User Tools

Site Tools


local_guarding_troopers_station_of_arla_town

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
local_guarding_troopers_station_of_arla_town [2025/06/28 04:06] – [Overview] adminlocal_guarding_troopers_station_of_arla_town [2025/10/27 12:41] (current) – [Public Access, Operating Hours & Rhythm] admin
Line 7: Line 7:
   * **Location:** Civic Core, [[arla_town|Arla Town]]   * **Location:** Civic Core, [[arla_town|Arla Town]]
   * **Address:** Poseidon Street 2   * **Address:** Poseidon Street 2
-  * **Surroundings:** Opposite of the [[Building of the Community Council of Arla Town|Building of the Community Council of Arla Town]]+  * **Surroundings:** Opposite of the [[Local Community Center of Arla Town|Local Community Center of Arla Town]]
  
 The Arla Town station was the sole outpost of the [[guarding_troopers|Guarding Troopers]] in the fledgling fishing settlement of roughly 500 inhabitants. Established in late 2626, it maintained [[the_human_legal_and_governmental_system_in_the_beta_age|frontier law and order]] during Arla Town’s brief [[beta_age|Beta Age]] existence, staffed by six troopers and two [[guarding_bots|Guarding Bots]]. The station fell into disuse after the [[great_war|Great War]] raid by the [[the_trando|Trando Tribe]], and today its charred timbers lie abandoned among the overgrown ruins. The Arla Town station was the sole outpost of the [[guarding_troopers|Guarding Troopers]] in the fledgling fishing settlement of roughly 500 inhabitants. Established in late 2626, it maintained [[the_human_legal_and_governmental_system_in_the_beta_age|frontier law and order]] during Arla Town’s brief [[beta_age|Beta Age]] existence, staffed by six troopers and two [[guarding_bots|Guarding Bots]]. The station fell into disuse after the [[great_war|Great War]] raid by the [[the_trando|Trando Tribe]], and today its charred timbers lie abandoned among the overgrown ruins.
Line 14: Line 14:
  
   * **Construction Material:** Prefab wooden panels and local softwood beams, set on shallow stone footings   * **Construction Material:** Prefab wooden panels and local softwood beams, set on shallow stone footings
 +  * **Roof & Roofline:** Short-Wave Antenna (retractable mast for connection to the [[shortwave_radio_network_of_the_exohumans|Exohuman Shortwave Radio Network]])
   * **Floors:** Single level, low-slung gabled roof   * **Floors:** Single level, low-slung gabled roof
 +  * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Batteries]]
 +  * **Air Vents:** The Cell Block`s air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
   * **Design Purpose:** Rapid deployable frontier outpost — simple, utilitarian, and easily repaired   * **Design Purpose:** Rapid deployable frontier outpost — simple, utilitarian, and easily repaired
  
Line 29: Line 32:
  
   * **Records Chest:** A waterproof chest storing incident logs and duties roster   * **Records Chest:** A waterproof chest storing incident logs and duties roster
-  * **Holding Cells (2):** Two narrow cells for detained criminals awaiting transport to New Kourou (each with a small barred viewport)+  * **Holding Cells (2):** Short-term lockups — minimal comfort, no natural light, and reinforced steel doors fitted with narrow viewing slits.Each cell contains a small cot, a bolted-down stool, and an AuroraSan toilet. Ventilation is provided through a narrow conduit connected to the station’s centralized air system.
   * **Interrogation Room:** Equipped for confessions, initial questioning, and psychological pressure tactics.   * **Interrogation Room:** Equipped for confessions, initial questioning, and psychological pressure tactics.
  
Line 62: Line 65:
   * Check the status of outstanding fines or permits.   * Check the status of outstanding fines or permits.
   * Retrieve items from the station’s lost-and-found via a signed form.   * Retrieve items from the station’s lost-and-found via a signed form.
-  * Visit a detained criminal in the holding cells+  * Visit a detained criminal in the Interrogation Alcove for 30 minutes – based on an appointment.
   * Defend a falsely accused NPC and help gather evidence   * Defend a falsely accused NPC and help gather evidence
  
Line 79: Line 82:
   * **Monthly Drills:** Arla Town station conducts a full lockdown and evacuation drill on the first day of each month to test protocols and community readiness.   * **Monthly Drills:** Arla Town station conducts a full lockdown and evacuation drill on the first day of each month to test protocols and community readiness.
  
 +==== Operational Rhythm of the Detention Cells in the Attic Loft ====
  
 +The Detention Cells followed a rigid daily cycle designed to maintain discipline with minimal staff oversight..
 +
 +**Daily Schedule:**
 +
 +  * **06:00 – Wake-Up and Early Meal:** Prisoners receive morning rations (hot broth and nutrient paste) through the hatch slots in their doors. 
 +  * **07:00 – Sanitation:** Each prisoner receives a cloth moistened with warm water, a towel, and a toothbrush with edible toothpaste.They will be collected again 30 minutes later.
 +  * **08:00 – Inspection and Report:** A trooper checks each cell through the viewing slit, and signs off the inspection sheet pinned outside the Detention Extension’s main door.
 +  * **10:00 – Interrogations and Transfers:** The Interrogation Alcove is used for questioning or documentation. Prisoners moved to other facilities  are escorted out under armed supervision.
 +  * **13:00 – Midday Lockdown:** Lights dim to half intensity; Guarding Bots perform localized diagnostics and recharge via the wall sockets.
 +  * **17:00 – Circle Walk:** Inmates are escorted in small groups of two or three to the Circle Yard for a ten-minute “exercise walk.” The supervising Guarding Bot scans constantly from its raised perch.
 +  * **19:00 – Late Meal:** Hot stew is distributed cell by cell. The corridor heating system activates for two hours, creating a low metallic hum that masks other sounds.
 +  * **22:00 – Late Cycle:** Guarding Bots continue passive patrol. Doors remain locked until the next 06:00 cycle.
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
local_guarding_troopers_station_of_arla_town.1751083596.txt.gz · Last modified: 2025/06/28 04:06 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki