nokari_mouse
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| nokari_mouse [2025/08/21 05:18] – [Game Mechanics] admin | nokari_mouse [2025/11/26 10:48] (current) – [NOKARI] admin | ||
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| === Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Wildlife === | === Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Wildlife === | ||
| - | ====== NOKARI | + | ====== NOKARI ====== |
| + | |||
| + | {{ : | ||
| ===== Overview ===== | ===== Overview ===== | ||
| - | {{ : | + | |
| The Nokari is a small scavenger native to the [[asari|Asari Region]] and later spread to the [[ralar_region|Ralar Region]]. Despite its nickname “Nokari Mouse,” it bears little resemblance to terrestrial rodents. Its strange, insect-mammal hybrid form and fungal symbiosis make it one of VOI 700 D’s most distinctive opportunistic species. | The Nokari is a small scavenger native to the [[asari|Asari Region]] and later spread to the [[ralar_region|Ralar Region]]. Despite its nickname “Nokari Mouse,” it bears little resemblance to terrestrial rodents. Its strange, insect-mammal hybrid form and fungal symbiosis make it one of VOI 700 D’s most distinctive opportunistic species. | ||
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| * **Fur:** Dense gray-white coat capable of shifting tone (gray, white, faint blue) for camouflage in snow and twilight environments | * **Fur:** Dense gray-white coat capable of shifting tone (gray, white, faint blue) for camouflage in snow and twilight environments | ||
| * **Body Shape:** Compact, barrel-like torso, conserving heat in tundra climates | * **Body Shape:** Compact, barrel-like torso, conserving heat in tundra climates | ||
| - | * **Limbs: | + | * **Limbs: |
| * **Head:** Flattened, triangular skull with no eyes; surrounded by a collar of whisker-fans that detect vibrations, airflow, and heat | * **Head:** Flattened, triangular skull with no eyes; surrounded by a collar of whisker-fans that detect vibrations, airflow, and heat | ||
| * **Tail:** Split, stiff, semi-prehensile; | * **Tail:** Split, stiff, semi-prehensile; | ||
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| * **Vibrissal Fan:** Primary sensory organ, replacing vision and allowing detection of tunnels, predators, and prey. | * **Vibrissal Fan:** Primary sensory organ, replacing vision and allowing detection of tunnels, predators, and prey. | ||
| - | * **Six-Limbed Locomotion: | ||
| * **Bioluminescent Fronds:** Glow pulses when stressed, alerting colonies and disorienting predators. | * **Bioluminescent Fronds:** Glow pulses when stressed, alerting colonies and disorienting predators. | ||
| * **Tail Grip:** Split prehensile tail can hold small objects, fibers, or food scraps. | * **Tail Grip:** Split prehensile tail can hold small objects, fibers, or food scraps. | ||
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| ==== Special Abilities: ==== | ==== Special Abilities: ==== | ||
| - | * **Vibrissal Sense:** Advantage on Survival checks to detect tunnels, | + | * **Vibrissal Sense:** Advantage on Survival checks to detect tunnels, |
| - | * **Tail Grip:** Can carry small objects | + | * **Bioluminescent Glow:** Emits faint light in a 5 ft. radius when frightened; predators attempting Stealth in this glow roll with disadvantage. |
| - | * **Bioluminescent Stress Glow:** Emits faint glow (5 ft. radius) when frightened or stressed, granting disadvantage on predator Stealth rolls to ambush it. | + | * **Tail Grip:** Can carry objects |
| ===== Behavior ===== | ===== Behavior ===== | ||
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| ==== Survival Traits: ==== | ==== Survival Traits: ==== | ||
| - | * **Thermal | + | * **Thermal |
| - | * **Opportunist Scavenger:** Thrives near Exohuman settlements, | + | * **Alarm Signals:** Uses tail-tapping and stress-glow to warn others |
| - | * **Alarm Glow:** Stress glow warns the colony of approaching predators. | + | * **Opportunist Scavenger:** Nests near Exohuman infrastructure, |
| ===== Reproduction and Lifecycle ===== | ===== Reproduction and Lifecycle ===== | ||
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| ===== Look and Feel ===== | ===== Look and Feel ===== | ||
| - | At first glance, | + | You hear it before |
| - | + | ||
| - | When a group scatters, you hear tiny claws scraping across stone, short bursts | + | |
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| - | The Nokari | + | The Nokari |
| - | + | ||
| - | * **Glowing Clues:** The stress-glow of fleeing mice might reveal hidden burrows or hint at predator presence. | + | |
| - | * **Cargo Hitchhiker: | + | |
| - | * **Native Belief:** Tribes may see them as omens, making encounters with players symbolic and culturally significant. | + | |
| + | * **Glowing Clues:** Stress-glow in the snow may reveal predator presence, hidden burrows, or Exohuman activity. | ||
| + | * **Cargo Hitchhiker: | ||
| + | * **Cultural Symbol:** Native Tribes interpret their glow as spirit-fire, | ||
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
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| **Known Predators (Ralar Region):** | **Known Predators (Ralar Region):** | ||
| + | * [[draelith|Draelith]] | ||
| * [[glaciok|Glaciok]] | * [[glaciok|Glaciok]] | ||
| * [[korozo|Korozo]] | * [[korozo|Korozo]] | ||
nokari_mouse.1755753533.txt.gz · Last modified: 2025/08/21 05:18 by admin