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| medical_station_of_morningstar [2025/07/21 04:04] – [Available Treatments and Prices] admin | medical_station_of_morningstar [2026/02/15 06:02] (current) – [Architectural Significance] admin |
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| ====== MEDICAL STATION OF MORNINGSTAR ====== | ====== MEDICAL STATION OF MORNINGSTAR ====== |
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| | {{:pharmacy_and_medical_station_morningstar_scenic2d.png?direct&400|}} |
| ===== Overview ===== | ===== Overview ===== |
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| * **Construction Material:** Locally milled timber framing with inset recycled alloy panels from derelict service shuttles. | * **Construction Material:** Locally milled timber framing with inset recycled alloy panels from derelict service shuttles. |
| * **Floors:** 2 | * **Floors:** 2 |
| * **Design Aesthetic:** Frontier‑cabin warmth meets salvaged starship tech—rough‑hewn planks juxtaposed with gleaming conduits and repurposed instrument pods. | * **Design Aesthetic:** Frontier‑cabin warmth meets salvaged starship tech — rough‑hewn planks juxtaposed with gleaming conduits and repurposed instrument pods. |
| * **Ventilation:** Automated air‑scrubbers maintain sterile zones in treatment rooms. | * **Ventilation:** Automated air‑scrubbers maintain sterile zones in treatment rooms. |
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| * **Cleaning Bot (1):** The [[cleaning_bots|Cleaning Bot]] performs continuous sanitisation of treatment and waiting areas, plus nightly deep‑cleans. | * **Cleaning Bot (1):** The [[cleaning_bots|Cleaning Bot]] performs continuous sanitisation of treatment and waiting areas, plus nightly deep‑cleans. |
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| ===== Public Access, Operating Hours & Operational Rhythm ===== | ===== Public Access, Operating Hours and Operational Rhythm ===== |
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| * **Public Access:** Walk-ins accepted; critical cases triaged immediately. | * **Public Access:** Walk-ins accepted; critical cases triaged immediately. |
| ===== Available Treatments and Prices ===== | ===== Available Treatments and Prices ===== |
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| Unlike the [[hospital_of_new_kourou|Hospital of New Kourou]], which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State — including Morningstar’s — are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to New Kourou for extended observation or post-op care. | Unlike the [[hospital_of_new_kourou|Hospital of New Kourou]], which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to [[New Kourou |New Kourou]] for extended observation or post-op care. |
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| | **Treatment** | **Description** | **On-Table Effect** | **Typical Conditions Treated** | **Cost (Kourou)** | | | **Treatment** | **Description** | **On-Table Effect** | **Typical Conditions Treated** | **Cost (Kourou)** | |
| | **Basic Medical Check‑Up** | Standard health exam and vitals monitoring | Removes one level of fatigue; +1 to next Constitution check | Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments | 5 K | | | **Basic Medical Check‑Up** | Standard health exam and vitals monitoring | Removes one level of fatigue; +1 to next Constitution check | Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments | 25 K | |
| | **Emergency Trauma Stabilisation** | Field surgery performed by Medical Bots in the trauma bay | Restores 3d6 HP; stabilizes dying characters | Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs | 50 K | | | **Emergency Trauma Stabilisation** | Field surgery performed by Medical Bots in the trauma bay | Restores 3d6 HP; stabilizes dying characters | Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs | 50 K | |
| | **Nano‑Therapy Boost** | Injection of programmable nanites for enhanced healing | Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) | Mild infections, cuts and bruises, food poisoning, strained muscles | 80 K | | | **Nano‑Therapy Boost** | Injection of programmable nanites for enhanced healing | Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) | Mild infections, cuts and bruises, food poisoning, strained muscles | 80 K | |
| | **Full Nano‑Flush** | High-grade nanite sweep for pathogen cleansing and toxin breakdown | Cures disease or severe poisoning; +2 to Constitution saving throws for 24h | Radiation sickness, toxic gas exposure, bloodborne illness, | 120 K | | | **Full Nano‑Flush** | High-grade nanite sweep for pathogen cleansing and toxin breakdown | Cures disease or severe poisoning; +2 to Constitution saving throws for 24h | Radiation sickness, toxic gas exposure, bloodborne illness, | 120 K | |
| | **Genetic Pathogen Screening** | Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers | Identify illness; advantage on related saving throws for 48h | Fever, settler DNA instabilities, nano-allergic reactions, | 35 K | | | **Genetic Pathogen Screening** | Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers | Identify illness; advantage on related saving throws for 48h | Fever, settler DNA instabilities, nano-allergic reactions, | 35 K | |
| | **Vaccination Series** | Standard immunization package using hybrid nano-herbal carriers | Grants resistance to one common regional illness for 30 days | Mist lung rot, Atrana tick fever, flame nettle rash, seasonal viruses | 20 K | | | **Vaccination Series** | Standard immunization package using hybrid nano-herbal carriers | Grants resistance to one common illness for 30 days | Seasonal viruses | 20 K | |
| | **Limb Fracture Reset** | Local bone realignment with surgical frame and nanite support | Restores function to broken limb; removes movement penalty | Treefall fractures, mining accidents, crossbow bolt damage, mist-slick ladder falls | 60 K | | | **Limb Fracture Reset** | Local bone realignment with surgical frame and nanite support | Restores function to broken limb; removes movement penalty | Treefall fractures, mining accidents, crossbow bolt damage, ladder falls | 60 K | |
| | **Post-Trauma Neural Support** | Cognitive nanites assist with post-shock recovery | Removes frightened or stunned condition; +1 Wisdom save for 24h | Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter | 40 K | | | **Post-Trauma Neural Support** | Cognitive nanites assist with post-shock recovery | Removes frightened or stunned condition; +1 Wisdom save for 24h | Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter | 40 K | |
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| * [[pharmacy_of_hope|Pharmacy of Hope]] | * [[pharmacy_of_hope|Pharmacy of Hope]] |
| * [[pharmacy_of_firetown|Pharmacy of Firetown]] | * [[pharmacy_of_firetown|Pharmacy of Firetown]] |
| | * [[john_hickensaw_s_practice|John Hickensaw's Practice]] (private & temporary) |