:** Prey pulled into its cavernous mouth cannot escape, as the Shadul' | ||
| - | * **Extreme Pressure Adaptation: | ||
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| - | ==== Game Mechanics ==== | ||
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| - | * **Armor Class (AC):** 16 (Thick, rubbery hide) | ||
| - | * **Hit Points (HP):** 100 | ||
| - | * **Speed:** 0 ft. (Anchored) / 10 ft. (Sudden Lunge) | ||
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| - | ==== Attacks ==== | ||
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| - | * **Tentacle Grab:** +8 to hit, 3d6 bludgeoning damage. If the target is Large or smaller, they must succeed on a DC 16 Strength saving throw or be grappled. | ||
| - | * **Engulf (Recharge 5-6):** A grappled creature is pulled into the Shadul' | ||
| - | * **Bioluminescent Lure:** Targets within 30 ft. must make a DC 15 Wisdom saving throw or become fascinated, giving the Shadul an attack of opportunity. | ||
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| - | ==== Special Abilities ==== | ||
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| - | * **Immobile Ambusher:** The Shadul cannot move freely but can anchor itself to rocks, making it extremely difficult to dislodge. | ||
| - | * **Abyssal Adaptation: | ||
| - | * **Predatory Patience:** The Shadul can remain motionless for months, surviving on minimal sustenance until an ideal prey target appears. | ||
shadul.1741924334.txt.gz · Last modified: 2025/03/14 03:52 by admin