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new_kourou_elementary_school [2025/09/16 06:41] – [Player Interaction Possibilities] adminnew_kourou_elementary_school [2025/09/16 07:02] (current) – [Tactical Advice for Dungeon Masters] admin
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 | **Early Grades (1–2)** | New pupils | Phonics, number sense, routines | Foundational literacy & numeracy | Progression to Grades 3–4 | | **Early Grades (1–2)** | New pupils | Phonics, number sense, routines | Foundational literacy & numeracy | Progression to Grades 3–4 |
 | **Upper Grades (3–6)** | Intermediate pupils | Project lessons, reports, mapwork | Core competencies & portfolios | Transition to [[new_kourou_junior_high_and_high_school|Junior High]] | | **Upper Grades (3–6)** | Intermediate pupils | Project lessons, reports, mapwork | Core competencies & portfolios | Transition to [[new_kourou_junior_high_and_high_school|Junior High]] |
-| **Language & Culture** | Stories, elders, readers | Honga basics; respectful exchange | Word lists, dialogues | Community events; home practice |+| **Language & Culture** | Stories, elders, readers | [[exoenglish|ExoEnglish]], [[honga_language|Honga]] basics; respectful exchange | Word lists, dialogues | Community events; home practice |
 | **Science & Garden** | Seeds, soil, compost | Plot care, observations, journals | Garden produce; lab notebooks | Cafeteria tastings; school displays | | **Science & Garden** | Seeds, soil, compost | Plot care, observations, journals | Garden produce; lab notebooks | Cafeteria tastings; school displays |
 | **Library & Readers** | Beginner→chapter books | Lending cycles; story hour | Reading fluency | Home & classroom reading | | **Library & Readers** | Beginner→chapter books | Lending cycles; story hour | Reading fluency | Home & classroom reading |
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   * Host a show-and-tell or skills demo (crafts, safe tools, mapmaking).   * Host a show-and-tell or skills demo (crafts, safe tools, mapmaking).
  
-===== Tactical Advice for Dungeon Masters  =====+**Illegal interactions:** 
 +  * Forge visitor badges or sign-out ledgers to gain unauthorized access.   
 +  * Smuggle contraband via mis-labeled Federal Kitchen crates.   
 +  * Sabotage the analog siren or fence latch to create a diversion.   
 +  * Plant or steal items in the library pavilion to frame a rival. 
 + 
 +===== Tactical Advice for Dungeon Masters ===== 
 + 
 +  * **Adventure Hook — The Teacher Vanished at the Gate:** Moments after the final bell, a beloved teacher fails to sign the release ledger. His whistle and satchel lie by the service gate; scuff marks and a child’s shaky account point to a canvas-covered cart and rough voices bearing the [[jane_bold_gang|Jane Mendoza Gang]] name. In private, the [[federal_sheriff|Federal Sheriff]] reveals the hidden reason for urgency: the teacher once served in an elite [[guarding_troopers|Guarding Troopers]] reconnaissance unit during the Great War. Why take him now-old cache maps, cipher keys, forced fabrication? Deputized off the books, the PCs must sweep the grounds for planted notes, and follow cart tracks through perpetual twilight to find him before the gang extracts what he knows. 
  
  
new_kourou_elementary_school.1758004874.txt.gz · Last modified: 2025/09/16 06:41 by admin

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