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schreder_pharma_inc [2025/05/10 06:57] – [Related Pages and Further Information] adminschreder_pharma_inc [2025/07/18 04:38] (current) – [Related Pages and Further Information] admin
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   * **Core Purpose:** Restore the shattered medicine supply after [[day_zero|Day Zero]] and guarantee settlers access to the proven drug formulations of the [[the_alpha_age|Alpha Age]].   * **Core Purpose:** Restore the shattered medicine supply after [[day_zero|Day Zero]] and guarantee settlers access to the proven drug formulations of the [[the_alpha_age|Alpha Age]].
  
-Schreder Pharma arose in the chaos following the crash-landing, when fire destroyed most shipboard medical stores and hundreds of settlers required antibiotics, analgesics, and nano-injectables. Backed by personal capital and salvaged lab gear, Dr. Schreder constructed a two-line plant in the Industrial Ring and, for his risk-taking, received a seven-year exclusive licence from the newborn [[free_state_of_settlers|Free State of Settlers]]. Throughout the entire [[beta_age|Beta Age]], Schreder Pharma remained the only legal drug maker on [[the_planet_voi_700_d|VOI 700 D.]]+Schreder Pharma arose in the chaos following the crash-landing, when fire destroyed most shipboard medical stores and hundreds of settlers required antibiotics, analgesics, and nano-injectables. Backed by personal capital and salvaged lab gear, Dr. Schreder constructed a two-line plant in the Industrial Ring and, for his risk-taking, received a seven-year exclusive licence from the newborn [[free_state_of_settlers|Free State of Settlers]]. Throughout the entire [[beta_age|Beta Age]], Schreder Pharma remained the only legal  drug maker of the [[the_humans|Exohumans]] on [[the_planet_voi_700_d|VOI 700 D]]. 
 + 
 +After [[communardism|Communardism’s]] rise in 2631, Schreder Pharma Inc. was nationalized and reorganized as the [[Federal Pharma Manufactory|Federal Pharma Manufactory]] under the [[federal_allotment_agency|Federal Allotment Agency]], with Dr. Schreder appointed as the Manufactory’s Director.
  
 ===== History ===== ===== History =====
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 The Free State’s licence shielded Schreder Pharma from competition. The Free State’s licence shielded Schreder Pharma from competition.
   * **Key outputs:** broad-spectrum antibiotics, pain-management nano-vials, antitoxin kits.   * **Key outputs:** broad-spectrum antibiotics, pain-management nano-vials, antitoxin kits.
-  * **Exohuman Workforce:** Lacking spare Manual-Labor Bots (those surviving were rerouted to agriculture and Trade-Route megaprojects), the factory adopted human-run lines supported by semi-automated QFB-driven rigs—setting a low-energy template for later industries.+  * **Exohuman Workforce:** Lacking spare [[manual_labor_bots|Manual-Labor Bots]], the factory adopted human-run lines supported by semi-automated [[quantum_fusion_batteries|Quantum Fusion Battery-]]driven rigs — setting a low-energy template for later industries.
  
 The company supplied ~80 % of all prescriptions filled at the [[pharmacy_of_new_kourou|Pharmacy of New Kourou]] and outpost dispensaries. The company supplied ~80 % of all prescriptions filled at the [[pharmacy_of_new_kourou|Pharmacy of New Kourou]] and outpost dispensaries.
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 ====  Gamma Age Nationalisation (2631)====  ====  Gamma Age Nationalisation (2631)==== 
  
-After the [[great_war|Great War]] the [[federal_confederation|Federal Confederation]] revoked Schreder’s charter, seized its factory, and folded assets into the [[Federal Pharma Manufactory|Federal Pharma Manufactory]] — a state-run entity aligned with [[communardism|Communard]] energy quotas.+After the [[great_war|Great War]] the [[federal_confederation|Federal Confederation]] seized the factory, and folded assets into the [[Federal Pharma Manufactory|Federal Pharma Manufactory]] — a state-run entity aligned with [[communardism|Communard]] energy quotas.
  
 +===== Products and Prices =====
 +
 +| Name                     | Primary Use                              | Format                  | Dose & On‑Table Effect                                                     | Avg. Price | Note for DMs                                                                                 |
 +|--------------------------|------------------------------------------|-------------------------|------------------------------------------------------------------------------|------------|------------------------------------------------------------------------------------------------|
 +| SP‑AMP Broad‑Spectrum    | Bacterial infections                     | 10‑tab blister          | Restores 1 HP per hour for 6 h; advantage on disease saves                   | 10 K       | Supply staple; scarcity during outbreaks is a great plot hook, available via [[frontier_quickdraw_network|Frontier Quickdraws]]                                 |
 +| NeuroCalm Nano‑Vial      | Moderate pain & field anaesthetic        | 2 mL auto‑injector      | Cancels pain penalties; –2 Perception for 6 h                                | 12 K       | Often diluted for resale — check authenticity or risk inert doses, available via [[frontier_quickdraw_network|Frontier Quickdraws]]                                                              |
 +| DeepSleep‑X Anaesthetic  | Full surgical knock‑out                  | 20 mL IV vial           | Target unconscious (save DC 14) for 1 h                                      | 80 K       | Valuable to heist crews for silent take‑downs or hostage extractions                         |
 +| Hemobond Trauma‑Seal     | Rapid clot & wound sealing               | 30 g paste tube         | Stabilises a dying PC; heals 1d4 HP instantly                                | 35 K       | Counterfeit versions have a 50 % failure chance — great tension hook                         |
 +| OncoSolve Nano‑Agent     | Early‑stage tumour reduction             | 5 mL suspension         | Removes one “disease” condition after three weekly doses                     | 120 K      | Kept under lock at the [[hospital_of_new_kourou|Hospital of New Kourou]] — ideal objective for a stealth mission         |
 +| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch     | Heals 2d4 HP over 24 h; halves scar chance                                   | 30 K       | Loses efficacy if applied in dirty environments (apply at disadvantage)                      |
 +| BioShield Vaccine Set    | Immunisation vs. Terran & local pathogens | Five‑shot card          | Advantage on saves vs. listed diseases for one year                          | 50 K       | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated                                   |
 +| RespiraClear Inhalant    | Dust‑lung & smoke inhalation relief      | 250 mL nebuliser        | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h        | 20 K       | Common barter item in mining towns — can substitute for cash in Firetown                     |
 +| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation      | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use)                     | 60 K       | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers                      |
 +| ShockStop E‑Boost        | Cardiac‑arrest bailout / anaphylaxis     | 1 mL stab‑pen           | Revives target to 1 HP; target gains one level of Exhaustion                 | 75 K       | [[guarding_troopers|Guarding Troopers]] carry two — stealing them invites official retaliation                     |
 +| Serenica Neuro‑Stabilizer| Anxiety, panic attacks, mild depression  | 20‑tab blister          | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K       | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
 ===== Legacy & Impact ===== ===== Legacy & Impact =====
  
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   * **Monopoly Debate:** The seven-year licence sparked the Free State’s first economic-ethics arguments over private patents vs. communal need.   * **Monopoly Debate:** The seven-year licence sparked the Free State’s first economic-ethics arguments over private patents vs. communal need.
   * **Cultural Footprint:** Pill bottles with the yellow SP logo became a Beta-Age icon; in the Gamma Age they fetch black-market premiums as “pre-ban” collectibles.   * **Cultural Footprint:** Pill bottles with the yellow SP logo became a Beta-Age icon; in the Gamma Age they fetch black-market premiums as “pre-ban” collectibles.
 +
 +===== Distribution Model =====
 +
 +  * **Prescription-Only Pharmacies:** All Schreder Pharma products were shipped in bulk from the New Kourou plant straight to licensed pharmacies across the Free State of Settlers. Settlers needed a valid prescription to pick up anything beyond basic first‑aid supplies—no walk‑ins for the high‑grade stuff.
 +
 +  * **Frontier Quickdraw Availability:** The only exceptions were SP‑AMP Broad‑Spectrum and NeuroCalm Nano‑Vial, which also made their way into [[frontier_quickdraw_network|Frontier Quickdraw dispensers]] run by the [[Frontier Supply Company|Frontier Supply Company]]. Those two could be grabbed on the fly, no prescription required—perfect for miner’s blisters or sudden aches on a long haul.
 +
 +  * **Logistics & Cold‑Chain:** Shipments to remote outposts went via refrigerated cargo pods of the [[new_kourou_courier_service|New Kourou Courier Service]] and the [[firetown_courier_service|Firetown Courier Service]] to keep cold‑sensitive vaccines and nano‑suspensions stable. Delays over 8 h could spoil BioShield sets, so Quickdraw caches were refilled weekly.
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
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   * [[New Kourou|New Kourou]]   * [[New Kourou|New Kourou]]
   * [[factory_of_the_schreder_pharmacy_inc|Factory of the Schreder Pharma Inc.]]    * [[factory_of_the_schreder_pharmacy_inc|Factory of the Schreder Pharma Inc.]] 
 +  * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]]
   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]
 +  *[[frontier_quickdraw_network| Frontier Quickdraw Network]]
   * [[quantum_fusion_batteries|Quantum Fusion Batteries]]   * [[quantum_fusion_batteries|Quantum Fusion Batteries]]
   * [[Federal Pharma Manufactory |Federal Pharma Manufactory]] (Gamma Age)   * [[Federal Pharma Manufactory |Federal Pharma Manufactory]] (Gamma Age)
  
  
schreder_pharma_inc.1746860235.txt.gz · Last modified: 2025/05/10 06:57 by admin

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