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mikulic_inc._distillery [2025/05/19 04:32] – [Architectural Significance] adminmikulic_inc._distillery [2025/12/27 07:53] (current) – [Look and Feel] admin
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 ====== MIKULIC INC. DISTILLERY ====== ====== MIKULIC INC. DISTILLERY ======
  
-===== Overview =====+{{:mikulic_inc_scenic_2d.png?direct&400|}}
  
-  * **Address:** Central Northern Sideway 7, [[Hope|Hope]] +===== Overview =====
-  * **Surroundings:** Adjacent to +
  
-Built in December 2626 by the founders of [[mikulic_inc|Mikulic Inc.]], Vinko & Zora Mikulić, the hillside complex married Old-[[the_earth|Earth]] pot-distilling with frontier scarcity. Two handmade copper stills —  riveted from cryo-tube sheeting — turned Tandora fruit mash into [[Slivovitz Superior]] and [[Krupnik Gold]], each wax-sealed in clay flasks. Output never exceeded 300 bottles per quarter, making the distillery a pilgrimage spot for connoisseurs until, in the [[the_gamma_age|Gamma Age]] the [[federal_confederation|Federal Confederation]] nationalised alcohol production in 2631. All equipment was then stripped for the state-run [[Federal Beverages Manufactory]]. Today only a roofless shell and the cave cellars remain.+  * **Location:** [[hope|Hope]] 
 +  * **Address:** East Northerm Crossroad 1 
 +  * **Surroundings:** Adjacent to Hope's vibrant Seedway
  
 +Built in December 2626 by the founders of [[mikulic_inc|Mikulic Inc.]], Vinko & Zora Mikulić, the complex married Old-[[the_earth|Earth]] pot-distilling with frontier scarcity. Two handmade copper stills —  riveted from cryo-tube sheeting — turned Tandora fruit mash into [[Slivovitz Superior]] and [[Krupnik Gold]], each wax-sealed in clay flasks. Output never exceeded 300 bottles per quarter, making the distillery a pilgrimage spot for connoisseurs until, in the [[the_gamma_age|Gamma Age]] the [[federal_confederation|Federal Confederation]] nationalised alcohol production in 2631. All equipment was then stripped for the state-run [[Federal Beverages Manufactory]]. Today only a roofless shell and the cave cellars remain.
 ===== Architectural Significance ===== ===== Architectural Significance =====
  
-  * **Construction Material:** Local sandstone blocs faced with scrap alloy panels; cellar rooms carved directly into the ridge.+  * **Construction Material:**  Stacked and reinforced cargo containers salvaged from the Last Frontier, braced with local timber beams and anchored into a raised stone-and-wood foundation to counter river mud and seasonal flooding.
   * **Floors:** 1 ground work-hall + 2-chamber rock cellar + hill-top tasting lodge.   * **Floors:** 1 ground work-hall + 2-chamber rock cellar + hill-top tasting lodge.
-  * **Design Purpose:** Passive temperature control—natural 10 °C airflow in the cellars replaced energy-hungry chill loops. Copper lyne arms vented through the cliff façade, giving the site its nickname “The Singing Pipes.”+  * **Design Purpose:** Passive temperature control — natural 10 °C airflow in the cellars replaced energy-hungry chill loops. Copper lyne arms vented through the cliff façade, giving the site its nickname “The Singing Pipes.”
   * **Power Source:** Two 5-kW [[quantum_fusion_batteries|QFBs]] in a vented alcove drive the still agitators, cellar lights, and office ledgers-terminal; gravity airflow handles cooling, keeping battery draw minimal.   * **Power Source:** Two 5-kW [[quantum_fusion_batteries|QFBs]] in a vented alcove drive the still agitators, cellar lights, and office ledgers-terminal; gravity airflow handles cooling, keeping battery draw minimal.
  
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   * **Oak-Smoke Kiln:** Pit where Tandora pits & Virel pods were oak-smoked.   * **Oak-Smoke Kiln:** Pit where Tandora pits & Virel pods were oak-smoked.
  
-**Hill-Top Tasting Lodge (timber shack above vent pipes) **+**Courtyard Tasting Pavilion **
  
-  * **Sampling Bar:** Three-seat counter run by a courteous Butler Bot.+  * Timber-and-canvas lean-to adjoining the south wall; flagstone floor shaded by Tandora trees. 
 +  * **Sampling Bar:** Three-seat counter
   * **Lottery Lounge:** Six upholstered crates for quarterly tasting-lottery winners; panoramic window over Arla valley.   * **Lottery Lounge:** Six upholstered crates for quarterly tasting-lottery winners; panoramic window over Arla valley.
  
 ===== Look and Feel ===== ===== Look and Feel =====
  
-Inside, copper stills glowed amber under oil-lantern light while sweet ester haze drifted above ferment tubs. The sandstone walls wept cool moisture; footsteps echoed against clay tiles scored with decades of barrel drag marks. Wax seals sizzled in the crimson pot, scenting the air with hot resin and Tandora zest. Outside, thin vapour plumes sang faint flute notes as wind whipped through the lyne-arm vents — an accidental, haunting door-chime for approaching guests.+Inside, the distillery feels improvised yet obsessively cared for. Copper stills glow amber under oil-lantern light, their reflections rippling across scarred container walls where scorched hull paint, weld seams, and faded ship markings remain visible beneath layers of soot and polish. Sweet ester haze hangs low above the ferment tubs, clinging to exposed ribs and rivets. The floor is a patchwork of stone slabs and repurposed deck plates, grooved and dented by years of dragged barrels and crate carts. 
 + 
 +Copper pipes snake openly along the walls and ceiling, secured with mismatched clamps and ship-grade brackets, ticking softly as pressure shifts. Wax seals sizzle in the crimson pot, filling the space with hot resin, Tandora zest, and faint metal tang. Every sound carries — the hollow resonance of containers turns footsteps, dripping condensate, and the thrum of agitators into a muted industrial echo. 
 + 
 +Outside, thin vapour plumes slip from lyne-arm vents welded through the container skin. When the wind cuts across the stacked hulls, it coaxes low, flute-like tones from the pipes — an accidental, haunting signal that carries across the crossroads, announcing the distillery long before it comes into view.
  
 ===== Roles and Responsibilities ===== ===== Roles and Responsibilities =====
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   * **Production Shifts:** Mash/Distil 06:00 – 18:00 (as fruit supply allows).   * **Production Shifts:** Mash/Distil 06:00 – 18:00 (as fruit supply allows).
  
 +===== Product Line — “Heritage Spirits” =====
 +
 +| # | **Label** | **Style & Flavour Note (ABV)** | **Quick-Play Quirk** | **Bottle Price** |
 +|-|—|—|—|—|
 +| 1 | [[Slivovitz Superior|Slivovitz Superior]] | Double-pot plum brandy, oak-smoked (48 %) | +1 Con saves vs. cold for 1 h | 22 K |
 +| 2 | [[Krupnik Gold|Krupnik Gold]] | [[Nano-Honey|Nano-Honey]]–clove -clove liqueur, silky heat (42 %) | Remove 1 level Exhaustion; -2 Insight for 1 h | 20 K |
 ===== Security Measures ===== ===== Security Measures =====
  
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 **Legal interactions:** **Legal interactions:**
  
-  * Deliver Tandora harvest or nano-honey amphorae up the steep track. +  * Port a wagon-load of Tandora fruit or Nano-Honey amphorae up the steep stone track and help the Cellar Hand weigh-in the cargo. 
-  * Win (or forge) a tasting-lottery invitation—sample rare spirits and schmooze connoisseur NPCs. +  * As a [[new_kourou_courier_service|New Kourou Courier Service]] employee, collect the quarter-batch crates (max. 25 per run) and sign the ledger before rolling back toward Hope Station. 
-  * Assist Vinko with emergency coil repair when a still arm springs a leak.+  * Technicians contracted through the [[new_kourou_robotics_syndicate|New Kourou Robotics Syndicate]] swap or recalibrate the two 5 kW QFB stacks in the power alcove—routine but delicate work. 
 +  * Present a genuine (or convincingly forged) invitation, sample the day’s cuts, and mingle with connoisseur NPCs in the Courtyard Pavilion. 
 +  * Lend a skilled hand—or improvised gasket—to Vinko when a still lyne-arm springs a live-steam leak mid-run.
  
 **Illegal interactions:** **Illegal interactions:**
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   * Sabotage the lottery draw to guarantee a patron’s win.   * Sabotage the lottery draw to guarantee a patron’s win.
  
-==== Tactical Advice for Dungeon Masters ===== +===== Tactical Advice for Dungeon Masters ====== 
-  * +
   * **Smoke-House Fire:** A kiln flare-up threatens to ignite wooden roof beams — players race barrels to safety.   * **Smoke-House Fire:** A kiln flare-up threatens to ignite wooden roof beams — players race barrels to safety.
   * **Hidden Cellar Cache:** Rumour of a secret third chamber holding “Batch 000” casks; locating the camouflaged door could fund (or doom) a campaign.   * **Hidden Cellar Cache:** Rumour of a secret third chamber holding “Batch 000” casks; locating the camouflaged door could fund (or doom) a campaign.
mikulic_inc._distillery.1747629143.txt.gz · Last modified: 2025/05/19 04:32 by admin

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